#geometry-and-trigonometry

1 messages Β· Page 146 of 1

dark sparrow
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the y axis is four units to the left

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and if you go 4 units to the left along r3, how far will you go down?

upper karma
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uhm

dark sparrow
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if you go 5 horizontally, you also go 1 vertically

upper karma
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oh

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yes. I see that

dark sparrow
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that's what it means for the slope of that line to be 1/5

upper karma
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yes. the inclination of the slope

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so..

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1/5 + 4?

dark sparrow
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no

upper karma
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darn

dark sparrow
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5 horizontal -> 1 vertical
4 horizontal -> ?

upper karma
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yes. I get that

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slightly less than 1

dark sparrow
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how far do you go vertically if you only move 1 unit horizontally?

upper karma
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1/5?

dark sparrow
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yes

upper karma
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so

dark sparrow
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no

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1 horizontal -> 0.2 vertical
4 horizontal -> ?

upper karma
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0.8?

dark sparrow
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bingo

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so the y intercept of r3 is that much below -1

upper karma
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so -1.8?

dark sparrow
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πŸ’―

upper karma
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so -9/5

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this took me way more to understand than what I should need. why is geometry such a pain sometimes...

dark sparrow
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i mean

foggy oxide
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what you were trying to understand

dark sparrow
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the more boring/algorithmic route would be to write down the line's equation in point-slope form and plug in x = 0

foggy oxide
#

analytic geometry is very different from usual geometry

dark sparrow
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y = -1 + 0.2(x-4)

foggy oxide
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and it's essential just like calculus some problems that'd be hard using plane geometry can be simplified with analytic

upper karma
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yes

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I know

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I studied calculus too

foggy oxide
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it's very similiar, isn't it ?

upper karma
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yeah. minus the integrals

foggy oxide
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xDD

upper karma
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anyway were was I

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now I am doing the same thing with r4

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trying to understand it though

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point-slope form... watched a video about it yesterday

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but already forgot it

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((I mean yesterweek))

dark sparrow
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y = q + m(x-p) for a line passing through (p,q) with slope m

foggy oxide
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the interception of points can be solved by a system equation of both lines

upper karma
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oh

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right

dark sparrow
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or y - q = m(x-p) if you prefer

upper karma
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hmm

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oh my

foggy oxide
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i like to write, delta y = m delta x

dark sparrow
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i mean, that's the definition of slope

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xP

foggy oxide
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xD

upper karma
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yeah

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also of derivative

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if lim->0

foggy oxide
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just saying, do you know the condition for perpendicularism ?

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it's very important

upper karma
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eh

foggy oxide
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you have to know it

upper karma
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I have to study it again

foggy oxide
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m_1 * m_2 = -1

upper karma
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oh

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the analytic version of it

foggy oxide
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basically it's the inverse

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yes

dark sparrow
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the slopes are negative reciprocals

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:3

foggy oxide
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there is a intuitive way to understand this, because you work with the slope in relation to the x axis

upper karma
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ok

foggy oxide
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you will enjoy those problems eventually trust me

upper karma
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I AM TRYING TO

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if I didn't enjoy them I wouldn't as heck try to get into university

foggy oxide
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xDDD

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brb

upper karma
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also thank you guys for the help and for making this server. ALL my friends have literally no idea of maths beyond arithmetics (and if they do they are too busy to help)

dark sparrow
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lol yw

upper karma
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well damn me

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I just saw it that the Y intercept is the same as the slope

dark sparrow
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coincidental

upper karma
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yeah

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0 + - 1/5

dark sparrow
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although... lines have that iff they pass through (-1, 0)

upper karma
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yep

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seeing it

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in analytic geometry, what comes after equation of a line?

foggy oxide
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the equation of circle

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after that probably parabola or eliptyc

upper karma
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yes I know the conic sections

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I meant if there is something else

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basically speaking

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besides distance, medium point , line, conic sections

foggy oxide
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it can be connected with the notable points of a triangle (centroid, incenter etc...)

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and the segments from trapezium too like euler median, harmonic median etc..

upper karma
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lmao

foggy oxide
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xDD

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@upper karma

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xD

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a good thing about parallelism it's that you can perceive some triangle similiarities in problems

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i always pay attention to informations like "AB is parallel to CD and perpendicular bla bla "

upper karma
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oh

foggy oxide
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what are you planning to do at uni ?

upper karma
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Automation Engineering

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I know. I will die a horrible dead

foggy oxide
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xDDDDDD

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that's a cool choice btw

upper karma
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thank you

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if there is no place there I would like Electrical engineering

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((or as they call it Engineering of electric energy)

foggy oxide
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i wanted to do Civil Engineering

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idk if that's the correct word for it

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i still consider it as option

upper karma
#

Civil?

foggy oxide
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Ye

upper karma
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yeah

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said to be the easiest engineering

foggy oxide
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probably

upper karma
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((of course. 10% less hard. but engineering is already one of if not the HARDEST university course))

foggy oxide
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in terms of entrance ?

upper karma
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I mean examns

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engineering and science is equally hard to enter

foggy oxide
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idk, on my country they don't talk like it's thaaat hard

upper karma
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what country you live in

foggy oxide
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Brazil ^^

upper karma
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aaaaaaaaaaaaaa

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ou brazil

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nao bon... buen... bien...

foggy oxide
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What uhahuahu

upper karma
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carajo ese portuguese

foggy oxide
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i think bien is italian

upper karma
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meh. I only speak spanish not portuguese

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bien is in spanish

foggy oxide
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xDDDDD

upper karma
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and french

foggy oxide
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got it

upper karma
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I speak spanish, italian and english

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and I am italian

foggy oxide
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That's very nic33

upper karma
#

da

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I spent half my life in latin america

foggy oxide
#

my ancestors are from italia

upper karma
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in the now trashcan that is Venezuela

foggy oxide
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xDDDDDDDD

upper karma
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*Buon giorno

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πŸ˜›

foggy oxide
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whaaaaaaaat?

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i didn't said anything

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you didn't read anything

upper karma
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ok ok

foggy oxide
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no one saw anything

upper karma
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you are right

foggy oxide
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NO ONE

upper karma
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I am blind deaf and mute

foggy oxide
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it was a illusion ...

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rip, i remember my grandpa saying Boun giorno for me

upper karma
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hehe

foggy oxide
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xDD

upper karma
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ok. after dinned I'll do more excercices condering the equation of a line

foggy oxide
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that's a good idea bro xd

upper karma
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namely, verify if two lines are parallel and or perpendicular. For every point, determinate the intersection of the lines and draw them. AND; for every point, find the equation and the graphic of the line with the indicated characteristics

foggy oxide
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well

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you will have to find their angle coeficcients, their equaiton too ..

dark sparrow
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determine*
graph*

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:p

upper karma
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Sorry

foggy oxide
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and solve their system in order to find the intersection

upper karma
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Translating from Italian

dark sparrow
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dw

foggy oxide
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sqrt2

upper karma
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Mhm

dark sparrow
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ah

foggy oxide
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i was in school, during math class and then the substitute teacher showed a problem and asked to solve it, it was about 1st degree function, (idk how to translate that from portuguese but it's basically this) i solved it with analytic geometry and then i missed a - sign and got the wrong answer (i did it in 30 seconds didn't checked ) then the teacher said that i wasn't supposed to use analytic geometry because "Variation taxe" is different from "Angle coefficient"

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and that is the lvl of my teachers

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(btw this wasn't exam just a usual math class)

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xDDDDD

upper karma
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Whaaaaaa

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Yeah it seems about normal

foggy oxide
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xDDD

upper karma
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Analytic geometry ? πŸ‘€

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yeah

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Googled it didnt know it was named that

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kek

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mhm

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the geometry on the cartesian plane

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Yeah coordonate geometry

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da

upper karma
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hi everyone. I have a question about the Mercator projection.
I wrote a script to distort a map from equirectangular to Mercator using the formula given in the image below (from the Wikipedia page) and although it gets the distortion right, it scales the whole map vertically by a value that depends on the truncation or aspect ratio, and I can't find how this value is determined.

upper karma
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hold on, I might be on to something.

upper karma
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it's ok I found it.

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i had to scale it by (1/(2 * pi)) * aspect ratio

upper karma
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Question : how to determine the truncated angle of a Mercator projection from the aspect ratio of a map ?

upper karma
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If nobody knows the answer here you might want to ask again at an another discord server (maybe try 'Advanced Mathematics'?)

upper karma
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@Stefan#7792 thanks. I asked there and got some great help. My problem is now solved.

upper karma
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@upper karma No problem. I would have loved to help you but unfortunately geometry beyond high school syllabus is not my field of expertise.

dull egret
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i answered him over in advaced and that was like 10th grade math tbh. not difficult

upper karma
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Oh hahaha shame on me! I'm don't have to use geometry anymore so my estimation was a bit off haha

dull egret
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and apart from that, his question really came down to "how do i use these equations i found on wikipedia?" (sry chameleon :P)

blazing pecan
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hey guys i have a small problem calculating the coordiantes of X Y based off an angle and distance, maybe someone can help me with my formula

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X + distance * Cos(Math.PI / 180 * 90)

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distance = 1 so logically i would assume that X = 1

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however i get x = 6.123

dull egret
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more context?

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what are you going out from?

foggy oxide
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i actually did not understand anything he typed

blazing pecan
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oh my bad, let me try again

foggy oxide
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math.PI ?

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what is that

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why 180 and 90

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what is this "distance"

dull egret
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he s prob copying stuff from a programming language

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presumably python

foggy oxide
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oh

blazing pecan
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well i wrote the code πŸ˜„ im struggling with the algorithm

dull egret
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what do you wanna compute?

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be precise

foggy oxide
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why 180 and 90

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why distance is 1

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and if you don't know x how do you get it's value since what you showed is a expression/function not a equation

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are u trying to rotate/transform something ?

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i'm sorry but those things are not clear for me

blazing pecan
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compute the X and Y coordinate based of an existing starting point (X,Y), distance = speed (0.5 fixed) * seconds (2 seconds as an example)

dull egret
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and an angle at which it is going right?

blazing pecan
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direction = radians, but the user gives me normal angle so I do PI / 180 * angle

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exactly

dull egret
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alright

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[X+speed*seconds*cos(direction*PI/180), Y+speed*seconds*sin(direction*PI/180)]

blazing pecan
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so again if i go with my base example Start(0,0) move at 90 degrees should give me X = 1 (speed = 0.5 * 2 )

dull egret
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second

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let me fix that

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there

blazing pecan
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this is literally what i have now πŸ˜„

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but it makes no sense

dull egret
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why?

blazing pecan
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my X comes out as 6.12303176911188

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not as 1

dull egret
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what is the value of dist and X

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show that code snippet

blazing pecan
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public void Move(int seconds, int direction)
{
var distance = seconds * _speed;
var potentialXResult = X + distance * Math.Cos(AngleToRadians(direction));
X = potentialXResult > Map.X ? Map.X : potentialXResult;

        var potentialYResult = Y + distance * Math.Sin(AngleToRadians(direction));
        Y = potentialYResult > Map.Y ? Map.Y : potentialYResult;
    }

    private double AngleToRadians(int angle)
    {
        return Math.PI / 180 * angle;
    }
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_speed = 0.5 fixed

foggy oxide
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i still don't understand what is the unity of "angle"

blazing pecan
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so user gives me angle in degrees

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my c# doesnt handle degrees so only Radians

foggy oxide
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so it is radians or degrees ?

blazing pecan
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radians

foggy oxide
#

ok, now this makes sense

dull egret
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the only reason x could be that value is cause x or distance are wrong

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or what is Map.X

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if Map.X is smaller it is gonna be used

blazing pecan
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these are just boundry conditions

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i can remove it

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im calculating the current X and Y position of the robot

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and i mean in math terms this is what i got ...

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distance = 2 * 0.5 = 1

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then 0 + 1 * 6.1230317691118863

foggy oxide
#

i got what you're doing but i have no ideia why it is returning this number, i think the problem is in your code too

blazing pecan
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let me write it out in 1 line

foggy oxide
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maybe the problem is in the angle thing

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because this number looks like it's irrational

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i mean

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cos(x) can return irrational values

blazing pecan
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ok now i am super lost

foggy oxide
#

can u show more from this number?

blazing pecan
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X + distance * Math.Cos(Math.PI / 180 * direction) gives me : 1.224606353822

foggy oxide
#

starting at 0 ?

blazing pecan
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yh

foggy oxide
#

can u show more digits

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from the numbers

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try to start

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at x = -1 and y=-1

blazing pecan
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i literally hard coded the values

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0 + 2 * 0.5 * Math.Cos(Math.PI / 180 * 90);

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i still get 6.12303176911

foggy oxide
#

cos(77 degrees) =~ 0,224951

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since the distance is 1

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x has to be interpred as 1 to return this value

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since cos(x) varies in the interval {-1,1}

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(supposing that there is a problem in the angle thing )

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maybe there is a problem in both x coordinate thing and in the angle @blazing pecan

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that's what i suppose

blazing pecan
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my Cos = 6.123031769111

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for 90 degree angle

foggy oxide
#

whoaaaaaaaaaaaa

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wait

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WAITWAITWAIT

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this is from wolfram

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i think this is a deeper problem well

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if i press enter it'll show 0

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maybe ...

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ik

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IK

dull egret
#

^-17!!!!!!!!

foggy oxide
#

it's

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multyplying

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180 per 90

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and not

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pi

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.-.

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you're actually multiplying 180 * 90

dull egret
#

ehh no?

foggy oxide
#

.-.

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ehh yes

dull egret
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that cant be, it has to go in order

blazing pecan
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yh can confirm jewe

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i put brackets in now and no difference

foggy oxide
#

so, idk

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.-.

dull egret
#

it s just a floating point error. look at the magnitude

foggy oxide
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is wolfram coded in python too ?

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πŸ€”

dull egret
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no. this is c#

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he said that

foggy oxide
#

well ...

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it's really a deeper problem

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u should go ask some programmer about this

dull egret
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whatever. it is a floating point error. he s prob missreqding the number

blazing pecan
#

im copying it from the debugger πŸ˜„

foggy oxide
#

well it is grotesque because wolfram has the error too

dull egret
#

no wolfram is a floating point error. it is miniscule. you are missreqding the number

foggy oxide
#

nvm

blazing pecan
#

so we're all out of ideas? 😦

foggy oxide
#

well

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it's not a geometry problem

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but the number wolfram returned is very close to yours (the inittial non zero digits)

blazing pecan
#

soo my radians = 1.5708

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and the cos of this should be: -0.00000367

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correct?

foggy oxide
#

idk lol, i have to check

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type in terms of pi

blazing pecan
#

PI / 180 * 90

foggy oxide
#

well, your radians are not exactly this

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should be very close ...

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but it's actually 0

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cos(pi/2) = 0

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maybe

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isn't the problem with the pi ?

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try to type it approximately

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idk

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@blazing pecan

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did u tried ?

blazing pecan
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yh not a problem with pie

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how ever i am seeing some strange results. ..

foggy oxide
#

try to aproximate the values of cossine

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nvm, that wont work i think

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whatever go to a specialized chat since this is not a problem with geometry ..

blazing pecan
#

yeah i thought i could get my solutions here

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but thanks ! πŸ˜ƒ

foggy oxide
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no, your problem is definitely with some code man

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but if u get the answer tell me because i'm curious now

blazing pecan
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thanks for ur help πŸ˜› i will keep searching for the answer

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if i find it i'll let you guys know

foggy oxide
#

ye

golden geyser
foggy oxide
#

are you here

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well

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3x + 2 = 5x - 78

golden geyser
#

thank you

foggy oxide
#

np

minor quest
#

DE is a fixed hypothenuse?

foggy oxide
#

i won't answer that

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but i'll ask you something

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what is the measure of segment QD

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@minor quest

minor quest
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21

foggy oxide
#

and QE ?

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@minor quest

minor quest
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uh

foggy oxide
#

remember you're working with a circle

minor quest
#

u can't use pythag here right?

foggy oxide
#

well, nope, you don't know sufficient informations yet to deduce that

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but

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what is the lenght of QE

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?

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remember you're working with a circle

minor quest
#

50?

foggy oxide
#

Nope

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Look at the image again

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QD = 21 right ?

minor quest
#

yes

foggy oxide
#

what fact made you think that QD is 21 ?

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you're right

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but tell me that

minor quest
#

its a radius

foggy oxide
#

oh

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now, try to identify QE

minor quest
#

mentioned

foggy oxide
#

what do you mean by mentioned ?

minor quest
#

wait what do you mean by identify QE?

foggy oxide
#

the lenght of QE

minor quest
#

yea they said r=21 and r is the length of QE?

foggy oxide
#

yes

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Now you know what about the triangle QED

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?

minor quest
#

theyre isosceles

foggy oxide
#

exactly

minor quest
#

u divide by 2

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and do stuff?

foggy oxide
#

not really ...

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don't tell him

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the formula yet

minor quest
#

ok

foggy oxide
#

i'll help him deduce

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don't try to find it on internet

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if you don't remember or don't know

minor quest
#

wat

foggy oxide
#

@minor quest

minor quest
#

me?

foggy oxide
#

Now

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How many degrees correspond to the internal angles of a circle ?

minor quest
#

@upper karma yea

foggy oxide
#

i mean

minor quest
#

oh wait

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well its area of sectore minus the triangle equal area of segment @upper karma

foggy oxide
#

i want to teach him how to find two areas

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yes

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but now

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the question gives a tip

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you can use trigonometry

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in wich way that would help you

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?

minor quest
#

find cosine of theta?

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i meant sine

foggy oxide
#

remember what you pointed already, QED is isosceles and you know one angle

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well, you have one angle and two sides and you know the triangle is isosceles

minor quest
#

hang on

foggy oxide
#

right

minor quest
#

i was thinking that i'll divide it into two right triangle and then use sin to find the opposite of the right triangle or one half of the base

foggy oxide
#

that's your triangle

minor quest
#

yes

foggy oxide
#

well, you can actually find the other two angles, but don't grip into that

minor quest
#

other two of isosceles?

foggy oxide
#

there are alot of ways to find the are of it

minor quest
#

theyre 65 each?

foggy oxide
#

what is the easiest way for you ?

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considering the simmetry, yes but don't grip into that

minor quest
#

hmmm

foggy oxide
#

do you think dividing into 2 right triangles is easier ?

minor quest
#

well thats what came up to my mind first so yes

foggy oxide
#

so

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what's x/2 (or x) ?

minor quest
#

about 8.87

foggy oxide
#

i won't check

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so make sure you did it right

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how do you calculate the area from one of the right triangles ?

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(remember you know those right triangles are equal they have same height same hypotenuse and leg )

minor quest
#

u first find the h and then do bh/2

foggy oxide
#

yes

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you already know x ( or x/2 idk )

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what can you use

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to find h ?

minor quest
#

pythag

foggy oxide
#

exactly

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go on

minor quest
#

and then find the area of one right triangle then times 2 to get the whole thing

foggy oxide
#

yes !

minor quest
#

thanks for your patience

foggy oxide
#

np, i'm glad that i can help you

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it doesnt bother me

minor quest
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still hard for me to grasp any triangle aside from those that follow b*h right of the bat so it took a while

foggy oxide
#

i like this kind of "Questioning" conversation

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well, the important you're understanding it !

minor quest
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yes

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what were you trying to imply with the "you're working with a circle tip"?

foggy oxide
#

with the fact that QD is equal to QE

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you did got it already so...

minor quest
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oh.

foggy oxide
#

well, after finding the area of QED

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what do you need to do ?

minor quest
#

find the sector

foggy oxide
#

yes

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how do you find the area of a sector ?

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what do you have that can be used to find the area of the sector ?

minor quest
#

given deg/360 * pi r^2

foggy oxide
#

pie ?

minor quest
#

yea?

foggy oxide
#

i don't know if you're saying pi or pie

minor quest
#

i meant pi

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lol

foggy oxide
#

right, well

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more important, do you understand this formula ?

minor quest
#

pi r^2 is the area of circle but 50 deg is specific so u take area of circle times the specific deg then you get the desired sector

foggy oxide
#

yes, i like to think like that for the sector formula 360/(given angle) = (total area)/(piece, what you want)

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now that you know how to calculate the sector

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and you already have QED area

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you just have to do what you said earlier

minor quest
#

how do you cross out a text?

foggy oxide
#

~~ text ~~

minor quest
#

~~ cool ~~

foggy oxide
#

~~ <= this

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text

minor quest
#

hmm copy and paste didn't take it in

foggy oxide
#

@upper karma do you need something man ?

minor quest
#

yea i saw him lurking the whole time lol

foggy oxide
#

xD

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@minor quest Think about a different solution for finding the x (base of the isosceles)

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it's a good thing

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thinking about different solutions for the same problem

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this helps you seeing more solutions in the new ones

minor quest
#

there is a different way?

foggy oxide
#

yes

#

using trigonometry too

upper karma
#

@foggy oxide naah. I was just about to reply to an old message but eventually thought it wasn' timportant. Thanks for asking though

foggy oxide
#

@upper karma no problem man, if you feel like i can help you some way just ask it here xD

minor quest
#

im still not sure if DE is the only possible hypothenuse

foggy oxide
#

suppose that the triangle wasn't isosceles, how would you find it ? @minor quest

upper karma
#

@foggy oxide thanks πŸ˜‹

minor quest
#

well it'll be easier if its a triangle with a distinct hypothenuse

foggy oxide
#

you have a angle and two sides

#

well hypotenuse is meant to be the bigger side for a right triangle

#

if it was scalene (all sides are different and all angles too ) it wouldn't have a hypotenuse

minor quest
#

oh

foggy oxide
#

legs and hypotenuse are expressions for right triangles

#

that's a very important fact to know

#

and now you know it πŸ˜‰

minor quest
#

then how else would u solve for this

foggy oxide
#

you can use cossine law

#

did u learned about it already ?

minor quest
#

no not yet

foggy oxide
#

well it's very useful

#

but, forget about it, you will learn it in the correct time

#

brb

#

i'll take a shower if you need a help just ask here

minor quest
#

ok

minor quest
#

@foggy oxide

foggy oxide
#

there is a known formula for the area of a parallelogram when u have height and base (if im not mistaken)

minor quest
#

its perimeter @foggy oxide

#

right?

foggy oxide
#

oh

#

sorry, didn't read it propely

#

if there was a angle xDD

#

i think you can do it

#

with the diagonals

#

true

#

but well

#

you gave him the done answer

minor quest
#

ima go shower be back in like 10-20 mins

foggy oxide
#

@minor quest

#

he meant that

minor quest
#

wat?

#

2(a+b) for the parallelogram?

foggy oxide
#

well i cannot drawn a proper pallalogram

minor quest
#

for the parallelogram or the rectangle?

#

@upper karma

foggy oxide
#

i still drawing a pallalelogram xDDDDDD

#

not only the perimeter but the area too, well

#

why did u deleted it

#

it was a good pic

#

why ?

#

xD

#

xDD

#

rip

#

fuckn gif

minor quest
#

Bruh

foggy oxide
#

wtf

minor quest
#

U got this

foggy oxide
#

well, it still doesn't work for me

#

even if i click

#

lol

#

xD

#

i think there is not enough information to answer the question u sent @minor quest

minor quest
#

Well what is the best answer out of that question then?

foggy oxide
#

so

#

no one

#

also

#

(the last option )

#

you can deduce that

#

^^

#

well if you had only 1 angle you could calculate everything about this parallelogram

#

well, i'm going to sleep

#

cya

surreal bolt
#

um isn't the answer none of the above?

upper karma
#

why am I so stupid

#

can anyone help me find the equation of this line

#

just. tell me if y=-1/11x - 96/11 is correct. I don't care anymore

dark sparrow
#

it's not that

#

the line's slope is -1/3

upper karma
#

aaaaaaaaaaaaaaaaa

#

...

dark sparrow
#

y = -(x+16)/3

upper karma
#

this geometry can go to hell

#

yeah. on point C I mistook x for y

foggy oxide
#

a one a two - Hoje Γ s 01:06
um isn't the answer none of the above?

#

@a one a two#9669

#

not really

#

because we cannot prove that the answer is not no one of the above

#

if i use the simmetry i could find the perimeter actually

#

but it's not said that the img is drawn to scale

surreal bolt
#

oh is someone quoting me?

upper karma
#

Yeah he was

surreal bolt
#

is it good news or bad?

upper karma
#

Good news

#

by that I mean a mathematical nightmare

surreal bolt
#

oh i hope so

upper karma
#

So uhm

#

But how do you find a point knowing how distant another point is to it?

#

(Or is the linear equation a better way of doing it)

dark sparrow
#

is B on AC?

vapid kettle
#

@surreal bolt

upper karma
#

@dark sparrow Sorry. Yes it is

dark sparrow
#

okay, so

#

to go from A to C, you'll need to move 15 units horizontally

#

to go from A to B, you'll need to move 1/5 as far

#
  1. how far horizontally do you need to move to go from A to B?
  2. what is the x coordinate of B?
  3. thus, what is B?
upper karma
#

Hmm

foggy oxide
#

what is the symbol we use when two triangles are similiar, i forgot it

upper karma
#

You need to move 3?

#

(15/5)

foggy oxide
#

~

#

is that ?

#

it is the ~

#

right

#

alright

dark sparrow
#

@upper karma yes

vapid kettle
#

did somebody say ~?

upper karma
#

Ok

dark sparrow
#

what point on the line is 3 away horizontally from A?

vapid kettle
#

~

dark sparrow
#

~

upper karma
#

5 -7?

dark sparrow
#

πŸ’―

upper karma
#

Hon hon hon

#

Thank you

#

Saw. Did you need the distance formula?

#

Or just glance at it

dark sparrow
#

the distance formula is not needed

foggy oxide
#

~~ offtopic : what is the joke about ~ ?~~

vapid kettle
#

~

foggy oxide
#

😭

#

LOL

#

πŸ˜„

#

LOOOOL

#

the ~~ reduces the size when used on a emoji

#

i didn't noticed that b4

#

maybe because it's not big when it's accompaigned of some letter/word

upper karma
#

~ πŸ˜„ ~

#

Hm

foggy oxide
#

can you guys tell me what is the fun behind the ~ joke ?

#

i'm really curious

upper karma
#

Because online

#

Is a way of expressing sensuality

foggy oxide
#

.-.

upper karma
#

Or cuteness

foggy oxide
#

.--.

upper karma
#

Like "Hey~"

#

Sorry I mean

#

"Hey baby~"

#

That's moar like it

vapid kettle
#

I can confirm that isn't what it means ~

upper karma
#

It is in roleplay

#

BRING IT ON

vapid kettle
#

if curious you can ask @final prairie

upper karma
#

damit

#

Now I want to know

#

What you invented

final prairie
#

Y u do dis to me

#

:(

upper karma
#

Tell it

final prairie
#

I wish i knew

#

He is just teasing me

#

:p

upper karma
#

Darn

#

X3

foggy oxide
#

lol there was a question about finding the radius from the incircle of a isosceles

#

lol

upper karma
#

Ok

foggy oxide
#

ok

#

how would you find the radius of the incircle ?

upper karma
#

Hmm

#

The radius of the circle minus the radius of the outside circle

foggy oxide
#

i made a scheme for it

#

then found a veryyy

#

easier

#

sol for it

dark sparrow
#

lol there was a question about finding the radius from the incircle of a isosceles
given what

foggy oxide
#

height and base

#

it wasn't really about a triangle and circle

dark sparrow
#

area divided by half-perimeter

#

or bh/p

foggy oxide
#

lol, mine was a fucking mess

#

well, this one is the "easier" i found

dark sparrow
#

=tex r = \frac{bh}{b + 4\sqrt{4h^2 + b^2}}

charred spearBOT
foggy oxide
#

mine was like that

#

:

#

QBR ~ QDA ~ BAP <=> QM \\ BC

#

LOL a fucking mess

#

(i considered BQ = BP and DO = QW )

#

i don't remember the theorem that is about BQ=BP (it's about tangent i only know that)

minor quest
#

@foggy oxide u here?

foggy oxide
#

yes

minor quest
#

I use Pythagorean to find GI right? @foggy oxide

foggy oxide
#

i'm back

#

sorry

#

for making you wait

#

i was talking with a friend

#

well

#

are you here ?

fringe basin
#

just simple pythagoras right?

#

the line GI is totally unnecessary

minor quest
#

well u can too....

foggy oxide
#

well, i was thinking it wanted to find the GI

#

lol

#

didn't read it propely

#

well, yes man, i mean it's simply pyt

minor quest
#

ok..

foggy oxide
#

by the way

#

do you want to know how to calculate GI

#

?

#

the GI segment is the relative height to hypotenuse

minor quest
#

what?

foggy oxide
#

GI is a height from the triangle

minor quest
#

i was just trying to do proportion to find Gi

foggy oxide
#

do you want to know how to calculate it ?

#

it's useful

#

Well, i mean, you don't need to calculate GI

minor quest
#

sure

foggy oxide
#

it's just a question of sometime you need it idk

minor quest
#

well can you pm how?

foggy oxide
#

here

#

i'll show here

#

i'm drawing it

#

are you familiarized with the notation BΓ‚C ?

#

For example this notation means the angle at the A corner starting from B and ending at C

#

so, the red angle

#

You know those facts that i pointed out because if triangle BDC is right triangle and angle BCD is in the triangle the the angle DBC is the red one

fringe basin
#

is the reason that they are similar triangles because they share a side?

foggy oxide
#

not only that

#

the 3 internal angles are the same

fringe basin
#

could you explain how please?

foggy oxide
#

here : You know those facts that i pointed out because if triangle BDC is right triangle and angle BCD is in the triangle the the angle DBC is the red one

fringe basin
#

like that kinda intuitively makes sense

foggy oxide
#

a height is a perpendicular segment

#

that means it makes 90 degree in relation to AC (in that case it's AC the hypotenuse that's why it's called the height relative to the hypotenuse)

#

imagine the red angle were 30 deg

fringe basin
#

oh yeah if you look at B DBC and ABD have to add to 90

foggy oxide
#

right?

fringe basin
#

and that's what the two angles which aren't 90 in a right triangle have to add to

foggy oxide
#

if you have 30 deg and 90 deg on triangle BDA

#

yes

#

they are complementar

#

i think it's complementar the correct term for that

#

so you can use triangle sim to solve it

fringe basin
#

complementary?

foggy oxide
#

yes, i think

#

it's correct "complementary"

#

@minor quest with those facts, the 3 angles from those triangles being the same you can use the relations of proportion

minor quest
#

well that is kind of what i was taught

foggy oxide
#

:D

short sky
#

am I doing this right

dark sparrow
#

blurry

short sky
dark sparrow
#

yup, looks alright

short sky
#

was wondering how you deal with theta > pi though

#

I mean pi/2

dark sparrow
#

i usually prove the law with coordinates

#

place C at the origin, B at (a, 0), A at (b cos(x), b sin(x)) and just compute AB^2 (a.k.a. c^2) directly, and out pops the formula

#

c^2 = (a - b cos(x))^2 + (b sin(x))^2
= a^2 - 2ab cos(x) + b^2 cos^2(x) + b^2 sin^2(x)

#

= a^2 - 2ab cos(x) + b^2

#

πŸ’―

#

@short sky

short sky
#

ohh

#

I guess it's equivalent

#

a = a_1 + a_2 isn't really needed if you have the angle

vestal cape
thorn talon
#

Its the same x coordinate

#

So it's a vertical line

#

There's no gradient to work with, so special case

#

It just has to take the form x = number

vestal cape
#

Thank you!

upper karma
#

Move this to #chill but not here please

minor quest
#

@foggy oxide senpai!

vocal plinth
#

Guys, Can someone help me because I am retaking the Geometry Regents tomorrow?

foggy oxide
#

@minor quest Hello

minor quest
#

Nice hello edit lol

foggy oxide
#

@vocal plinth What do you need, i can help u tomorrow, i'm going to sleep in some minutes

minor quest
#

Oh...

#

Nvm then

foggy oxide
#

no i can help you very quickly

#

i'll just ask some things

#

just as advice

#

it's not necessary but u can draw it

#

it'd be better to understand

minor quest
#

i did it

#

nvm

foggy oxide
#

i already memorized the problem

minor quest
#

πŸ˜‰

foggy oxide
#

you solved it ?

minor quest
#

proud of me senpai

foggy oxide
#

xDD, good boi

minor quest
#

lol gn

foggy oxide
#

cya

gray umbra
#

Can someone correct my work? It's simple geo but I really don't want to screw this up, thanks in advance

foggy oxide
#

i think everything is correct

bleak lintel
#

How do you do the top part?

#

as there's only this formula for me, no examples of how to use it

#

is it just the square root of u.x1 + v*y1 + w?

#

drawing that goes with it

#

or is it this

dark sparrow
#

you know what |x| means, right?

bleak lintel
#

the lenght of x?

#

or absolute value

#

my god im stupid

#

you just add those shits up, get the absolute value and then divide them with that square root?

dark sparrow
#

yes

bleak lintel
#

ffs xD

#

so much confusion for no reason

#

thanks x3

upper karma
#

hehe, i do the same thing a lot

bleak lintel
#

NOW I see why you take the absolute value

#

my god

#

that took ages

#

because a length cant be negative

#

xD

foggy oxide
#

@bleak lintel

#

do you know how to deduce this formula ?

#

it's not reaaaaaally hard, and it's very important to understand

#

just involves some concepts that can trick you but aren't that complicated

dark sparrow
#

something something linear algebra

foggy oxide
#

oh xD

bleak lintel
#

Well, its just the derpy me

#

nothing to special

#

the full conversion is in my pdf so thats alright

foggy oxide
#

:D that's good

foggy oxide
#

?

#

How is this related to geometry, btw, how is this related to this server at all, (except from the fact that both servers are from discord)

dark sparrow
#

deleted

fringe basin
#

I take back what I said about the unit circle btw

#

but I think how it looks in american middle and high school textbooks is horrible

#

with all the angles around the outside and stuff

upper karma
#

What πŸ˜„

dark sparrow
#

with the multiples of Ο€/6 and Ο€/4 labeled?

bleak lintel
#

how do you convert axΒ²+bx+c again to a* (bx+c)Β² +D

#

not sure, kinda forgot how

dull egret
#

complete the square

#

also, you dont need the b infront of the x

bleak lintel
#

it's just there for my OCD reasons

dull egret
#

alright then..

dark sparrow
#

then there's no unique conversion

bleak lintel
#

I'll use the -b/2a

#

version

#

way easier

fringe basin
#

also yeah so the way inverse function works

#

is that a point (1,3) on f(x) will be (3,1) on f^-1(x)?

dark sparrow
#

yeah

fringe basin
#

okay

#

image=range?

dark sparrow
#

range, yeah

#

as in, image of the whole domain

fringe basin
#

more technical language yeah

#

okay so if I'm rubbish at visualising them now

dark sparrow
#

@upper karma codomain R

#

output space

#

:3

upper karma
#

whats your definition of domain / codomain ?

#

anyone

#

I think i actually got it

#

i guess i call it 'arrival set' usually when talking

#

codomain that is

dark sparrow
#

πŸ›¬

#

f: πŸ›« -> πŸ›¬

upper karma
#

Usually 'ensemble d'arrivΓ©e' which is literraly the definition for codomain = codomaine

#

Definition set usually

#

Image ^^

fringe basin
#

okay yeah I think I've worked it out

#

using facts about where stationary point is, domain and range of original function

#

and also knowing they have to cross on line y=x

#

if they ever equal each other

dark sparrow
#

made a thing

#

if you let k bounce back and forth between 0 and 1 you get an animation of the graph flipping back and forth across the y=x line

fringe basin
#

so wait how do you make it do inverse?

dark sparrow
#

as in, desmos?

#

just have it graph x = f(y)

#

the stuff with k is just a clever lil bit of linear algebra to make it animated

upper karma
#

any travelers of the nth dimension here?

#

how does one map higher dimensional coordinates to lower dimensional ones?

#

projections

#

is one way

#

or do you mean bijective maps?

#

don't know what i mean!

#

well i kinda do

#

i have to leave for a bit, but i might be back

#

but if you describe what you're interested in and/or why, that might help!

#

the hypothetical is suppose we live in some higher dimensional space

#

but you need to specify a 3d coordinate within that space

#

to kind of shortcut 3d space

#

wormholes etc

#

as in suppose one had acquired a wormhole generator/stargate/device for interdimensional travel

#

but they're a cubelander

#

so they need to feed this device a string of coordinates in n dimensions

#

to specify a unique 3d point

#

how does that.... work?

#

and in n space not 3 or 4 or whatever

#

or even drop the special case of 3 dimensions, that's just what i'm most familiar with. but the question is more general, so i can work on one case and then induce

#

or even what particular topic would this be. i'll definitely look into projections and bijective maps

#

thanks in advance!

#

or in a mandelbrot set, how does one specify one particular "location" in this recursive infinite thing?

upper karma
#

i'm here

#

so the idea is projections

#

which are idempotent maps

#

so f(x) = f(f(x))

#

where f maps from n dimensional space

#

to m dimensional space

#

where m < n

#

and it's a linear map

#

so f(x + y ) = f(x) + f(y)

#

and f(a*x) = a * f(x)

#

when a is a scalar

#

and x and y are n-dimensional vectors

#

woah ok

#

a little too abstract for me

#

could we work like a small concrete example?

#

so for lets say we live in a 6 dimensional world, i assume 6 dimensions would mean each point in that space needs 6 unique values, yea?

#
  • for background, i just finished up my second semester of calculus and am about to take vector calc and differental equations. but i've been fascinated by math in a imaginative way, mathematical fiction and imagination more than technical rigor and abstraction
#

so here n=6 and m=3

#

is a point in a space a scalar or a vector?

#

i asssume scalar since there's no directional aspect?

quasi lion
#

a scalar is a one-dimension vector

upper karma
#

i was only taught vectors in physcis and so associate them with directions and forces, is that not the case in pure math?

quasi lion
#

lol no

upper karma
#

enlighten me oh wise ones

quasi lion
#

What do you want to know?

upper karma
#

vector

#

what makes a vector different than a scalar in pure math

#

or

#

well as you say

quasi lion
#

a scalar is a one-dimension vector

upper karma
#

a scalar is a 1d vector

#

then define vector

quasi lion
#

It's just multiple numbers that you put in a single mathematical object

upper karma
#

wiki says "an element in a real coordinate space"

quasi lion
#

You have 2 bananas and 6 oranges, you have (2,6) in the plane (bananas)x(oranges)

#

(with the origin being 0 banana and 0 orange)

upper karma
#

is it assumed that those dimensions are orthogonal?

#

or can they not be

quasi lion
#

yes they need to be orthogonal

#

because else the vector would be equal to another vector and the maths wouldn't fit

upper karma
#

ah ok so thats why we have the unti vectors

#

to orient the whole thing

#

unit*

quasi lion
#

It's slightly more complicated but I get what you mean

upper karma
#

i really do want to understand this stuff

quasi lion
#

the space is generated by the span of the vectors that directs the space

upper karma
#

i have my primitive ideas of space

#

i live in euclids world

#

but i know, at least i believe that

#

at some point things become

#

less grounded

#

and so need more clear definitions

quasi lion
#

How old are you?

upper karma
#

23

#

well

#

by who's count?

#

πŸ˜‰

quasi lion
#

What do you want to know?

upper karma
#

zeno dialogue [at the fountain]

z; Notice the fountain…
b; What of it?
z; Particularly the transformations of each glimmering droplet
through the air. Can you identify a single one for any extended time?
b; I’m afraid not.
z; Notice too, how it seems the fountain
never resides wholly in one instant, but is rather perpetually in flux.
b; This is indeed true… why is it so?
z; It is said it would not be fitting the majesty
of the Creator to create but once,
rather to create, and then perpetually recreate!

quasi lion
#

I mean "vectors" is too general.

upper karma
#

i want to understand "space"

quasi lion
#

I can't answer that

upper karma
#

higher dimensional geometry

quasi lion
#

Oh

upper karma
#

what are the rules once i get passed 3 dimensions

quasi lion
#

Higher dimensional geometry isn't really fun, it's just adding an extra dimension

#

Hold on

upper karma
#

how do i deal with things in places i cant imagine

quasi lion
#

This video might help you

#

Especially if you are physicist

upper karma
#

thanks

#

ahhhh

#

yesssss

#

cool

quasi lion
#

Honestly, I don't think I can define "space"

upper karma
#

the void or something

#

i've literally spent hours contemplating infinitesimals