#geometry-and-trigonometry
1 messages Β· Page 146 of 1
uhm
if you go 5 horizontally, you also go 1 vertically
that's what it means for the slope of that line to be 1/5
no
darn
5 horizontal -> 1 vertical
4 horizontal -> ?
how far do you go vertically if you only move 1 unit horizontally?
1/5?
yes
so
0.8?
so -1.8?
π―
so -9/5
this took me way more to understand than what I should need. why is geometry such a pain sometimes...
i mean
what you were trying to understand
the more boring/algorithmic route would be to write down the line's equation in point-slope form and plug in x = 0
analytic geometry is very different from usual geometry
y = -1 + 0.2(x-4)
and it's essential just like calculus some problems that'd be hard using plane geometry can be simplified with analytic
it's very similiar, isn't it ?
yeah. minus the integrals
xDD
anyway were was I
now I am doing the same thing with r4
trying to understand it though
point-slope form... watched a video about it yesterday
but already forgot it
((I mean yesterweek))
y = q + m(x-p) for a line passing through (p,q) with slope m
the interception of points can be solved by a system equation of both lines
or y - q = m(x-p) if you prefer
i like to write, delta y = m delta x
xD
eh
you have to know it
I have to study it again
m_1 * m_2 = -1
there is a intuitive way to understand this, because you work with the slope in relation to the x axis
ok
you will enjoy those problems eventually trust me
also thank you guys for the help and for making this server. ALL my friends have literally no idea of maths beyond arithmetics (and if they do they are too busy to help)
lol yw
coincidental
although... lines have that iff they pass through (-1, 0)
yes I know the conic sections
I meant if there is something else
basically speaking
besides distance, medium point , line, conic sections
it can be connected with the notable points of a triangle (centroid, incenter etc...)
and the segments from trapezium too like euler median, harmonic median etc..
lmao
xDD
@upper karma
xD
a good thing about parallelism it's that you can perceive some triangle similiarities in problems
i always pay attention to informations like "AB is parallel to CD and perpendicular bla bla "
oh
what are you planning to do at uni ?
thank you
if there is no place there I would like Electrical engineering
((or as they call it Engineering of electric energy)
i wanted to do Civil Engineering
idk if that's the correct word for it
i still consider it as option
Civil?
Ye
probably
((of course. 10% less hard. but engineering is already one of if not the HARDEST university course))
in terms of entrance ?
idk, on my country they don't talk like it's thaaat hard
what country you live in
Brazil ^^
What uhahuahu
carajo ese portuguese
i think bien is italian
xDDDDD
and french
got it
That's very nic33
my ancestors are from italia
in the now trashcan that is Venezuela
xDDDDDDDD
ok ok
no one saw anything
you are right
NO ONE
I am blind deaf and mute
hehe
xDD
ok. after dinned I'll do more excercices condering the equation of a line
that's a good idea bro xd
namely, verify if two lines are parallel and or perpendicular. For every point, determinate the intersection of the lines and draw them. AND; for every point, find the equation and the graphic of the line with the indicated characteristics
Sorry
and solve their system in order to find the intersection
Translating from Italian
dw
sqrt2
Mhm
ah
i was in school, during math class and then the substitute teacher showed a problem and asked to solve it, it was about 1st degree function, (idk how to translate that from portuguese but it's basically this) i solved it with analytic geometry and then i missed a - sign and got the wrong answer (i did it in 30 seconds didn't checked ) then the teacher said that i wasn't supposed to use analytic geometry because "Variation taxe" is different from "Angle coefficient"
and that is the lvl of my teachers
(btw this wasn't exam just a usual math class)
xDDDDD
xDDD
Analytic geometry ? π
yeah
Googled it didnt know it was named that
kek
mhm
the geometry on the cartesian plane
Yeah coordonate geometry
da
hi everyone. I have a question about the Mercator projection.
I wrote a script to distort a map from equirectangular to Mercator using the formula given in the image below (from the Wikipedia page) and although it gets the distortion right, it scales the whole map vertically by a value that depends on the truncation or aspect ratio, and I can't find how this value is determined.
hold on, I might be on to something.
Question : how to determine the truncated angle of a Mercator projection from the aspect ratio of a map ?
If nobody knows the answer here you might want to ask again at an another discord server (maybe try 'Advanced Mathematics'?)
@upper karma that's the link by the way: https://discordapp.com/invite/5u7JPG
@Stefan#7792 thanks. I asked there and got some great help. My problem is now solved.
@upper karma No problem. I would have loved to help you but unfortunately geometry beyond high school syllabus is not my field of expertise.
i answered him over in advaced and that was like 10th grade math tbh. not difficult
Oh hahaha shame on me! I'm don't have to use geometry anymore so my estimation was a bit off haha
and apart from that, his question really came down to "how do i use these equations i found on wikipedia?" (sry chameleon :P)
hey guys i have a small problem calculating the coordiantes of X Y based off an angle and distance, maybe someone can help me with my formula
X + distance * Cos(Math.PI / 180 * 90)
distance = 1 so logically i would assume that X = 1
however i get x = 6.123
i actually did not understand anything he typed
oh my bad, let me try again
oh
well i wrote the code π im struggling with the algorithm
why 180 and 90
why distance is 1
and if you don't know x how do you get it's value since what you showed is a expression/function not a equation
are u trying to rotate/transform something ?
i'm sorry but those things are not clear for me
compute the X and Y coordinate based of an existing starting point (X,Y), distance = speed (0.5 fixed) * seconds (2 seconds as an example)
and an angle at which it is going right?
direction = radians, but the user gives me normal angle so I do PI / 180 * angle
exactly
alright
[X+speed*seconds*cos(direction*PI/180), Y+speed*seconds*sin(direction*PI/180)]
so again if i go with my base example Start(0,0) move at 90 degrees should give me X = 1 (speed = 0.5 * 2 )
why?
public void Move(int seconds, int direction)
{
var distance = seconds * _speed;
var potentialXResult = X + distance * Math.Cos(AngleToRadians(direction));
X = potentialXResult > Map.X ? Map.X : potentialXResult;
var potentialYResult = Y + distance * Math.Sin(AngleToRadians(direction));
Y = potentialYResult > Map.Y ? Map.Y : potentialYResult;
}
private double AngleToRadians(int angle)
{
return Math.PI / 180 * angle;
}
_speed = 0.5 fixed
i still don't understand what is the unity of "angle"
so it is radians or degrees ?
radians
ok, now this makes sense
the only reason x could be that value is cause x or distance are wrong
or what is Map.X
if Map.X is smaller it is gonna be used
these are just boundry conditions
i can remove it
im calculating the current X and Y position of the robot
and i mean in math terms this is what i got ...
distance = 2 * 0.5 = 1
then 0 + 1 * 6.1230317691118863
i got what you're doing but i have no ideia why it is returning this number, i think the problem is in your code too
let me write it out in 1 line
maybe the problem is in the angle thing
because this number looks like it's irrational
i mean
cos(x) can return irrational values
ok now i am super lost
can u show more from this number?
X + distance * Math.Cos(Math.PI / 180 * direction) gives me : 1.224606353822
starting at 0 ?
yh
i literally hard coded the values
0 + 2 * 0.5 * Math.Cos(Math.PI / 180 * 90);
i still get 6.12303176911
cos(77 degrees) =~ 0,224951
since the distance is 1
x has to be interpred as 1 to return this value
since cos(x) varies in the interval {-1,1}
(supposing that there is a problem in the angle thing )
maybe there is a problem in both x coordinate thing and in the angle @blazing pecan
that's what i suppose
whoaaaaaaaaaaaa
wait
WAITWAITWAIT
this is from wolfram
i think this is a deeper problem well
if i press enter it'll show 0
maybe ...
ik
IK
^-17!!!!!!!!
it's
multyplying
180 per 90
and not
pi
.-.
you're actually multiplying 180 * 90
ehh no?
that cant be, it has to go in order
it s just a floating point error. look at the magnitude
whatever. it is a floating point error. he s prob missreqding the number
im copying it from the debugger π
well it is grotesque because wolfram has the error too
no wolfram is a floating point error. it is miniscule. you are missreqding the number
nvm
so we're all out of ideas? π¦
well
it's not a geometry problem
but the number wolfram returned is very close to yours (the inittial non zero digits)
PI / 180 * 90
well, your radians are not exactly this
should be very close ...
but it's actually 0
cos(pi/2) = 0
maybe
isn't the problem with the pi ?
try to type it approximately
idk
@blazing pecan
did u tried ?
try to aproximate the values of cossine
nvm, that wont work i think
whatever go to a specialized chat since this is not a problem with geometry ..
no, your problem is definitely with some code man
but if u get the answer tell me because i'm curious now
thanks for ur help π i will keep searching for the answer
if i find it i'll let you guys know
ye
How would I set up the equation for this question?
thank you
np
i won't answer that
but i'll ask you something
what is the measure of segment QD
@minor quest
21
uh
remember you're working with a circle
u can't use pythag here right?
well, nope, you don't know sufficient informations yet to deduce that
but
what is the lenght of QE
?
remember you're working with a circle
50?
yes
its a radius
mentioned
what do you mean by mentioned ?
wait what do you mean by identify QE?
the lenght of QE
yea they said r=21 and r is the length of QE?
theyre isosceles
exactly
ok
i'll help him deduce
don't try to find it on internet
if you don't remember or don't know
wat
@minor quest
me?
@upper karma yea
i mean
oh wait
well its area of sectore minus the triangle equal area of segment @upper karma
i want to teach him how to find two areas
yes
but now
the question gives a tip
you can use trigonometry
in wich way that would help you
?
remember what you pointed already, QED is isosceles and you know one angle
well, you have one angle and two sides and you know the triangle is isosceles
hang on
right
i was thinking that i'll divide it into two right triangle and then use sin to find the opposite of the right triangle or one half of the base
yes
well, you can actually find the other two angles, but don't grip into that
other two of isosceles?
there are alot of ways to find the are of it
theyre 65 each?
what is the easiest way for you ?
considering the simmetry, yes but don't grip into that
hmmm
do you think dividing into 2 right triangles is easier ?
well thats what came up to my mind first so yes
about 8.87
i won't check
so make sure you did it right
how do you calculate the area from one of the right triangles ?
(remember you know those right triangles are equal they have same height same hypotenuse and leg )
u first find the h and then do bh/2
pythag
and then find the area of one right triangle then times 2 to get the whole thing
yes !
thanks for your patience
still hard for me to grasp any triangle aside from those that follow b*h right of the bat so it took a while
i like this kind of "Questioning" conversation
well, the important you're understanding it !
oh.
find the sector
yes
how do you find the area of a sector ?
what do you have that can be used to find the area of the sector ?
given deg/360 * pi r^2
pie ?
yea?
i don't know if you're saying pi or pie
pi r^2 is the area of circle but 50 deg is specific so u take area of circle times the specific deg then you get the desired sector
yes, i like to think like that for the sector formula 360/(given angle) = (total area)/(piece, what you want)
now that you know how to calculate the sector
and you already have QED area
you just have to do what you said earlier
how do you cross out a text?
~~ text ~~
~~ cool ~~
hmm copy and paste didn't take it in
@upper karma do you need something man ?
yea i saw him lurking the whole time lol
xD
@minor quest Think about a different solution for finding the x (base of the isosceles)
it's a good thing
thinking about different solutions for the same problem
this helps you seeing more solutions in the new ones
there is a different way?
@foggy oxide naah. I was just about to reply to an old message but eventually thought it wasn' timportant. Thanks for asking though
@upper karma no problem man, if you feel like i can help you some way just ask it here xD
im still not sure if DE is the only possible hypothenuse
suppose that the triangle wasn't isosceles, how would you find it ? @minor quest
@foggy oxide thanks π
well it'll be easier if its a triangle with a distinct hypothenuse
you have a angle and two sides
well hypotenuse is meant to be the bigger side for a right triangle
if it was scalene (all sides are different and all angles too ) it wouldn't have a hypotenuse
oh
legs and hypotenuse are expressions for right triangles
that's a very important fact to know
and now you know it π
then how else would u solve for this
no not yet
well it's very useful
but, forget about it, you will learn it in the correct time
brb
i'll take a shower if you need a help just ask here
ok
there is a known formula for the area of a parallelogram when u have height and base (if im not mistaken)
oh
sorry, didn't read it propely
if there was a angle xDD
i think you can do it
with the diagonals
true
but well
you gave him the done answer
ima go shower be back in like 10-20 mins
well i cannot drawn a proper pallalogram
i still drawing a pallalelogram xDDDDDD
not only the perimeter but the area too, well
why did u deleted it
it was a good pic
why ?
xD
xDD
rip
fuckn gif
Bruh
wtf
U got this
well, it still doesn't work for me
even if i click
lol
xD
i think there is not enough information to answer the question u sent @minor quest
Well what is the best answer out of that question then?
so
no one
also
(the last option )
you can deduce that
^^
well if you had only 1 angle you could calculate everything about this parallelogram
well, i'm going to sleep
cya
um isn't the answer none of the above?
why am I so stupid
can anyone help me find the equation of this line
just. tell me if y=-1/11x - 96/11 is correct. I don't care anymore
y = -(x+16)/3
a one a two - Hoje Γ s 01:06
um isn't the answer none of the above?
@a one a two#9669
not really
because we cannot prove that the answer is not no one of the above
if i use the simmetry i could find the perimeter actually
but it's not said that the img is drawn to scale
oh is someone quoting me?
Yeah he was
is it good news or bad?
oh i hope so
So uhm
https://cdn.kastatic.org/ka-perseus-graphie/a6f83535387b3fd7b8c60d7eef60d76cfc221e32.png
The problem consisted in finding B knowing that BA is 1 fifth of AC
But how do you find a point knowing how distant another point is to it?
(Or is the linear equation a better way of doing it)
is B on AC?
@surreal bolt
@dark sparrow Sorry. Yes it is
okay, so
to go from A to C, you'll need to move 15 units horizontally
to go from A to B, you'll need to move 1/5 as far
- how far horizontally do you need to move to go from A to B?
- what is the x coordinate of B?
- thus, what is B?
Hmm
what is the symbol we use when two triangles are similiar, i forgot it
@upper karma yes
did somebody say ~?
Ok
what point on the line is 3 away horizontally from A?
~
~
5 -7?
π―
Hon hon hon
Thank you
Saw. Did you need the distance formula?
Or just glance at it
the distance formula is not needed
~~ offtopic : what is the joke about ~ ?~~
~
π
LOL
π
LOOOOL
the ~~ reduces the size when used on a emoji
i didn't noticed that b4
maybe because it's not big when it's accompaigned of some letter/word
.-.
Or cuteness
.--.
I can confirm that isn't what it means ~
if curious you can ask @final prairie
Tell it
lol there was a question about finding the radius from the incircle of a isosceles
we are in #geometry-and-trigonometry let's talk about geometry
lol
Ok
lol there was a question about finding the radius from the incircle of a isosceles
given what
=tex r = \frac{bh}{b + 4\sqrt{4h^2 + b^2}}
mine was like that
:
QBR ~ QDA ~ BAP <=> QM \\ BC
LOL a fucking mess
(i considered BQ = BP and DO = QW )
i don't remember the theorem that is about BQ=BP (it's about tangent i only know that)
@foggy oxide u here?
yes
i'm back
sorry
for making you wait
i was talking with a friend
well
are you here ?
well u can too....
well, i was thinking it wanted to find the GI
lol
didn't read it propely
well, yes man, i mean it's simply pyt
ok..
by the way
do you want to know how to calculate GI
?
the GI segment is the relative height to hypotenuse
what?
GI is a height from the triangle
i was just trying to do proportion to find Gi
do you want to know how to calculate it ?
it's useful
Well, i mean, you don't need to calculate GI
sure
it's just a question of sometime you need it idk
well can you pm how?
here
i'll show here
i'm drawing it
are you familiarized with the notation BΓC ?
For example this notation means the angle at the A corner starting from B and ending at C
so, the red angle
You know those facts that i pointed out because if triangle BDC is right triangle and angle BCD is in the triangle the the angle DBC is the red one
is the reason that they are similar triangles because they share a side?
could you explain how please?
here : You know those facts that i pointed out because if triangle BDC is right triangle and angle BCD is in the triangle the the angle DBC is the red one
like that kinda intuitively makes sense
a height is a perpendicular segment
that means it makes 90 degree in relation to AC (in that case it's AC the hypotenuse that's why it's called the height relative to the hypotenuse)
imagine the red angle were 30 deg
oh yeah if you look at B DBC and ABD have to add to 90
right?
and that's what the two angles which aren't 90 in a right triangle have to add to
if you have 30 deg and 90 deg on triangle BDA
yes
they are complementar
i think it's complementar the correct term for that
so you can use triangle sim to solve it
complementary?
yes, i think
it's correct "complementary"
@minor quest with those facts, the 3 angles from those triangles being the same you can use the relations of proportion
well that is kind of what i was taught
:D
blurry
yup, looks alright
i usually prove the law with coordinates
place C at the origin, B at (a, 0), A at (b cos(x), b sin(x)) and just compute AB^2 (a.k.a. c^2) directly, and out pops the formula
c^2 = (a - b cos(x))^2 + (b sin(x))^2
= a^2 - 2ab cos(x) + b^2 cos^2(x) + b^2 sin^2(x)
= a^2 - 2ab cos(x) + b^2
π―
@short sky
I know how to do Q3 a-c, e-j but I got stuck at d. and k
Its the same x coordinate
So it's a vertical line
There's no gradient to work with, so special case
It just has to take the form x = number
Thank you!
@foggy oxide senpai!
Guys, Can someone help me because I am retaking the Geometry Regents tomorrow?
@minor quest Hello
Nice hello edit lol
@vocal plinth What do you need, i can help u tomorrow, i'm going to sleep in some minutes
no i can help you very quickly
i'll just ask some things
just as advice
it's not necessary but u can draw it
it'd be better to understand
i already memorized the problem
π
you solved it ?
proud of me senpai
xDD, good boi
lol gn
cya
Can someone correct my work? It's simple geo but I really don't want to screw this up, thanks in advance
i think everything is correct
Talking about vectors and the distance from a point p (x1,y1) to a vector A
How do you do the top part?
as there's only this formula for me, no examples of how to use it
is it just the square root of u.x1 + v*y1 + w?
drawing that goes with it
or is it this
you know what |x| means, right?
the lenght of x?
or absolute value
my god im stupid
you just add those shits up, get the absolute value and then divide them with that square root?
yes
hehe, i do the same thing a lot
NOW I see why you take the absolute value
my god
that took ages
because a length cant be negative
xD
@bleak lintel
do you know how to deduce this formula ?
it's not reaaaaaally hard, and it's very important to understand
just involves some concepts that can trick you but aren't that complicated
something something linear algebra
oh xD
Well, its just the derpy me
nothing to special
the full conversion is in my pdf so thats alright
:D that's good
?
How is this related to geometry, btw, how is this related to this server at all, (except from the fact that both servers are from discord)
deleted
I take back what I said about the unit circle btw
but I think how it looks in american middle and high school textbooks is horrible
with all the angles around the outside and stuff
What π
with the multiples of Ο/6 and Ο/4 labeled?
it's just there for my OCD reasons
alright then..
then there's no unique conversion
also yeah so the way inverse function works
is that a point (1,3) on f(x) will be (3,1) on f^-1(x)?
yeah
whats your definition of domain / codomain ?
anyone
I think i actually got it
i guess i call it 'arrival set' usually when talking
codomain that is
Usually 'ensemble d'arrivΓ©e' which is literraly the definition for codomain = codomaine
Definition set usually
Image ^^
okay yeah I think I've worked it out
using facts about where stationary point is, domain and range of original function
and also knowing they have to cross on line y=x
if they ever equal each other
made a thing
if you let k bounce back and forth between 0 and 1 you get an animation of the graph flipping back and forth across the y=x line
so wait how do you make it do inverse?
as in, desmos?
just have it graph x = f(y)
the stuff with k is just a clever lil bit of linear algebra to make it animated
any travelers of the nth dimension here?
how does one map higher dimensional coordinates to lower dimensional ones?
projections
is one way
or do you mean bijective maps?
don't know what i mean!
well i kinda do
i have to leave for a bit, but i might be back
but if you describe what you're interested in and/or why, that might help!
the hypothetical is suppose we live in some higher dimensional space
but you need to specify a 3d coordinate within that space
to kind of shortcut 3d space
wormholes etc
as in suppose one had acquired a wormhole generator/stargate/device for interdimensional travel
but they're a cubelander
so they need to feed this device a string of coordinates in n dimensions
to specify a unique 3d point
how does that.... work?
and in n space not 3 or 4 or whatever
or even drop the special case of 3 dimensions, that's just what i'm most familiar with. but the question is more general, so i can work on one case and then induce
or even what particular topic would this be. i'll definitely look into projections and bijective maps
thanks in advance!
or in a mandelbrot set, how does one specify one particular "location" in this recursive infinite thing?
i'm here
so the idea is projections
which are idempotent maps
so f(x) = f(f(x))
where f maps from n dimensional space
to m dimensional space
where m < n
and it's a linear map
so f(x + y ) = f(x) + f(y)
and f(a*x) = a * f(x)
when a is a scalar
and x and y are n-dimensional vectors
woah ok
a little too abstract for me
could we work like a small concrete example?
so for lets say we live in a 6 dimensional world, i assume 6 dimensions would mean each point in that space needs 6 unique values, yea?
- for background, i just finished up my second semester of calculus and am about to take vector calc and differental equations. but i've been fascinated by math in a imaginative way, mathematical fiction and imagination more than technical rigor and abstraction
so here n=6 and m=3
is a point in a space a scalar or a vector?
i asssume scalar since there's no directional aspect?
a scalar is a one-dimension vector
i was only taught vectors in physcis and so associate them with directions and forces, is that not the case in pure math?
lol no
enlighten me oh wise ones
What do you want to know?
vector
what makes a vector different than a scalar in pure math
or
well as you say
a scalar is a one-dimension vector
It's just multiple numbers that you put in a single mathematical object
wiki says "an element in a real coordinate space"
You have 2 bananas and 6 oranges, you have (2,6) in the plane (bananas)x(oranges)
(with the origin being 0 banana and 0 orange)
yes they need to be orthogonal
because else the vector would be equal to another vector and the maths wouldn't fit
It's slightly more complicated but I get what you mean
i really do want to understand this stuff
the space is generated by the span of the vectors that directs the space
i have my primitive ideas of space
i live in euclids world
but i know, at least i believe that
at some point things become
less grounded
and so need more clear definitions
How old are you?
What do you want to know?
zeno dialogue [at the fountain]
z; Notice the fountainβ¦
b; What of it?
z; Particularly the transformations of each glimmering droplet
through the air. Can you identify a single one for any extended time?
b; Iβm afraid not.
z; Notice too, how it seems the fountain
never resides wholly in one instant, but is rather perpetually in flux.
b; This is indeed true⦠why is it so?
z; It is said it would not be fitting the majesty
of the Creator to create but once,
rather to create, and then perpetually recreate!
I mean "vectors" is too general.
i want to understand "space"
I can't answer that
higher dimensional geometry
Oh
what are the rules once i get passed 3 dimensions
Higher dimensional geometry isn't really fun, it's just adding an extra dimension
Hold on
how do i deal with things in places i cant imagine
This is part 2 of the series. We take a look at Hyperspheres, Hypercones, and Hypercubes (tesseract). Graphics: "Cono y secciones" By Drini (Own work) [GFDL ...
This video might help you
Especially if you are physicist
Honestly, I don't think I can define "space"