#geometry-and-trigonometry
1 messages ยท Page 144 of 1
Anyway, I would like to learn enough math to figure out how to discover whatever properties my hypothetical plane composed of orthogonal helices may have
or if it would even be any different than a normal old Euclidean plane
I feel like it would be different but it's just two lines multiplied together, it just so happens that they are corkscrews
Yeah topologically it is just a plane
But geometrically it would be very different
I'm pretty sure that in the form I envision it, it cannot be embedded in threespace
whereas a normal plane surely can
but it could still be sort of unraveled into a flat plane if you are able to use topology on it
so this is definitely a geometrical thing I am interested in
not a topological one
I just have to use topological terms to think about it, so far, because they're easier
well the only structure I can think of
of any use that's more geometric
would be that of diffeomorphism
and the way you're talking
sounds like that's the structure you're looking for
I shall look it up... all these words head spins
and I don't know much in the way of differential geometry
but uh
I think your thing is diffeomorphic to the plane as well
but yeah
your intuition for punctured plane = cylinder
mostly works
towards a real proof
but problem with only working with intuitions is
you can get into arguments which seem to work but don't
or infamous false proofs
Well, a failed intuition can teach a lot too
because when you realize why you're wrong... poof! You learn a mistake never to make again
visualization is very useful though ~
and it's not limited to geometry/topology
working with SO_3 today on some sort of algebraic stuff
/differential stuff
and was trying to visualize it using
projective plane with S1 bundle attached everywhere :p
But I know that if you take out the origin, the length from the next point outside it to infinity is equal in size to the real line as a whole - it has the same cardinality - so you could make a one to one mapping from radii around the origin, to locations on a real line; and it is already obvious you could make a one to one mapping from an angle on a circle, to a different angle, so I probably if I knew the right terms to use could write a proof of that cylinder thing
probably ~
A cylinder is just a collection of 1 real line for each angle around a circle
and all the distances above 0 from the origin to an infinite distance away are equal in length to a real line
but there are times where there seems to be an easy intuitive explanation
so it should work
Of course. That's why it's important to doubt oneself ๐
and always look for ways to disprove your own idea
ok ;p
By the way this all started when I was thinking of how spheres are finite planes with a set positive curvature everywhere, and wondered "can I 'unroll' them to be infinite but still have the same radius?"
Thinking in terms of two dimensions I noticed that the infinitely long analogue of a circle is a spiral
so I started looking into logarithmic spirals, but their radius is perpetually changing so I thought that wouldn't be helpful - something which is a spiral in both dimensions wouldn't have a set curvature
then I thought about helices
and realized they might do it
but I still have no idea how to prove it of course, or figure out the ramifications XD
mmm
the questions and reasoning here are a bit too vacuous for me
but I encourage you to have fun exploring ideas ~
as one should
"vacuous"?
Oops, I see that I misrememebered, I meant C^2-(0,0)
How is it "vacuous" to think abstractly in the absence of all the serious mathy knowledge I haven't developed yet?
Oh okay
was using the word wrong ~
:3
btw it's driving me crazy, the pronunciation there should be /'vรฆ.kju.ษs/. I hate this damned English phonetics system used in dictionaries online... use IPA people - it's not that hard!
other thing
I'd suggest adding "bounded" to your vocabulary ~
since it seems to be what you mean when you say "finite"
just a useful way to communicate
hey peeps, in some piece of code I met this formula
does anyone know what does it produce?
cosine of the angle between sides A and C
๐ too fast, how is it called?
it's a rephrased version of the law of cosines
okay, thanks
everything breaks and the above formula makes no sense
B thing points at point P
ohhhh, intradasting
actually i wrote a message, but it wasn't send...
so, what did i do wrong?
about the formula
you didn't
(except you shoulda have wrote cos C = ... at the last line)
=tex \frac{c^2 - a^2 - b^2}{-2ab} = \frac{a^2 + b^2 - c^2}{2ab}
wait, i can't use evolved ๐ค smile, that's disappointment
also, it feels like i don't understand something, because i see code of calculating cos and -cos, and instead of multiplying the cos by -1 it calculates -cos with that formula
but let's check the values, maybe there is something wrong in my understanding of situation
you do realize that cos(ฮธ) * (-1) and -cos(ฮธ) are literally the same thing
right?
yep
that's what i'm saying, cos(theta) * -1 is cheaper than calculating it by the formula
okay, i just misunderstood the code, because when cos is 0.81 the second cos is 0.34
hm... that's interesting, i just pluged all the date in calc and it didn't return -cos when i used the second formula, though it returned the value my code returns
here is data
^ result for the second formula
result for the first formula
=tex 0.34!=0.81
i thought about not xD
not equal
i c i c
=tex \Gamma
๐
yes @sour briar
only the 3rd one looks ๐ฏ
Support the bot on Patreon: https://www.patreon.com/dxsmiley
in what case do you use which s?
how the heck do you draw that without it looking like a typical s?
ah
my eyes hurt
christ
okay, i guess the second vlaue is cosine of angle between a and b
"Introduction Warning : Before Reading this book you should have read analysis intro. After reading it, you should go to the eye doctor"
goodness that font is nigh unreadable
personally I prefer Consolas, best font ever
I love fonts where all the letters are the same size
but if I have to have a "normal" looking one I choose Calibri or Sylfaen
I guess computer fonts didn't exist back then though XD
One of my many weird little goals is to someday create a "perfect font", and yes I know, perfect is different for everyone... but to me that would be a monospace font where each character is as different as possible from all the others, and composed of nothing but lines and circular arcs
hey i know 90o counterclockwise rotation is (x,y) to (-y,x) and my question is that should i write my point like (-y,x) (expect with numbers) because my friend is saying yes but i dont believe him since usussaly x goes first
the x-coordinate goes first (left for you crazy non-mandarin writers) ... ๐ BUT the x value could be anything. If I tell you x = z and y = a, hopefully you wouldn't tell me that the coordinate is (a, z) just because z is after a. Similarly, if I told you y = q, would the coordinate be (x, q) or (q, x)?
So in this case we have (-y, x) which means the new x-coordinate is the additive opposite of the original y-coordinate and the new y-coordinate was the old x-coordinate.
Quite welcome.
Yeah it is A., but I am sure you want to know why ๐
yeah
So the easiest way is to just take the paper you have and rotate it and see if you can make it match the 4 choices
ok
um is that sufficient ๐
I can not for the life of figure this question out, help please ๐
hmm can you draw the figure first ๐
(it helps a lot when starting out with these ... eventually you may be able to solve them in your head)
Look it up ๐ not a hard question for the internet ๐
um .... okay
Just to make absolutely sure ... yes opposite rays point directly away from a common point.
I believe so.
Then 180 / 4 => 45
Rascal ... Draw The Picture!
But I don't wanna
And I'm doing a biology project
My hands are less than clean atm
lol if you don't need to know geometry or feel you don't ... or just don't have time to do dead cat surgery and have time later to do geometry ... well I cannot help ya. ๐
Mario
its 36 right?
...
ya sure?
Juuust in case
eesh ๐ have good study habits.
What does the m in front of the angle mean?
measure?
lol care to explain it?
Since WX and WZ are opposite rays, m<XWZ = 180
Agreed ๐
yup thats what I got too
And since m<XWZ = 4 m<YWZ, Then m<YWZ = m<XWZ / 4
Which is equal to 180 / 4
Which is 45
QED
eh you either copied the problem wrong or I can't read.
You can't read
I cant copy it wrong its a picture from a textbook ๐
XWZ is not mentioned in the equation ๐
Don't make it a habit or a curse
XWY
๐ that is my study skills advice
Fuck you similar looking alphabet
Or curse you
Either one works
So
180 / 5
36 yeah
kk
Heh there is a lot of math to know up to Calculus. Can you do old-style high school induction problems?
Prove f(1), then prove f(n), then prove f(n+1), Thus f works for any n
๐ oh I suppose that is fine.
What grade does america start doing integration?
It is not required for high school graduation in most high schools.
in high school?
Ye
to graduate or just what is the highest math?
Both
To graduate, I think most states require Algebra II. But the sky is the limit as far as taking college level classes. I mean I know a 14 year old went to MIT (know of him). Probably finished his Bachelor's by 18. ๐ Does 18 count as still high school?
Oh wow
Hehe. Poor guy likely couldn't drive let alone drink.
lol
Okay I think that one disparaging statement about a Boston Beaver is enough -- especially one with amazing academic credentials. I'm out. Later!
cya
let's say we have an arbitrary triangle, we know length of 2 sides, also we know the point where those 2 sides meet, how can we calculate length of the 3rd side?
ug, i forgot, the angle between A and unknown side is 90 degrees
and i guess i already now the solution...
ahem... and how to do the same but when the angle between A and ? is unknown?
i mean when it's arbitrary
so we know the angle, but it's not 90 degrees
oh i c, it looks like some weird form of law of cosine with X as unknown side
i c i c
=tex AB^2 = AC^2 + BC^2 - 2 \cdot AC \cdot BC \cdot \cos(ACB)
5cos(A) +12sin(A)=13
What is the value of tan(A)
Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?
err okay let's do these one by one
Sure
does this make sense?
You divided by 13
yeah
now
(5/13)^2 + (12/13)^2 = 1
so 5/13 and 12/13 are the cosine and sine of some angle
i'll call this angle b
we don't know its value, but we actually don't need it
=tex \cos(b)\cos(a) + \sin(b)\sin(a) = 1
do you follow?
Yeah, I follow
cos(b-a) = 1
b - a = 0
so b = a, and thus tan(b) = tan(a)
does that make sense?
alright
so we know that sin(b) = 12/13 and cos(b) = 5/13, since that's how we defined b
so tan(b) is just 12/5
and that's your answer
Hmmmmmm, thanks
Next problem?
Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?
@dark sparrow
i'm thinking, give me a moment
tan(2a) - tan(a) = -1
okay
sin^2(2a) + tan^2(2a) = sin^2(2a) + sin^2(2a)/cos^2(2a)
= sin^2(2a) * (1 + 1/cos^2(2a))
er
wait
shit
okay this is trickier than i thought
hold on
Sure
Sin^2(A)+cos^2(B)=2
Cos((A+B)/2)=?
Tan(@)+cot(@)=2
Tan^5(@)+ cot^10(@)=?
Sin(17ยฐ)=x/y
Sec(17ยฐ) - sin(73ยฐ)=?
You there?
@dark sparrow
.........
@dark sparrow
Sure
If anyone finds the solution ping me please
ARGH2L23;5R2SRSEDOPS
DER;GSRTHGAEGKOSDJFGHSD\
SORRY
!!!!!!!!
arrgh
anyway
tan(x) + cot(x) = 2 can only happen if tan(x) = cot(x) = 1
since they're reciprocals of each other
a + 1/a โฅ 2 for all positive a
@rugged moat
SORRY I WAS ABSENT SO LONG ASDFNASJDFNASJDKFALDKF
I'm working on it but it seems like it has no solutions. Although I might have made a mistake in my algebra so I'm double checking.
Oops, I did.
I got sin(x) = -cos(x) . cos(2x) so far
someone should graph it
Oh
I think I get it
tan(2a) - tan(a) = sin(2a)/cos(2a) - sin(a)/cos(a)
= {sin(2a) cos(a) - sin(a) cos(2a)}/(cos(2a)cos(a))
= sin(a) / {cos(2a)cos(a)}
Then the eqution becomes
*equation
Actually wait
I got this so far:
cos^2 (2x) + cos(2x) + sin(2x) = 0
idk if that's right -__-
I used my calculator to find a numerical value for x and that equation is correct when I plug the value in.
given how tan(x) is involved i'm having huge doubts about that
o sry then it's a leftover
I used many manipulations
And yeah some of them is multiplying by cos(x)
Then cos(x) won't be 0
I got the other solution like this though:
cos(2x) . cos(x) + sin(x) = 0
what's the problem?
Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?
alright, thanks
Well I managed to simplify the tan(a) - tan(2a) stuff
And I feel fishy about that one
Can you take a pic on all of the problems? ๐
Both of my cameras have moisture in them but my front camera is a lot less affected
I searched the problem on Google but got no hits
Can you try tan(A)รtan(2a)=1
What's the original problem?
Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?
I actually think we might not want to find A
euler's identity!
i is the unit imaginary number
@brazen roost how would you do that with euler?
I don't think Euler's identity is helpful here.
If it actually is tan(x)tan(2x) then it's a lot simpler.
Anyway I think he wants a manipulative trig solution
I am in grade/year 10 and am just introduced to trigonometry
Turn everything into an exponential form then algebra the fuck out of it
Maybe you all are thinking too hard
I guess there's a unit circle solution to this
Now, what's a circle solution?
If tan(2A) - tan(A) = 1
Actually
nvm
A unit circle
Is a very helpful diagram
Of trig functions
And it's like midnight here, so my brain isn't working properly
so you have to find 1/t^2 - t^2 where t is a root of that polynomial, you can write 1/t^2 in terms of powers of t actually
It is math processing error everywhere
Can you please explain to me the first step
tan(2x) = tan(x+x) = use your tan formula
We haven't learnt that, yet
Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?
You say
Hold on
One last question before sleep
And this----------
Sin(17ยฐ)=x/y
Sec(17ยฐ) - sin(73ยฐ)=?
I want to simplify it
What
a and b would be 90 and 0
That's one of the example of the value
It would be way too easy
Yeah indeed it's easy
Lol
Sin^2(A)+cos^2(B)=2 this already indicates
sin^2(A) = 1 and cos^2(B) = 1
It can't be other value other than that
And this----------
Sin(17ยฐ)=x/y
Sec(17ยฐ) - sin(73ยฐ)=?
Hint: Draw a right triangle model
Just use the ratio on that one
Remember sec(17ยฐ) = 1/cos(17ยฐ)
Rule of thumb: if the angle is anything other than 30, 45, 60, 90, and other multiples of those, it probably doesn't matter
And sin(73ยฐ) = cos(17ยฐ)
Given the problem on that nature
I tried that too
You only need to find them in terms of x and y
No need for numerical value
If you're still insisting of numerical value, just use calculator on that
And it's pointless to have sin(17ยฐ) = x/y as the problem statement
Okay
If I drew a triangle for the tanA tan2A problem will that work?
But tan(a) - tan(2a) = 1 doesn't have 30ยฐ as their solution
I don't think it helps
What kind of trig have you learned?
I want to do it with all the knowledge you know
Maybe not now, but tomorrow, since it's near midnight now
Give me a moment
I only know 3 identities:
Cos^2 +sin^2=1
1+tan^2=sec2
Cot^2+1=csc^2
Any luck?
How you're supposed to do
Tan(A)-Tan(2A)=1
Sin^2(2A) + tan^2(2A)=?
If you only know that identity
No hope for me
Idk
I will ask my teacher tomorrow
In about 14 hrs, ping me if you want the solution
F U CK I NG P A RE N TH E S E S
tan(a) can be greater than tan(2a) if a > 2a ;P
why should it be
Because Tan(A)-Tan(2A)=1
so what
I dunno
Well
That works too
It's 1 30 in the morning and I can't sleep because of this problem
Curse you sheep
What problem? Are we trying to find a solution for tan(a) - tan(2a) = 1?
Well, we can approximate it
Or
One solution
tan(a) = tan(2a) + 1
a = atan( tan(2a) + 1 )```
Now that we have `a` we can just substitute it back in for `a`, and we use some random number as a seat value for `a`
We'll use 2.4
```a = atan( tan(2a) + 1 )
a = atan( tan(2[atan( tan(2*2.4) + 1 )]) + 1 )
a = atan( tan(2[atan( tan(2[atan( tan(2*2.4) + 1 )]) + 1 )]) + 1 )```
etc, infinitely many times
It should either diverge or converge to a fixed point that satisfies `a = atan( tan(2a) + 1 )`
Lemme test it
.solve x = atan( tan(2*x) + 1 )
Q: x = atan(tan(2*x)+1)
=> x = (1.0991478671662067+0j)
A solution should be approximately 1.0991478671662...
.solve tan(1.0991478671662) - tan(2*1.0991478671662)
Q: x = tan(1.0991478671662)-tan(2*1.0991478671662)
=> x = (3.339380463511964+0j)
Crap
ยฏ_(ใ)_/ยฏ
My break is about to end so bye
The Hardcore way xD
What are they referring to as the segment area?
I would interpret that to be the shaded area
Alright thanks
@shy bough can you help me again?
Or anybody
How do you solve the hexagon area
took me a while to figure this out actually. but basically you can use the fact that a regular hexagon is made up of 6 equilateral triangles to derive a formula for the area of the hexagon
oh prelude got you covered
the trick it's what @shy bough said
use the fact that a regular hexagon is made up of 6 equilateral triangles
emphasis on the equilateral part
Aww I yoloed it before you guys told me
c00l d00d
Ok .....
sorry, didn't read till a while later and took me a while
There's a formula using the apothem to get the sidelength on google that I tried
But it failed...
that's probably what I did, using proper terms
side length works out to be 3
been over a decade since I did geometry :X
I probably learned it ages ago but I mostly forgot it all and had to relearn it all when I started taking classes again
in precalc you use it a fair bit
and throughout calculus you'll use it a lot
Well idk any other identity aside from the cos^2+sin^2=1 nothing about the cosecant thing not much about inverse trig and a bit about unit circle
cosecant is just 1/sin
secant is just 1/cos
inverse trig functions just undo a trig function. which may or may not sound useful at all, but you're just finding the angle that creates the ratio you're given
you'll get a lot more practice with them in precalc and calc
wouldn't worry too much about it
I only met sec, cosec, cot this year i maths
for triangles
we just learnt sin is opp over hypo ect
I much preferred the unit circle definition
made more sense and was easier for me to memorize
where sin(theta) = y/r, cos(theta) = x/r, and tan(theta) = y/x
and then sec and csc make more sense too, since they're just the inversions of those
csc(theta) = r/y, sec(theta) = r/x, and cot(theta) = x/y
that's correct
tan=sin/cos
might help to think about it that way - did for me anyway
it depends on what your view of the "real" definition is
you can take one or the other just as well, because they're the same
I like the unit circle better because it let's you define it naturally for all angles, it's easy to visualise, and it is more sensible as a definition for a function
Can anyone guide me
ABCD is a trapezium, AB is parallel with CD and AB+CD = BC. If the length of AD =12 then AB x CD isโฆ
I think I got it
Hello @grave echo
Do you know how to find BC in terms of AB and CD ?
no
Do you know pythagorean theorem?
ye
Try to make a line passing C perpendicular to AB
I name the intersection of that line and AB is E
hmm if it is a number it isn't too hard ๐
ye i got it
Okay
i made a line
if it is an expression I might be stuck ๐
BE = AB - CD right?
Good
Then we know on right triangle BCE:
BE^2 + CE^2 = BC^2
BE^2 is (AB-CD)^2
CE^2 is AD^2
ye
Okay try to expand it yourself ๐
uh okay
BC^2 = (AB+CD)^2 ๐
=tex (AB - CD)^2 + AD^2 = (AB + CD)^2
CE^2 should be BC^2-BE^2
yea
because AECD is a rectangle, by construction
i feel like you're going in the wrong direction ๐
you know how to expand (x+y)^2, right?
I'll take a leave, you're better at explaining things c:
x^2+y^2?
eh ya
(you should make the table that sqrt2 did it for you again, if you forgot it)
=tex AB^2 + CD^2 - 2AB \cdot CD + 144 = AB^2 + CD^2 + 2AB\cdot CD
notice anything? @grave echo
i need to disgest
ok
what am i looking for
it asks me to do ABxCD
yeah
AB * CD
anyway
if you look at that equation
i hope it's clear you can subtract away AB^2 + CD^2
and be left with 144 - 2 AB * CD = 2 AB * CD
do you follow?
(x+y)^2 = x^2 + y^2 + 2xy
I formed a rectangle by rotating the trapezoid 180 degrees and putting the two pointy ends together. We wanted CB = AB + CD so I let AB and CD be the same. I had AB = 6, CD = 6, DA= 12. My final figure (if you count both "trapezoids") was a square. 6 X 6 = 36.
the usual trick of those problems it's that you don't need to know directly the measures to find the answer
Apparently the tan(A)- tan(2a) problem I posted was actually tan(a)tan(2a)
#Sorry
A=30
someone here
what do you need help with @foggy oxide
gotta love the whiteboard
do you have a cool geo problem that u don't know the answer
@dark sparrow can you further explain inceptionist's problem? I'm still trying to grasp how you would solve it.
i've numbered the lines for convenience
@minor quest does this make sense?
if not, which line(s) would you like me to explain?
starting from what line
6?
(-2AB*CD + 144)/CD = -2AB + 144**/CD**
so no
dividing out by CD would not be helpful anyway since it's the product of AB and CD we want here
Line 6 is -2ABxCD+144= 2ABxCD right?
yes
And I can rewrite it to 144-2ABxCD = 2ABxCD
So now I get rid of CD and turn it into 144- 2AB= 2AB
144= 4 AB
AB=36
no
no you can't
if you divided both sides by CD you'd have 144**/CD** - 2AB = 2AB
=tex \frac{x+yz}{z} \neq x + y
@minor quest
How come the cd stayed with 144? @dark sparrow
...
stop thinking of "getting rid of CD"
you're DIVIDING BOTH SIDES BY CD
=tex \frac{144 - 2AB \cdot CD}{CD} = \frac{2AB\cdot CD}{CD}
THIS is what you're trying to do.
is that clear?
@minor quest
and NO, you CANNOT cancel out the CD's on the left hand side.
(x + yz)/z DOES NOT EQUAL x + y
wait is it -2(ABCD) and 2(ABCD) or is it (-2AB * CD) and (2AB * CD)?
The 2nd one
@rare talon then how did it turned into 4AB*CD?
Which part?
6 to 7?
If you're still confused, you can let AB = x and CD = y
It's just algebra
shouldn't it be 4 AB * 2CD after you add 2AB * CD to both sides? @rare talon
What?
maybe im thinking too far into this..
well you're not multiplying in that example
isn't it more of 10 -2xy * da= 3xy* da?
i see
Do you know like terms in algebra?
"Like terms" are terms that contain the same variables raised to the same power
yes, yes i do.
Even if I do something like:
1 - 3x^100 . y^99 . z^98 = 2x^100 . y^99 . z^98
It's the same as:
1 = 5x^100 . y^99 . z^98
I can perform this because the LHS and RHS has like terms, called x^100 . y^99 . z^98
thank you for your help! @rare talon
Okay
๐
when rotating a triangle, are side lengths not preserved?
The side lengths are preserved.
Rotations are isometries so preserved
So I figured out the Gram-Schmidt Process thing I was doing, and got it working well
but I'm beginning to think it may be completely the wrong thing to do with what I'm trying to achieve
I mean, I've learned from it, so that's good
but it hasn't helped really
The whole thing I was trying to do was, define a plane of rotation on 4-space, and rotate a tesseract around the plane 3 degrees every 60th of a second, in order to produce an animation
Some instructions I found online said to use GS to make four orthonormal, orthogonal vectors and make a matrix out of them which would map the plane between the first two vectors and the origin to the XY plane - then rotate around XY which is quite simple - then map it all back to the plane it was on
and it sounds perfectly reasonable but when I actually applied it, the tesseract wasn't rotating, it was just wobbling
I've got my GS function working perfectly now, and as far as I know my function to make the rotation matrix as the guy said to is also working - at least, the points which ought to be invariant, definitely are - but it's not exactly rotating so much as jiggling
@dark sparrow I'm sorry to always be bothering you specifically - it seems like you're the one who always has to give help around here - but you are the only person who seems to be on right now who might maybe have some insight here.
i've put the DO NOT DISTURB tag on myself. maybe, just maybe, it's there for a reason.
Oh I'm sorry. I didn't see that - the little dot on your name is green
Never mind then
Are you still doing the thing from yesterday?
Of course
Good luck on that m8
I get the vague feeling that I annoy everyone here, sometimes
I wish I had someone to talk to about math who wouldn't 1. not know how to help 2. not care to help 3. be condescending or 4. give me a book to read instead of actually answering and who would actually enjoy talking to me about it
but so far no such persons appear to exist
But I guess everyone has that problem.
Hey
I don't know programming
So I can't help you in that regard
But if you want to talk about algebra, geometry, calculus, etc
Then the whole server is your friend
In my experience the whole server is just a little bit hostile
I tend to ask questions and then get the feeling everyone thinks I'm stupid for asking them
Primarily because of the condescending aura of "what are you doing thinking about THAT, when you don't even know X Y and Z fundamentals"
people don't seem to understand the concept of "learn as you go along"
This is true on the Math subreddit as well. Lots of condescending, hostile people.
You're probably talking to the wrong person
Most people I talk to here seem like that
There are lots of kind people here, you're just asking the wrong questions at the wrong time
And people just tend to assume that you get the basics down before asking more advanced and interesting questions
People tend to ridicule people that asks about integral calculus when they haven't even got polynomials down
Someone who doesnt agree with your way of doing things and advice you to change it isnt hostile
I can appreciate advice
but questions exist to be answered
and people always turn me towards books instead of just helping me solve my problem
Because people have a way of doing things that you dont zgree with
Because we don't spoonfeed
So they forward you to litterature so you can do as you will
It's not spoonfeeding to explain something I would have learned from the book anyway
particularly as it is much faster than slogging through all the other things in the book that I don't need
If you can't even understand books, that's a sign you're not supposed to talk about it
The fact is, I always understand everything I study eventually
Eventually
But not at the moment you're asking it
Just a bit ?
I'm not being condescending
Sev
Actually I sound like a pathetic loser making excuses for myself, if anything
what's he mad about again?
Thats a way to see it as well
Honestly I really have no idea what I'm mad about XD
I just feel like I don't belong here
From what I can see in the chat logs
but that's true everywhere I go so. Maybe it's just my way of dealing with people
You are making too much out of this
You don't seem to accept ideas that contradict your present belief
That is true, I have a habit of being unwilling to accept criticism
Well
Why do I always make a big thing out of every little thing and make myself look stupid ๐ฆ Honestly that's the only thing that really bothers me here - the nagging certainty that everyone already hates my guts - it drives me to make it into a self-fulfilling prophecy by acting defensive. And then I try to explain myself (like I'm doing right now) when no one actually asked me to... gah!
I see why therapists make so much money
People like talking about things
but doing nothing
Exactly
You are aware of it, and I'm going to stop talking now
I should probably focus on equations
Math always makes me feel better
temporarily, anyway XD
Numbers and other mathematical objects are the best possible companions
They never say anything mean about you
and you can always predict what they will do
So trustworthy โค
Plus, they are complex and mysterious and never bore you like real people always do
^
Through the origin orthogonal to the three axes
it's the fourth dimension
I think
I didn't see the point of depicting it here
as the real part of quaternions is unnecessary for purely 3D rotations
I wonder what would happen to the point x = 1 after all that rotation
x=1 isn't a point, in 3D it's a line, right?
wait
no a circle
on a sphere anyway
it would be a circle
Example of other point: x = 1 + i + j + k
We're not talking about functions here
functions? I thought you were referring to coordinates but you actually just mean the point (0,0,0,1) in 4-space
and you were referring to it in a quick way as a quaternion with only a real element
right?
Yes
But
You were referring to it as a plane
As if I'm talking about xyz space
But yeah
What would happen to x = 1?
what would happen to it, when?
Rotated
in what direction?
i.e. multiplied by i, j, k
And variations of the three
That'd be quite fascinating to visualize
i * j * k * 1 = -1 so it would be reversed if you do all three
Well the - is commutative in quaternion algebra so
there's really not much variation there
Wait
O really?
You should explore it
I feel like it is but I may be completely dead-ass wrong
-1 is commutaive in the quaternion groups, its the generator of the center
Yes H_8
I've never actually used quaternions in a geometric context 0.0
Idk what the unit group of the quaternion ( field) is actually ๐ค
I can't imagine why anyone wouldn't
hmmm
well does it make sense?
unit gp in quaternion
it should but I like my commutativity
Commutativity schmommutativity
Idk if it does
Matrices are great
if you do some algebra you'll want your commutativity :3
yes, everything is so much easier if you can use a matrix
but place where quaternions came up was actually with
Oh dear. I don't even know what that means XD
SEV is studying some elliptic curve stuffs
like the quaternion you talk about
I would call a Hamiltonian
I'm guessing an elliptic curve is related to but not the same as an ellipse?
Yeah ive seen that
formula for the circumference of an ellipse?
well neither can I
Its somewhat related but not as much as you would think
because it's an elliptic integral so no one knows
or rather there isn't a nice answer
elliptic curves parameterize the calculation of the circumference of an ellipse
but they're essentially different things
so, they are... approximations to ellipses which get closer and closer to the true circumference? or something?
it's hard to describe elliptic curves in a nice way
I could say like
e.g. over the complex numbers
they're all tori
but a lot of what we do with elliptic curves is over
finite fields
which doesn't look like much of anything
Finite fields are the best :3
truth
my algebraic number theory is weak so I don't even know what a local field is D: