#geometry-and-trigonometry

1 messages ยท Page 144 of 1

cedar prawn
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but I like being able to have visual metaphors

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Anyway, I would like to learn enough math to figure out how to discover whatever properties my hypothetical plane composed of orthogonal helices may have

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or if it would even be any different than a normal old Euclidean plane

vapid kettle
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well

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you'd have to define different

cedar prawn
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I feel like it would be different but it's just two lines multiplied together, it just so happens that they are corkscrews

vapid kettle
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since topologically

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it isn't :p

cedar prawn
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Yeah topologically it is just a plane

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But geometrically it would be very different

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I'm pretty sure that in the form I envision it, it cannot be embedded in threespace

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whereas a normal plane surely can

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but it could still be sort of unraveled into a flat plane if you are able to use topology on it

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so this is definitely a geometrical thing I am interested in

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not a topological one

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I just have to use topological terms to think about it, so far, because they're easier

vapid kettle
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well the only structure I can think of

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of any use that's more geometric

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would be that of diffeomorphism

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and the way you're talking

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sounds like that's the structure you're looking for

cedar prawn
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I shall look it up... all these words head spins

vapid kettle
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and I don't know much in the way of differential geometry

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but uh

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I think your thing is diffeomorphic to the plane as well

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but yeah

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your intuition for punctured plane = cylinder

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mostly works

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towards a real proof

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but problem with only working with intuitions is

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you can get into arguments which seem to work but don't

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or infamous false proofs

cedar prawn
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Well, a failed intuition can teach a lot too

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because when you realize why you're wrong... poof! You learn a mistake never to make again

vapid kettle
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visualization is very useful though ~

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and it's not limited to geometry/topology

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working with SO_3 today on some sort of algebraic stuff

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/differential stuff

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and was trying to visualize it using

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projective plane with S1 bundle attached everywhere :p

cedar prawn
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But I know that if you take out the origin, the length from the next point outside it to infinity is equal in size to the real line as a whole - it has the same cardinality - so you could make a one to one mapping from radii around the origin, to locations on a real line; and it is already obvious you could make a one to one mapping from an angle on a circle, to a different angle, so I probably if I knew the right terms to use could write a proof of that cylinder thing

vapid kettle
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probably ~

cedar prawn
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A cylinder is just a collection of 1 real line for each angle around a circle

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and all the distances above 0 from the origin to an infinite distance away are equal in length to a real line

vapid kettle
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but there are times where there seems to be an easy intuitive explanation

cedar prawn
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so it should work

vapid kettle
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but it doesn't translate well to proofs

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or close

cedar prawn
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Of course. That's why it's important to doubt oneself ๐Ÿ˜ƒ

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and always look for ways to disprove your own idea

vapid kettle
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ok ;p

cedar prawn
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By the way this all started when I was thinking of how spheres are finite planes with a set positive curvature everywhere, and wondered "can I 'unroll' them to be infinite but still have the same radius?"

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Thinking in terms of two dimensions I noticed that the infinitely long analogue of a circle is a spiral

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so I started looking into logarithmic spirals, but their radius is perpetually changing so I thought that wouldn't be helpful - something which is a spiral in both dimensions wouldn't have a set curvature

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then I thought about helices

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and realized they might do it

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but I still have no idea how to prove it of course, or figure out the ramifications XD

vapid kettle
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mmm

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the questions and reasoning here are a bit too vacuous for me

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but I encourage you to have fun exploring ideas ~

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as one should

cedar prawn
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"vacuous"?

haughty prawn
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Oops, I see that I misrememebered, I meant C^2-(0,0)

cedar prawn
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How is it "vacuous" to think abstractly in the absence of all the serious mathy knowledge I haven't developed yet?

vapid kettle
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ah googled the word

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meant vague/ill defined

cedar prawn
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Oh okay

vapid kettle
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was using the word wrong ~

cedar prawn
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:3

vapid kettle
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sorry bout that

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definitely not what I meant xD

haughty prawn
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Vague?

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Oops you said that already...

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My mind is not thinking coherently rn

vapid kettle
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~

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sim

cedar prawn
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btw it's driving me crazy, the pronunciation there should be /'vรฆ.kju.ษ™s/. I hate this damned English phonetics system used in dictionaries online... use IPA people - it's not that hard!

vapid kettle
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other thing

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I'd suggest adding "bounded" to your vocabulary ~

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since it seems to be what you mean when you say "finite"

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just a useful way to communicate

honest socket
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does anyone know what does it produce?

dark sparrow
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cosine of the angle between sides A and C

honest socket
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๐Ÿ˜‘ too fast, how is it called?

dark sparrow
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it's a rephrased version of the law of cosines

honest socket
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okay, thanks

dark sparrow
honest socket
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i got it, ty

dark sparrow
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everything breaks and the above formula makes no sense

honest socket
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B thing points at point P

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ohhhh, intradasting

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actually i wrote a message, but it wasn't send...

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so, what did i do wrong?

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about the formula

dark sparrow
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you didn't

azure storm
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(except you shoulda have wrote cos C = ... at the last line)

dark sparrow
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=tex \frac{c^2 - a^2 - b^2}{-2ab} = \frac{a^2 + b^2 - c^2}{2ab}

charred spearBOT
honest socket
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oooh i c, it must be multiplied by

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=tex \frac{-1}{-1}

charred spearBOT
azure storm
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yes thats a way to prove it

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or just :

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=tex \frac{1}{-1}=-1

charred spearBOT
azure storm
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Which just leads to do :

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=tex \frac{a}{-b}=\frac{-a}{b}=-\frac{a}{b}

charred spearBOT
honest socket
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uh, i'm being stupid

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what does the second formula do?

dark sparrow
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it's equal to -cos(a,b)

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-1 times the cosine of the angle between a and b, that is

honest socket
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wait, i can't use evolved ๐Ÿค” smile, that's disappointment
also, it feels like i don't understand something, because i see code of calculating cos and -cos, and instead of multiplying the cos by -1 it calculates -cos with that formula

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but let's check the values, maybe there is something wrong in my understanding of situation

dark sparrow
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you do realize that cos(ฮธ) * (-1) and -cos(ฮธ) are literally the same thing

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right?

honest socket
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yep

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that's what i'm saying, cos(theta) * -1 is cheaper than calculating it by the formula

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okay, i just misunderstood the code, because when cos is 0.81 the second cos is 0.34

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hm... that's interesting, i just pluged all the date in calc and it didn't return -cos when i used the second formula, though it returned the value my code returns

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^ result for the second formula

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=tex 0.34!=0.81

charred spearBOT
dark sparrow
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=tex 0.34 \neq 0.81

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๐Ÿ˜›

charred spearBOT
honest socket
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i thought about not xD

dark sparrow
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not equal

honest socket
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i c i c

charred spearBOT
dark sparrow
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=tex \Gamma

charred spearBOT
dark sparrow
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๐Ÿ˜›

azure storm
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letter = small, Letter=big, varletter=good looking

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=tex \sigma \Sigma \varsigma

charred spearBOT
dark sparrow
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\varsigma is the sigma greeks use at the end of words

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lol

azure storm
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idc it'll be good-looking-and-usable-for-physics to me!

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=tex \phi \Phi \varphi

charred spearBOT
dark sparrow
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yes @sour briar

azure storm
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only the 3rd one looks ๐Ÿ’ฏ

dark sparrow
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this only happens with sigma

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@azure storm true af

charred spearBOT
azure storm
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in what case do you use which s?

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how the heck do you draw that without it looking like a typical s?

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ah

azure storm
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my eyes hurt

dark sparrow
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christ

honest socket
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okay, i guess the second vlaue is cosine of angle between a and b

azure storm
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"Introduction Warning : Before Reading this book you should have read analysis intro. After reading it, you should go to the eye doctor"

cedar prawn
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goodness that font is nigh unreadable

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personally I prefer Consolas, best font ever

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I love fonts where all the letters are the same size

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but if I have to have a "normal" looking one I choose Calibri or Sylfaen

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I guess computer fonts didn't exist back then though XD

cedar prawn
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One of my many weird little goals is to someday create a "perfect font", and yes I know, perfect is different for everyone... but to me that would be a monospace font where each character is as different as possible from all the others, and composed of nothing but lines and circular arcs

dire bronze
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hey i know 90o counterclockwise rotation is (x,y) to (-y,x) and my question is that should i write my point like (-y,x) (expect with numbers) because my friend is saying yes but i dont believe him since usussaly x goes first

surreal bolt
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the x-coordinate goes first (left for you crazy non-mandarin writers) ... ๐Ÿ˜ƒ BUT the x value could be anything. If I tell you x = z and y = a, hopefully you wouldn't tell me that the coordinate is (a, z) just because z is after a. Similarly, if I told you y = q, would the coordinate be (x, q) or (q, x)?

So in this case we have (-y, x) which means the new x-coordinate is the additive opposite of the original y-coordinate and the new y-coordinate was the old x-coordinate.

dire bronze
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oh that makes more sense

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thank you

surreal bolt
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Quite welcome.

dire bronze
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wait

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why did it send here

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wut

surreal bolt
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Yeah it is A., but I am sure you want to know why ๐Ÿ˜ƒ

dire bronze
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yeah

surreal bolt
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So the easiest way is to just take the paper you have and rotate it and see if you can make it match the 4 choices

dire bronze
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ok

surreal bolt
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um is that sufficient ๐Ÿ˜ƒ

golden geyser
surreal bolt
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hmm can you draw the figure first ๐Ÿ˜ƒ

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(it helps a lot when starting out with these ... eventually you may be able to solve them in your head)

brazen roost
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Translate to math first

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My english is shit

surreal bolt
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The answer is .... 36 ๐Ÿ˜ƒ

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kidding know what you're doing.

brazen roost
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No, the answer is 42

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What's the definition of opposite rays again?

golden geyser
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rays that start at the same point and go in different directions

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I think

brazen roost
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I think

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45 degrees

surreal bolt
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Look it up ๐Ÿ˜ƒ not a hard question for the internet ๐Ÿ˜ƒ

brazen roost
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Browser is RAM intensive

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Don't wanna

surreal bolt
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um .... okay

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Just to make absolutely sure ... yes opposite rays point directly away from a common point.

brazen roost
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So

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180 degrees?

surreal bolt
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I believe so.

brazen roost
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Then 180 / 4 => 45

surreal bolt
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Rascal ... Draw The Picture!

brazen roost
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But I don't wanna

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And I'm doing a biology project

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My hands are less than clean atm

surreal bolt
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lol if you don't need to know geometry or feel you don't ... or just don't have time to do dead cat surgery and have time later to do geometry ... well I cannot help ya. ๐Ÿ˜ƒ

brazen roost
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It's not me

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tdfirelord needs geometry

golden geyser
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lol

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its me

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and I think I kinda figured it out

brazen roost
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Mario

golden geyser
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its 36 right?

brazen roost
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...

surreal bolt
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oh bah.

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๐Ÿ˜ฆ

brazen roost
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It's 45

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In case you haven't figured it out yet

surreal bolt
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ya sure?

brazen roost
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Juuust in case

surreal bolt
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eesh ๐Ÿ˜ƒ have good study habits.

brazen roost
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What does the m in front of the angle mean?

golden geyser
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measure?

brazen roost
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Ok

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My answer is still 45

surreal bolt
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lol care to explain it?

brazen roost
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Since WX and WZ are opposite rays, m<XWZ = 180

surreal bolt
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Agreed ๐Ÿ˜ƒ

golden geyser
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yup thats what I got too

brazen roost
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And since m<XWZ = 4 m<YWZ, Then m<YWZ = m<XWZ / 4

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Which is equal to 180 / 4

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Which is 45

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QED

surreal bolt
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eh you either copied the problem wrong or I can't read.

brazen roost
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You can't read

golden geyser
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I cant copy it wrong its a picture from a textbook ๐Ÿ˜„

surreal bolt
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XWZ is not mentioned in the equation ๐Ÿ˜ƒ

brazen roost
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It is

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Oh wait

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I can't read, it seems

surreal bolt
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Don't make it a habit or a curse

brazen roost
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XWY

surreal bolt
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๐Ÿ˜ƒ that is my study skills advice

brazen roost
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Fuck you similar looking alphabet

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Or curse you

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Either one works

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So

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180 / 5

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36 yeah

golden geyser
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kk

brazen roost
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Dammit

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I guess I'm too used to calculus

surreal bolt
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Heh there is a lot of math to know up to Calculus. Can you do old-style high school induction problems?

brazen roost
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Prove f(1), then prove f(n), then prove f(n+1), Thus f works for any n

surreal bolt
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๐Ÿ˜ƒ oh I suppose that is fine.

brazen roost
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What grade does america start doing integration?

surreal bolt
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It is not required for high school graduation in most high schools.

brazen roost
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Hmm

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What's the highest math you do in america?

surreal bolt
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in high school?

brazen roost
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Ye

surreal bolt
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to graduate or just what is the highest math?

brazen roost
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Both

surreal bolt
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To graduate, I think most states require Algebra II. But the sky is the limit as far as taking college level classes. I mean I know a 14 year old went to MIT (know of him). Probably finished his Bachelor's by 18. ๐Ÿ˜ƒ Does 18 count as still high school?

brazen roost
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Oh wow

surreal bolt
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Hehe. Poor guy likely couldn't drive let alone drink.

brazen roost
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lol

surreal bolt
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Okay I think that one disparaging statement about a Boston Beaver is enough -- especially one with amazing academic credentials. I'm out. Later!

brazen roost
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cya

honest socket
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let's say we have an arbitrary triangle, we know length of 2 sides, also we know the point where those 2 sides meet, how can we calculate length of the 3rd side?

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ug, i forgot, the angle between A and unknown side is 90 degrees

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and i guess i already now the solution...

honest socket
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ahem... and how to do the same but when the angle between A and ? is unknown?

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i mean when it's arbitrary

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so we know the angle, but it's not 90 degrees

dark sparrow
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b^2 = a^2 + x^2 - 2ax cos(ฮธ)

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where x is your unknown side and ฮธ is your angle

honest socket
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oh i c, it looks like some weird form of law of cosine with X as unknown side

brazen roost
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You can replace any variable with any other variable

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It's not weird in any way

honest socket
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i c i c

dark sparrow
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=tex AB^2 = AC^2 + BC^2 - 2 \cdot AC \cdot BC \cdot \cos(ACB)

charred spearBOT
rugged moat
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5cos(A) +12sin(A)=13
What is the value of tan(A)

dark sparrow
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oh boy

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okay, so

rugged moat
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Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?

dark sparrow
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err okay let's do these one by one

rugged moat
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Sure

dark sparrow
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okay so

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=tex \frac{5}{13}\cos(a) + \frac{12}{13}\sin(a) = 1

charred spearBOT
dark sparrow
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does this make sense?

rugged moat
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You divided by 13

dark sparrow
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yeah

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now

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(5/13)^2 + (12/13)^2 = 1

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so 5/13 and 12/13 are the cosine and sine of some angle

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i'll call this angle b

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we don't know its value, but we actually don't need it

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=tex \cos(b)\cos(a) + \sin(b)\sin(a) = 1

charred spearBOT
dark sparrow
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do you follow?

rugged moat
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Yeah, I follow

dark sparrow
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cos(b-a) = 1

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b - a = 0

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so b = a, and thus tan(b) = tan(a)

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does that make sense?

rugged moat
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Wait

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Got it

dark sparrow
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alright

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so we know that sin(b) = 12/13 and cos(b) = 5/13, since that's how we defined b

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so tan(b) is just 12/5

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and that's your answer

rugged moat
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Hmmmmmm, thanks

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Next problem?

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Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?

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@dark sparrow

dark sparrow
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i'm thinking, give me a moment

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tan(2a) - tan(a) = -1

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okay

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sin^2(2a) + tan^2(2a) = sin^2(2a) + sin^2(2a)/cos^2(2a)

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= sin^2(2a) * (1 + 1/cos^2(2a))

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er

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wait

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shit

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okay this is trickier than i thought

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hold on

rugged moat
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Sure

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Sin^2(A)+cos^2(B)=2
Cos((A+B)/2)=?

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Tan(@)+cot(@)=2
Tan^5(@)+ cot^10(@)=?

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Sin(17ยฐ)=x/y
Sec(17ยฐ) - sin(73ยฐ)=?

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You there?

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@dark sparrow

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.........

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@dark sparrow

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Sure

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If anyone finds the solution ping me please

dark sparrow
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ARGH2L23;5R2SRSEDOPS

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DER;GSRTHGAEGKOSDJFGHSD\

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SORRY

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!!!!!!!!

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arrgh

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anyway

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tan(x) + cot(x) = 2 can only happen if tan(x) = cot(x) = 1

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since they're reciprocals of each other

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a + 1/a โ‰ฅ 2 for all positive a

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@rugged moat

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SORRY I WAS ABSENT SO LONG ASDFNASJDFNASJDKFALDKF

rare talon
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Anyway tan (2x) - tan(x) = -1 ?

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Anyone solved that?

maiden trench
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I'm working on it but it seems like it has no solutions. Although I might have made a mistake in my algebra so I'm double checking.
Oops, I did.

rare talon
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I got sin(x) = -cos(x) . cos(2x) so far

vapid kettle
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someone should graph it

rare talon
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Oh

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I think I get it

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tan(2a) - tan(a) = sin(2a)/cos(2a) - sin(a)/cos(a)
= {sin(2a) cos(a) - sin(a) cos(2a)}/(cos(2a)cos(a))
= sin(a) / {cos(2a)cos(a)}

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Then the eqution becomes

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*equation

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Actually wait

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I got this so far:
cos^2 (2x) + cos(2x) + sin(2x) = 0

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idk if that's right -__-

maiden trench
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I used my calculator to find a numerical value for x and that equation is correct when I plug the value in.

rare talon
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Okay hanks

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*thanks

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I am not in the wrong track then

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(I mean, no mistakes so far)

rugged moat
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I am bavk

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Back*

rare talon
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Is one of the solution , cos(x) = 0 ?

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I'm lazy B(

dark sparrow
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given how tan(x) is involved i'm having huge doubts about that

rare talon
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o sry then it's a leftover

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I used many manipulations

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And yeah some of them is multiplying by cos(x)

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Then cos(x) won't be 0

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I got the other solution like this though:
cos(2x) . cos(x) + sin(x) = 0

quiet orbit
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what's the problem?

rugged moat
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Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?

quiet orbit
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alright, thanks

rugged moat
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Anyone made any progress

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?

rare talon
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Well I managed to simplify the tan(a) - tan(2a) stuff

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And I feel fishy about that one

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Can you take a pic on all of the problems? ๐Ÿ˜›

quiet orbit
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i guess it can be reduced to:

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t^3 - t^2 + t + 1 = 0

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1/t^2 - t^2 = ?

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t != +/-1

rare talon
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RIP I can't read

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But well I'm still trying that prob

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dw

rugged moat
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Both of my cameras have moisture in them but my front camera is a lot less affected

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I searched the problem on Google but got no hits

maiden trench
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I plugged it in there... it's got a solution but it's certainly not nice.

rugged moat
#

Can you try tan(A)ร—tan(2a)=1

brazen roost
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What's the original problem?

rugged moat
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Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?

rare talon
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I actually think we might not want to find A

brazen roost
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euler's identity!

rugged moat
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It's written in a wierd way

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What is Euler's identity?

brazen roost
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e^ix = cos x + i sin x

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You can derive all sorts of things from there

rugged moat
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What is e and i?

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Btw it should be a really easy solution

brazen roost
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i is the unit imaginary number

rare talon
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@brazen roost how would you do that with euler?

maiden trench
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I don't think Euler's identity is helpful here.
If it actually is tan(x)tan(2x) then it's a lot simpler.

rare talon
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Anyway I think he wants a manipulative trig solution

rugged moat
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I am in grade/year 10 and am just introduced to trigonometry

brazen roost
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Turn everything into an exponential form then algebra the fuck out of it

rugged moat
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Maybe you all are thinking too hard

brazen roost
#

I guess there's a unit circle solution to this

rugged moat
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Now, what's a circle solution?

brazen roost
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If tan(2A) - tan(A) = 1

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Actually

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nvm

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A unit circle

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Is a very helpful diagram

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Of trig functions

quiet orbit
brazen roost
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And it's like midnight here, so my brain isn't working properly

quiet orbit
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so you have to find 1/t^2 - t^2 where t is a root of that polynomial, you can write 1/t^2 in terms of powers of t actually

rugged moat
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It is math processing error everywhere

brazen roost
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You're welcome

rugged moat
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Can you please explain to me the first step

brazen roost
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double angle expansion

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With tan

rare talon
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tan(2x) = tan(x+x) = use your tan formula

rugged moat
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We haven't learnt that, yet

brazen roost
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Ok

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Cool

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Then why the hell does that question appear

rugged moat
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You all are thinking too hard

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It should have an easy solution

brazen roost
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Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?
You say

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Hold on

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One last question before sleep

rare talon
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I don't, I just use trig manipulation

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And it leads nowhere

rugged moat
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Try tan(A)ร—tan(2A)

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Sin^2(A)+cos^2(B)=2
Cos((A+B)/2)=?

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Atleast tell me this one

rare talon
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Note that sin^2(A) has max value of 1

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And also cos^2(b) has max value of 1

rugged moat
#

And this----------
Sin(17ยฐ)=x/y
Sec(17ยฐ) - sin(73ยฐ)=?

rare talon
#

Then sin^2(A) = 1
And cos^2(B) = 1

#

Solve for a and b

rugged moat
#

I want to simplify it

rare talon
#

What

rugged moat
#

a and b would be 90 and 0

rare talon
#

That's one of the example of the value

rugged moat
#

It would be way too easy

rare talon
#

Yeah indeed it's easy

#

Lol

#

Sin^2(A)+cos^2(B)=2 this already indicates
sin^2(A) = 1 and cos^2(B) = 1

#

It can't be other value other than that

#

And this----------
Sin(17ยฐ)=x/y
Sec(17ยฐ) - sin(73ยฐ)=?

Hint: Draw a right triangle model

#

Just use the ratio on that one

brazen roost
#

That would be 0

#

Easy

rugged moat
#

I drew a triangle

#

But in the end it came in the form of tan and cos

rare talon
#

Remember sec(17ยฐ) = 1/cos(17ยฐ)

brazen roost
#

Rule of thumb: if the angle is anything other than 30, 45, 60, 90, and other multiples of those, it probably doesn't matter

rare talon
#

And sin(73ยฐ) = cos(17ยฐ)

rugged moat
#

I need a numerical value

#

I remember

rare talon
#

Given the problem on that nature

rugged moat
#

I tried that too

rare talon
#

You only need to find them in terms of x and y

#

No need for numerical value

#

If you're still insisting of numerical value, just use calculator on that

#

And it's pointless to have sin(17ยฐ) = x/y as the problem statement

rugged moat
#

Hmmmmmm

#

I will ask my teacher, what the question actually asks

rare talon
#

Okay

rugged moat
#

If I drew a triangle for the tanA tan2A problem will that work?

rare talon
#

I assume you know how to find cos(17ยฐ) and tan(17ยฐ) in terms of x and y

#

Anyway

rugged moat
#

Then,A=30

#

I know

rare talon
#

But tan(a) - tan(2a) = 1 doesn't have 30ยฐ as their solution

#

I don't think it helps

#

What kind of trig have you learned?

#

I want to do it with all the knowledge you know

#

Maybe not now, but tomorrow, since it's near midnight now

rugged moat
#

Give me a moment

#

I only know 3 identities:
Cos^2 +sin^2=1
1+tan^2=sec2

#

Cot^2+1=csc^2

#

Any luck?

rare talon
#

How you're supposed to do

Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?

#

If you only know that identity

#

No hope for me

rugged moat
#

Idk

#

I will ask my teacher tomorrow

#

In about 14 hrs, ping me if you want the solution

brazen roost
#

Wait

#

If tan a - tan 2a = 1

dark sparrow
#

F U CK I NG P A RE N TH E S E S

brazen roost
#

Then tan a > tan 2a

#

It's late at night

#

can't bother

dark sparrow
#

tan(a) can be greater than tan(2a) if a > 2a ;P

brazen roost
#

So

#

A is negative

#

But

#

Tan (A) is positive

dark sparrow
#

why should it be

brazen roost
#

Because Tan(A)-Tan(2A)=1

dark sparrow
#

so what

brazen roost
#

I dunno

dark sparrow
#

-6 - (-7) = 1

#

doesn't mean -6 is positive

brazen roost
#

Well

#

That works too

#

It's 1 30 in the morning and I can't sleep because of this problem

#

Curse you sheep

gusty dagger
#

What problem? Are we trying to find a solution for tan(a) - tan(2a) = 1?

#

Well, we can approximate it

#

Or

#

One solution

#
tan(a) = tan(2a) + 1
a = atan( tan(2a) + 1 )```

Now that we have `a` we can just substitute it back in for `a`, and we use some random number as a seat value for `a`

We'll use 2.4

```a = atan( tan(2a) + 1 )
a = atan( tan(2[atan( tan(2*2.4) + 1 )]) + 1 )
a = atan( tan(2[atan( tan(2[atan( tan(2*2.4) + 1 )]) + 1 )]) + 1 )```
etc, infinitely many times

It should either diverge or converge to a fixed point that satisfies `a = atan( tan(2a) + 1 )`
#

Lemme test it

#

.solve x = atan( tan(2*x) + 1 )

#

Q: x = atan(tan(2*x)+1)

#

=> x = (1.0991478671662067+0j)

#

A solution should be approximately 1.0991478671662...

#

.solve tan(1.0991478671662) - tan(2*1.0991478671662)

#

Q: x = tan(1.0991478671662)-tan(2*1.0991478671662)

#

=> x = (3.339380463511964+0j)

#

Crap

#

ยฏ_(ใƒ„)_/ยฏ

#

My break is about to end so bye

sand raven
#

The Hardcore way xD

minor quest
#

What are they referring to as the segment area?

shy bough
#

I would interpret that to be the shaded area

minor quest
#

Alright thanks

#

@shy bough can you help me again?

#

Or anybody

#

How do you solve the hexagon area

foggy oxide
#

hello

#

here

#

aโˆš3 = h
2

shy bough
#

took me a while to figure this out actually. but basically you can use the fact that a regular hexagon is made up of 6 equilateral triangles to derive a formula for the area of the hexagon

foggy oxide
shy bough
#

oh prelude got you covered

foggy oxide
#

the trick it's what @shy bough said

#

use the fact that a regular hexagon is made up of 6 equilateral triangles

#

emphasis on the equilateral part

minor quest
#

Aww I yoloed it before you guys told me

foggy oxide
#

c00l d00d

minor quest
#

Ok .....

shy bough
#

sorry, didn't read till a while later and took me a while

minor quest
#

There's a formula using the apothem to get the sidelength on google that I tried

#

But it failed...

shy bough
#

that's probably what I did, using proper terms

#

side length works out to be 3

#

been over a decade since I did geometry :X

minor quest
#

When do you learn cosecant and etc

#

My geometry program is so weird

shy bough
#

I probably learned it ages ago but I mostly forgot it all and had to relearn it all when I started taking classes again

#

in precalc you use it a fair bit

#

and throughout calculus you'll use it a lot

minor quest
#

Well idk any other identity aside from the cos^2+sin^2=1 nothing about the cosecant thing not much about inverse trig and a bit about unit circle

shy bough
#

cosecant is just 1/sin

#

secant is just 1/cos

#

inverse trig functions just undo a trig function. which may or may not sound useful at all, but you're just finding the angle that creates the ratio you're given

#

you'll get a lot more practice with them in precalc and calc

#

wouldn't worry too much about it

fringe basin
#

I only met sec, cosec, cot this year i maths

#

for triangles

#

we just learnt sin is opp over hypo ect

shy bough
#

I much preferred the unit circle definition

#

made more sense and was easier for me to memorize

#

where sin(theta) = y/r, cos(theta) = x/r, and tan(theta) = y/x

#

and then sec and csc make more sense too, since they're just the inversions of those

#

csc(theta) = r/y, sec(theta) = r/x, and cot(theta) = x/y

gusty dagger
#

sec = 1/cos
csc = 1/sin
cot = 1/tan

#

Correct me if I'm wrong

shy bough
#

that's correct

dull egret
#

tan=sin/cos

shy bough
#

In mathematics, a unit circle is a circle with a radius of one. Frequently, especially in trigonometry, the unit circle is the circle of radius one centered at the origin (0, 0) in the Cartesian coordinate system in the Euclidean plane. The unit ...

#

might help to think about it that way - did for me anyway

foggy oxide
#

well, unit circle is probably the best way to understand trig

#

trust me

naive scarab
#

it depends on what your view of the "real" definition is

#

you can take one or the other just as well, because they're the same

#

I like the unit circle better because it let's you define it naturally for all angles, it's easy to visualise, and it is more sensible as a definition for a function

minor quest
#

wat is t?

#

theta?

naive scarab
#

yeah

#

it's just the number you input to the function

dark sparrow
#

a.k.a. the argument of the function

#

๐Ÿ˜›

grave echo
#

Can anyone guide me

dark sparrow
#

hmm

#

this is surprisingly tricky

rare talon
#

I think I got it

#

Hello @grave echo

#

Do you know how to find BC in terms of AB and CD ?

grave echo
#

no

rare talon
#

Do you know pythagorean theorem?

grave echo
#

ye

rare talon
#

Try to make a line passing C perpendicular to AB

#

I name the intersection of that line and AB is E

grave echo
#

uh lemme try

#

hold on uh

surreal bolt
#

hmm if it is a number it isn't too hard ๐Ÿ˜ƒ

grave echo
#

ye i got it

rare talon
#

Okay

grave echo
#

i made a line

surreal bolt
#

if it is an expression I might be stuck ๐Ÿ˜ƒ

rare talon
#

BE = AB - CD right?

grave echo
#

uh wait

#

yes

rare talon
#

Good

#

Then we know on right triangle BCE:

BE^2 + CE^2 = BC^2

#

BE^2 is (AB-CD)^2

#

CE^2 is AD^2

grave echo
#

ye

rare talon
#

Okay try to expand it yourself ๐Ÿ˜›

grave echo
#

uh okay

dark sparrow
#

BC^2 = (AB+CD)^2 ๐Ÿ˜‰

rare talon
#

That's the 2nd equation that we'll construct

#

xd

dark sparrow
#

=tex (AB - CD)^2 + AD^2 = (AB + CD)^2

charred spearBOT
grave echo
#

CE^2 should be BC^2-BE^2

dark sparrow
#

i mean, yes

#

but CE = AD

grave echo
#

yea

dark sparrow
#

because AECD is a rectangle, by construction

grave echo
#

so 144 = bc^2 - be^2

#

what do i do next

dark sparrow
#

i feel like you're going in the wrong direction ๐Ÿ˜›

#

you know how to expand (x+y)^2, right?

rare talon
#

I'll take a leave, you're better at explaining things c:

grave echo
#

x^2+y^2?

dark sparrow
#

no

#

(x+y)^2 = (x+y)(x+y)

grave echo
#

eh ya

dark sparrow
#

= x^2 + xy + yx + y^2 = x^2 + 2xy + y^2

#

similarly, (x-y)^2 = x^2 - 2xy + y^2

rare talon
#

(you should make the table that sqrt2 did it for you again, if you forgot it)

dark sparrow
#

=tex AB^2 + CD^2 - 2AB \cdot CD + 144 = AB^2 + CD^2 + 2AB\cdot CD

charred spearBOT
dark sparrow
#

notice anything? @grave echo

grave echo
#

i need to disgest

dark sparrow
#

ok

grave echo
#

what am i looking for

dark sparrow
#

well

#

what does the problem ask you for?

grave echo
#

it asks me to do ABxCD

dark sparrow
#

yeah

#

AB * CD

#

anyway

#

if you look at that equation

#

i hope it's clear you can subtract away AB^2 + CD^2

#

and be left with 144 - 2 AB * CD = 2 AB * CD

#

do you follow?

grave echo
#

uh ya

#

eh

#

why 2AB

dark sparrow
#

(x+y)^2 = x^2 + y^2 + 2xy

grave echo
#

hmmm so it's

#

(a+b)^2 = a^2 + b^2 +2ab

#

i think i get it

dark sparrow
#

yes

#

do you need further assistance?

surreal bolt
#

It checks with the example had in my head.

#

go Root2

surreal bolt
#

I formed a rectangle by rotating the trapezoid 180 degrees and putting the two pointy ends together. We wanted CB = AB + CD so I let AB and CD be the same. I had AB = 6, CD = 6, DA= 12. My final figure (if you count both "trapezoids") was a square. 6 X 6 = 36.

charred spearBOT
sand raven
#

sry

#

wrong chat

foggy oxide
#

the usual trick of those problems it's that you don't need to know directly the measures to find the answer

rugged moat
#

Apparently the tan(A)- tan(2a) problem I posted was actually tan(a)tan(2a)

#Sorry

dark sparrow
#

pff

#

right, tan(a)tan(2a) = 1, and what are we asked to find again?

rugged moat
#

tan(a)tan(2a)=1

#

Sin^2(2a) + tan^2(2a)

dark sparrow
#

aha

#

i got this

rugged moat
#

A=30

dark sparrow
#

yup, a = ฯ€/6

#

well

#

ยฑฯ€/6

#

sorry for the misshapen 2 in the second line lol

foggy oxide
#

someone here

dark sparrow
#

what do you need help with @foggy oxide

fringe basin
#

gotta love the whiteboard

foggy oxide
#

do you have a cool geo problem that u don't know the answer

minor quest
#

@dark sparrow can you further explain inceptionist's problem? I'm still trying to grasp how you would solve it.

dark sparrow
#

i've numbered the lines for convenience

#

@minor quest does this make sense?

#

if not, which line(s) would you like me to explain?

minor quest
#

shouldn't it just be 4AB = 144?

#

i divided the CD from both sides

dark sparrow
#

starting from what line

#

6?

#

(-2AB*CD + 144)/CD = -2AB + 144**/CD**

#

so no

#

dividing out by CD would not be helpful anyway since it's the product of AB and CD we want here

minor quest
#

Line 6 is -2ABxCD+144= 2ABxCD right?

dark sparrow
#

yes

minor quest
#

And I can rewrite it to 144-2ABxCD = 2ABxCD

#

So now I get rid of CD and turn it into 144- 2AB= 2AB

#

144= 4 AB

#

AB=36

dark sparrow
#

no

#

no you can't

#

if you divided both sides by CD you'd have 144**/CD** - 2AB = 2AB

#

=tex \frac{x+yz}{z} \neq x + y

charred spearBOT
dark sparrow
#

@minor quest

minor quest
#

How come the cd stayed with 144? @dark sparrow

dark sparrow
#

...

#

stop thinking of "getting rid of CD"

#

you're DIVIDING BOTH SIDES BY CD

#

=tex \frac{144 - 2AB \cdot CD}{CD} = \frac{2AB\cdot CD}{CD}

charred spearBOT
dark sparrow
#

THIS is what you're trying to do.

#

is that clear?

#

@minor quest

#

and NO, you CANNOT cancel out the CD's on the left hand side.
(x + yz)/z DOES NOT EQUAL x + y

minor quest
#

wait is it -2(ABCD) and 2(ABCD) or is it (-2AB * CD) and (2AB * CD)?

rare talon
#

The 2nd one

minor quest
#

@rare talon then how did it turned into 4AB*CD?

rare talon
#

Which part?

#

6 to 7?

#

-2AB.CD + 144 = 2AB.CD

Add 2AB.CD to both sides of the equation

#

If you're still confused, you can let AB = x and CD = y

#

It's just algebra

minor quest
#

shouldn't it be 4 AB * 2CD after you add 2AB * CD to both sides? @rare talon

rare talon
#

What?

minor quest
#

maybe im thinking too far into this..

rare talon
#

Seriously

#

It's like you're doing this:
-3a + 1 = 5a
1 = 8a

minor quest
#

well you're not multiplying in that example

rare talon
#

Okay

#

-2xy + 1 = 3xy
1 = 5xy

#

It's literally the same

minor quest
#

isn't it more of 10 -2xy * da= 3xy* da?

rare talon
#

AB and CD are length of a side

#

You can let AB = x , CD = y

minor quest
#

i see

rare talon
#

Do you know like terms in algebra?

#

"Like terms" are terms that contain the same variables raised to the same power

minor quest
#

yes, yes i do.

rare talon
#

Even if I do something like:
1 - 3x^100 . y^99 . z^98 = 2x^100 . y^99 . z^98
It's the same as:
1 = 5x^100 . y^99 . z^98

#

I can perform this because the LHS and RHS has like terms, called x^100 . y^99 . z^98

minor quest
#

thank you for your help! @rare talon

rare talon
#

Okay

dark sparrow
#

@minor quest you do realize multiplication is associative, right?

#

x(yz) = (xy)z

minor quest
#

oh yes yes it is...

#

i just realized....

cedar prawn
#

How quaternions and rotation in 3space relate. SO PRETTY

#

@gusty dagger here it is

gusty dagger
#

Whoa

#

That's pretty awesome

#

I'm going to save that image

#

Thanks dude

cedar prawn
#

๐Ÿ˜ƒ

winged flicker
#

when rotating a triangle, are side lengths not preserved?

surreal bolt
#

The side lengths are preserved.

final prairie
#

Rotations are isometries so preserved

cedar prawn
#

So I figured out the Gram-Schmidt Process thing I was doing, and got it working well

#

but I'm beginning to think it may be completely the wrong thing to do with what I'm trying to achieve

#

I mean, I've learned from it, so that's good

#

but it hasn't helped really

#

The whole thing I was trying to do was, define a plane of rotation on 4-space, and rotate a tesseract around the plane 3 degrees every 60th of a second, in order to produce an animation

#

Some instructions I found online said to use GS to make four orthonormal, orthogonal vectors and make a matrix out of them which would map the plane between the first two vectors and the origin to the XY plane - then rotate around XY which is quite simple - then map it all back to the plane it was on

#

and it sounds perfectly reasonable but when I actually applied it, the tesseract wasn't rotating, it was just wobbling

#

I've got my GS function working perfectly now, and as far as I know my function to make the rotation matrix as the guy said to is also working - at least, the points which ought to be invariant, definitely are - but it's not exactly rotating so much as jiggling

#

@dark sparrow I'm sorry to always be bothering you specifically - it seems like you're the one who always has to give help around here - but you are the only person who seems to be on right now who might maybe have some insight here.

dark sparrow
#

i've put the DO NOT DISTURB tag on myself. maybe, just maybe, it's there for a reason.

cedar prawn
#

Oh I'm sorry. I didn't see that - the little dot on your name is green

#

Never mind then

brazen roost
#

Are you still doing the thing from yesterday?

cedar prawn
#

Of course

brazen roost
#

Good luck on that m8

cedar prawn
#

I get the vague feeling that I annoy everyone here, sometimes

brazen roost
#

Bottom

#

That'd get the message across

cedar prawn
#

I wish I had someone to talk to about math who wouldn't 1. not know how to help 2. not care to help 3. be condescending or 4. give me a book to read instead of actually answering and who would actually enjoy talking to me about it

#

but so far no such persons appear to exist

#

But I guess everyone has that problem.

brazen roost
#

Hey

#

I don't know programming

#

So I can't help you in that regard

#

But if you want to talk about algebra, geometry, calculus, etc

#

Then the whole server is your friend

cedar prawn
#

In my experience the whole server is just a little bit hostile

#

I tend to ask questions and then get the feeling everyone thinks I'm stupid for asking them

#

Primarily because of the condescending aura of "what are you doing thinking about THAT, when you don't even know X Y and Z fundamentals"

#

people don't seem to understand the concept of "learn as you go along"

#

This is true on the Math subreddit as well. Lots of condescending, hostile people.

brazen roost
#

You're probably talking to the wrong person

cedar prawn
#

Most people I talk to here seem like that

brazen roost
#

There are lots of kind people here, you're just asking the wrong questions at the wrong time

#

And people just tend to assume that you get the basics down before asking more advanced and interesting questions

upper karma
#

There was one person 'hostile' to you and even then its quite an exageration

#

Imo

brazen roost
#

People tend to ridicule people that asks about integral calculus when they haven't even got polynomials down

upper karma
#

Someone who doesnt agree with your way of doing things and advice you to change it isnt hostile

cedar prawn
#

I can appreciate advice

#

but questions exist to be answered

#

and people always turn me towards books instead of just helping me solve my problem

upper karma
#

Because people have a way of doing things that you dont zgree with

brazen roost
#

Because we don't spoonfeed

upper karma
#

So they forward you to litterature so you can do as you will

cedar prawn
#

It's not spoonfeeding to explain something I would have learned from the book anyway

#

particularly as it is much faster than slogging through all the other things in the book that I don't need

brazen roost
#

If you can't even understand books, that's a sign you're not supposed to talk about it

cedar prawn
#

The fact is, I always understand everything I study eventually

brazen roost
#

Eventually

upper karma
#

See, this is how you always talk

#

Dont you feel you are condescending ?

brazen roost
#

But not at the moment you're asking it

upper karma
#

Just a bit ?

cedar prawn
#

I'm not being condescending

brazen roost
#

Sev

cedar prawn
#

Actually I sound like a pathetic loser making excuses for myself, if anything

brazen roost
#

what's he mad about again?

upper karma
#

Thats a way to see it as well

cedar prawn
#

Honestly I really have no idea what I'm mad about XD

#

I just feel like I don't belong here

brazen roost
#

From what I can see in the chat logs

cedar prawn
#

but that's true everywhere I go so. Maybe it's just my way of dealing with people

upper karma
#

You are making too much out of this

brazen roost
#

You don't seem to accept ideas that contradict your present belief

cedar prawn
#

That is true, I have a habit of being unwilling to accept criticism

brazen roost
#

Well

cedar prawn
#

The funny thing is I am perfectly aware of it

#

but... I haven't changed

brazen roost
#

That's your problem

#

Tackle that first

#

Then talk about math here

cedar prawn
#

Why do I always make a big thing out of every little thing and make myself look stupid ๐Ÿ˜ฆ Honestly that's the only thing that really bothers me here - the nagging certainty that everyone already hates my guts - it drives me to make it into a self-fulfilling prophecy by acting defensive. And then I try to explain myself (like I'm doing right now) when no one actually asked me to... gah!

brazen roost
#

Don't talk about it

#

Solve it

#

It's your problem

cedar prawn
#

I see why therapists make so much money

#

People like talking about things

#

but doing nothing

brazen roost
#

Exactly

cedar prawn
#

Maybe I should become a therapist

#

Wealth beyond imagining XD

brazen roost
#

You are aware of it, and I'm going to stop talking now

upper karma
#

No one hates you moon

#

To be honest most people dont care that much

cedar prawn
#

I should probably focus on equations

#

Math always makes me feel better

#

temporarily, anyway XD

upper karma
#

: ) maths is the best

#

I get that ๐Ÿ˜„

cedar prawn
#

Numbers and other mathematical objects are the best possible companions

#

They never say anything mean about you

#

and you can always predict what they will do

#

So trustworthy โค

#

Plus, they are complex and mysterious and never bore you like real people always do

upper karma
#

^

brazen roost
#

In the illustration of quaternion rotation, where is the real line?

cedar prawn
#

Through the origin orthogonal to the three axes

#

it's the fourth dimension

#

I think

#

I didn't see the point of depicting it here

#

as the real part of quaternions is unnecessary for purely 3D rotations

brazen roost
#

I wonder what would happen to the point x = 1 after all that rotation

cedar prawn
#

x=1 isn't a point, in 3D it's a line, right?

#

wait

#

no a circle

#

on a sphere anyway

#

it would be a circle

brazen roost
#

No

#

Cartesian

cedar prawn
#

Ugh I am confused now

#

Oh it would be a plane in 3D then

brazen roost
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No

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A point

cedar prawn
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x = 1

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that isn't a point

brazen roost
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Example of other point: x = 1 + i + j + k

cedar prawn
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ohhh

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I thought you meant

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x coordinate

brazen roost
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We're not talking about functions here

cedar prawn
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functions? I thought you were referring to coordinates but you actually just mean the point (0,0,0,1) in 4-space

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and you were referring to it in a quick way as a quaternion with only a real element

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right?

brazen roost
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Yes

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But

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You were referring to it as a plane

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As if I'm talking about xyz space

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But yeah

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What would happen to x = 1?

cedar prawn
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what would happen to it, when?

brazen roost
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Rotated

cedar prawn
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in what direction?

brazen roost
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i.e. multiplied by i, j, k

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And variations of the three

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That'd be quite fascinating to visualize

cedar prawn
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i * j * k * 1 = -1 so it would be reversed if you do all three

brazen roost
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Not just that

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I meant

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i (-j) k

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Or

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(-i) j (-k)

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etc

cedar prawn
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Well the - is commutative in quaternion algebra so

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there's really not much variation there

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Wait

brazen roost
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O really?

cedar prawn
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I may be wrong

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Let me think about it

brazen roost
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You should explore it

cedar prawn
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I feel like it is but I may be completely dead-ass wrong

brazen roost
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And I should go to sleep soon because god it's late

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Night

cedar prawn
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It's morning here XD

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night

upper karma
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-1 is commutaive in the quaternion groups, its the generator of the center

vapid kettle
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talking about unit groups?

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or like

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8 order quaternion group?

upper karma
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Yes H_8

vapid kettle
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I've never actually used quaternions in a geometric context 0.0

upper karma
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Idk what the unit group of the quaternion ( field) is actually ๐Ÿค”

cedar prawn
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I can't imagine why anyone wouldn't

vapid kettle
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hmmm

cedar prawn
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Angles in 3D are confusing

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quaternions make sense though

vapid kettle
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well does it make sense?

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unit gp in quaternion

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it should but I like my commutativity

cedar prawn
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Commutativity schmommutativity

upper karma
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Idk if it does

cedar prawn
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I like iยฒ = jยฒ = kยฒ = ijk = -1

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that's what I like

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XD

upper karma
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Matrices are great

vapid kettle
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if you do some algebra you'll want your commutativity :3

cedar prawn
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yes, everything is so much easier if you can use a matrix

vapid kettle
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but place where quaternions came up was actually with

cedar prawn
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at least with hypercomplex numbers

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matrices make them way easier

vapid kettle
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endomorphism algebras of some elliptic curves :0

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which was pretty cool

cedar prawn
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Oh dear. I don't even know what that means XD

vapid kettle
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SEV is studying some elliptic curve stuffs

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like the quaternion you talk about

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I would call a Hamiltonian

cedar prawn
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I'm guessing an elliptic curve is related to but not the same as an ellipse?

vapid kettle
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it's related mmm

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well do you know like

upper karma
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Yeah ive seen that

vapid kettle
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formula for the circumference of an ellipse?

cedar prawn
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I can't remember it actually :3

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but yeah go on

vapid kettle
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well neither can I

upper karma
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Its somewhat related but not as much as you would think

vapid kettle
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because it's an elliptic integral so no one knows

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or rather there isn't a nice answer

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elliptic curves parameterize the calculation of the circumference of an ellipse

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but they're essentially different things

cedar prawn
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so, they are... approximations to ellipses which get closer and closer to the true circumference? or something?

vapid kettle
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it's hard to describe elliptic curves in a nice way

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I could say like

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e.g. over the complex numbers

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they're all tori

cedar prawn
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I think a picture would be helpful here XD

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or many pictures

vapid kettle
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but a lot of what we do with elliptic curves is over

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finite fields

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which doesn't look like much of anything

upper karma
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Finite fields are the best :3

vapid kettle
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truth

upper karma
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And local fields and number fields !

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Number theory woo

vapid kettle
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my algebraic number theory is weak so I don't even know what a local field is D: