#geometry-and-trigonometry
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The point A(-8,4) is plotted on a grid. A line segment joins A to the origin, forming the obtuse angle P Find the sin cos and tan ratios for triangleP.
how would i start this question?
wait
i didn't read it
here :
but
isn't he supposed to calculate this angle and subtract from 180 ?
omg
that's why i have a inner affliction with analytic geometry
even knowing that it's so useful
and just saying
it's easier to solve if you work with the angle i drawn
i mean, it's rather trivial regardless
@chrome ruin since you're online: are you able to figure out how far A is from the origin?
...welp
lol
Can someone explain to me the circle formula?
what do you mean by "circle formula"?
the one that gives you the area of a circle?
area = ฯ * radius^2?
(X-h)^2 (X-k)^2=r^2
Yes
okay, so
What's the use?
hm?
For the formula
i... wouldn't really call it a "formula" per se?
yeah, this is the equation for a circle in the xy plane
centered at (h,k) with radius r
What's the purpose of it?
I mean I can call something the equation for a circle or square etc...
you know how lines in the plane can be defined by equations that look like ax + by + c = 0?
By?
...do you know what it means for an equation to define a set of points in the plane?
(idk what exactly you're looking for when you say "purpose", admittedly)
...honestly? the only "usage" i can think of right now is if you want to find where a circle intersects some other shape that's defined by another equation in x and y
and such implicit equations, as they're called, are useful for checking if a given point lies on whatever shapes they define or not
Alright
does the equation (x-h)^2 + (y-k)^2 = r^2 itself need explaining? as in, why exactly this defines a circle, and not some weird sort of shape?
Well I know where h and k comes from but what about the X and y?
x and y refer to the coordinates of an arbitrary point on the circle in question
as in, the circle is the set of all points (x,y) that make the equation true
And h and k is more specific points then X and y?
@minor quest have you seen the equation derived? It's pretty easy to explain if you haven't.
it's trivial if you know how to find the distance between two points on a plane
yeah, but they don't usually explain that
?!
or at least, they didn't to me when I first learned it
and this is usually the first thing I explain when I tutor people lol
ayy
it's pretty bad, usually I have to back up and explain why the distance formula works...
yeah but people don't know if you don't tell them :p
to give the explanation incase @minor quest wants it:
the distance between the points (x_1,y_2) and (x_2,y_2) is sqrt((x_1-x_2)^2 + (y_1-y_2)^2)
this reason is pythagorean theorem, see this picture:
=tex \sqrt{(x_1-x_2)^2 + (y_1-y_2)^2}
so you'd like to describe a circle with center at (h,k) of radius r
this is the set of all points (x,y) with distance r from (h,k)
that is to say, x and y need to satisfy this equality
=tex \sqrt{(x-h)^2 + (y-k)^2} = r
and if you square both sides of that, you get the formula you were taught
Well I usually only squareroot the hypotenuse
what do you mean?
Oh nvm I just realized what you're talking about lol
I have a problem I asked about a few days ago and didn't get an answer I could really understand... maybe someone on this channel can help
Given three points in the plane, A, B, and C - if you imagine A is "looking" at B and C, which one will it see on its left, and which on its right? How do you calculate that using only their coordinates?
Only thing I can think of is to translate all three so that A becomes the origin, rotate them until B is above A on the Y axis, and check whether C's X coordinate is positive (on A's right), negative (on A's left), or zero (in front)
but that seems like a lot to do for a seemingly simple problem
I don't know what you mean by left and right, those have no meaning on a plane
I'm trying to draw a picture to describe it
Somehow nobody I ask this manages to understand what I mean until they see it -_-
Rotation Matrix?
Wait
You say A looking at B,C that doesnt make sense
at the middle?
i.e A in the perpendicular bisector?
Cause the problem doesnt make sense without defining A orientation
What if B A and C are aligned in that order?
How could I know using only the values, whether it is B or C that is on the right, or if they are in the same line of sight?
Look at the picture
You drew a particular case
idc about a particular case, i need a general definition of what "looking at" means x)
I drew the general idea
You can derive what I'm trying to say by actually LOOKING AT THE PICTURE
and thinking about it
please!! nobody has managed to help me with this yet!
Wut?
I need to solve this problem for a program I am making and I just can't figure it out on my own
Yeah, what in the world does looking at mean?
As i told you, define what looking at means with word or math...
A is a person. It is looking at people B and C
A drawing isnt a definition
Who is on its left?
this is bbest done using complex numberse
Who is on its right?
woo my typing skills!
How do you calculate THAT given only coordinates?
Only thing i can say in general is to use A orientation and the Rotation Matrix
You mean that a vector denoting the direction it's "looking" from A is pointed between the vectors from A to B and A to C?
I don't know all these big words. I know how to do basic transformations and I know how to program Python.
I guess???
well here is a way to do it
I think like a human thinks. If I were A, and I were looking at people B and C, one is on my left, one is on my right, unless one is standing behind the other
I didn't read full buy you didn't define rigorously "looking at B and C"
So A facing the perpendicular bisector of [AB]?
so I'll give you some formalizations
if you draw a directed line from A to B
goes through both
left/right can be well defined
and if you draw a directed line from A to C
same thing can be well defined
so think of all the points as complex numbers ~
So as I thought, you just have to rotate the whole system until that line is vertical?
You could maybe just get OAB and OAC and compare too
That'd be applying the matrix rotation, but that means you define first what A is facing with accuracy
and a directed line as a function from R to complex numbers given by z = a + bt
the points for which Im (z-a)/b < 0 is either the right or the left of the line (I forget)
but it's easy to get that line equation between two points in C
and then a little arithmetic with complex numbers
I don't know much about complex numbers
and you have left and right
I mean, I understand the general idea but what you are saying doesn't mean much to me
All I can think of it as is a rotation
but it seems like that's too complicated, there should be an equation
that is the equation :p
Why not just like... Find the angles from the vector along the direction A is looking to the vectors AB and AC?
I know but like... I don't understand it very well
well the way I presented it
I wouldn't expect you to now
but you can work it out ~
here is some motivation:
if you have the complex plane
Everyone always tells me to work out things I have no experience with
work out Im z > 0 and Im z < 0
Okay........
and then you can shift the reals/rotate them
That seems ridiculously over complicated......
Checking if OAC<OAB should be enough, wouldnt it?
computers like their short sweet linear equations/inequalities
Ugh you people are only confusing me even more
just like I expected
I understand algebra (up to quadratic equations) very well. I know basic trigonometry, as in, what sines and cosines and tangents are and how to use them. I understand the basic idea of what vectors are. I don't really know anything beyond that.
So far I have never needed anything more to create the programs I have wanted to create
I'm sorry to be rude but I get confused easily when everyone is telling me different things at the same time and none of it means anything to me
You must have something to denote which direction A is looking, like a scalar for an angle or some sort of vector right?
Well I was thinking more of the general idea and I wasn't thinking about how to be precise about it
But let's say you've got the line of sight as a directed line from A to B
and you want to know which side of that line C is on
that may be the better method
As a directed line? Make a vector from the line and find the angle between that vector and the other vector. Should be simple from there unless I'm missing something.
Oh, and do that with dot product.
Okay so everyone talks about dot product and I'm like, what is that. I looked at it on Wikipedia but my eyes glazed over...
How do I do it, and how do I apply it to solving that particular problem of finding the angle?
So you have your point A at (x1, x2) and C at (y1, y2) right?
Unsurprisingly, I fucked up. Use cross product instead.
I dunno really how you'll use a line to denote the direction your character is looking tbh. But let's just say you have your vector from that <i1, i2>. Cross product <i1, i2> with <y1-x1, y2-x2> then find the magnitude of that vector, and then divide by the magnitudes of the 2 original vectors. This should net you sin(whatever the angle is). Arcsin that to get [whatever the angle is] or 180-[whatever the angle is]. Both give you the info you need.
head spinning
I can sort of follow that if I read it over and over
sort of
so you're doing better than anyone has yet, congrats
Btw the vector you mention, <i1,i2>, is that like just point B minus point A?
And then you're doing cross product of that with <y1-x1,y2-x2>?
Huh, the first vector is the direction A is looking. Since you said you were doing it with a line.
Even this might be overcomplicated now that I think about it...
Well my initial idea was even worse: translate all three points, A, B (which it's looking at), and C in such a way that A is at the origin. Then rotate them all so that B is above A on the Y axis. Then look at C's X coordinate - if positive, it's to the right; if negative, to the left
That's a lot of transformation to go through
Oh God Yeh lol
One idea I didn't think of cuz I'm dumb was, find the angle from the vector <i1, i2> to horizontal with like arctangent. Then find the angle from <y1-x1, y2-x2> with arctangent too. Then subtract the first from the second. That might work, and it'd be easy to implement.
I kinda don't have pen and paper rn, do if you're gonna get an image, its gonna be the shittiest image you've ever seen.
I don't even have pen, it'd basically be in Ms paint, but worse.
Still want it?
Yeah sure
Sorry I am not replying quickly
I am tutoring a guy in math at the same time
Yeah I make pictures in Photoshop all the time, my computer-handwriting is just the devil's laugh lines let me tell you
That is a stupid af metaphor
It's on a phone, even worse
omg that is so ugly that it's beautiful โค
It's better than this one
Anyway, you can get theta with arctan(i2/i1)
A has to be looking somewhere right? That's what I'm using to denote where it's looking.
That's a vector
Yeh, basically
So. The angle is supposed to be arctan(i2/i1)
I can see that I think
but couldn't that be like a bunch of different angles? like, there's at least two angles that would have the same arctangent inside a circle, right?
or am I crazy
tangent excuse me
Yeh there are, that's what the first method works against by using sin. But this one might work with a little messing around, and be easier to implement too.
So this means it could be either the correct angle or ฯ minus the correct angle, right? Or plus...
Plus I think
Plus iirc
That's why you might wanna use the first thingy I said, despite the fact that it'll be more annoying.
I feel like it should be possible to tell... but I dunno how
I may have to test this with known angles at some point, see if I can figure out on my own what to do...
You can check if the object has an x value of greater than or less than A, that could do something. Maybe.
Cross product
This stuff is so confusing
Math makes sense to me until I'm trying to talk about it with someone else
WHICH IS WHY WE NEED MATHLANG but maybe you weren't in that conversation I can't remember
and even then I would still be confused XD
Wut dat?
I have been working on a way to speak math, like verbally, with one syllable per symbol
An artificial language
I love constructed languages
Ack, conlangs
I hate conlangs lol
Whyyy
They make no sense to me ๐ต
Well they're languages
made by one person
or one group of people
on purpose
there you go
Nah, I know that much. Just the other stuff is weird, linguistics really isn't my thing.
I have several conlangs of my own
one of which I am highly fluent-ish in
some things make more sense in my conlangs than they do in English
Anyway though. I can't remember what you wanted me to do with the cross product, please for give me, I am an airhead
Take you direction vector and cross it with the vector from A to B.
Take the magnitude of that, and divide by the magnitude of the vector from A to B, (the direction vector already has magnitude one). You're left with sin of the angle between the vectors
Uhh
I will have to draw that
but I will save your explanation and draw it tomorrow because it's beddy-bye time for me
I think I see what you mean but visual = good, so tomorrow I'll try it all out and tell you how it goes
thanks so much for your help
.-
@haughty prawn It's actually even simpler than you thought. I don't even need to know the angle. My preliminary findings, after reading up on vector products, suggest that, given B and C which are being "looked at" by A, all I need is to know the sign of the vector product of (B-A) times (C-A). If negative, C is to the left of B according to A's perspective; if positive it's on the right; if 0 they are in the same line of sight from A.
Which, now that I think of it, is what someone else told me to do to begin with - I just didn't understand at the time
It took further research into vector products for me to understand it
Oh, neat. ๐
Now I just have to see if I can clean up the bug in my program by using this. You see, this entire venture was in order to deal with a bug I couldn't figure out how to get rid of in a program I was making that was drawing tessellations of the plane XD
It started from a single point placed in the center and then used angles to find the locations of other points to be arrayed around, in rings around that center point, in order to produce a regular tiling - but it only works if they are always being placed in a sort of spiral either clockwise or counterclockwise - so I had to be able to tell the difference between the two
so now MAYBE I can solve that. Or maybe the problem is something else :3
what do you want to find
the area
of the parallelogram?
what length is the 4.2 cm marking meant to represent?
oh wait
this isn't a parallelogram
it's a trapezoid
do you know how to find the area of a trapezoid?
so thats what it is
no could you give me the formula
so i can figure it out
thanks
== 0.5 * (4.2 + 5) * 1.1
5.06
right on target ๐
yeah, 5.06 cm^2
thanks a thousand
i thought it was a parallelogram but i couldnt apply the formula so i came here thanks again
how do i calculate for b
i know A and i know h
in a triangle
so wait A divide in two and then times h?
no
=tex A = \frac{1}{2}bh \ 2A = 2 \cdot \frac{1}{2}bh \ 2A = bh \\frac{2A}{h} = \frac{bh}{h} \ b = \frac{2A}{h}
@sacred vessel do you have a angle ?
How can you show that light rays emitted from one focus of an ellipse will reflect back to the other focus?
Wait I can ask questions right
Lol
pretty sure that boils down to showing that lines drawn to a point on the ellipse from its foci are at the same angle to the tangent there
can u explain about how to sketch some graphs too @dark sparrow ?
okay, so, this is a sinusoidal function
amplitude =120-80/2 = 20
yes
then i dont what should i do next?
what is the position halfway between its max and min?
what is the keyword for it?
its simple so i can calculate
since this function starts at its minimum, it looks like 100 - 20cos(kt)
for some constant k which we'll find out in just a moment
is that clear?
yeah
okay
the period of your function is 1
it's given
given?
i see
gtg
@fickle birch i'm back
thanks
what is the period of the "raw", unmodified function f(x) = cos(x)?
Is it pi?
finish in 2pi right?
i'm hear
sorry for interrupting
so 2pia?
no
omg im so bad at this
think about what happens if, say, a = 3
it takes less time for 3x to reach 2ฯ than x if x increases at a constant rate
do you agree?
so when x changes from 0 to 2ฯ/3, cos(3x) must go through one period, while cos(1x) only goes through one-third of a period
does this make sense?
hmm not really
what is the x now?
...ok i'll probably have to go to sleep now sorry
thanks a lot
and i don't really know what it is asking
just the graph ?
or you have to say some information ?
produce a trigonometric function
this is the blood pressure in function of time right
yeah
where did u guys ended ?
so k=2pi?
how to find Coecient for t?
i'll try to explain thyat
wait, just checking something on wolfram
do you still here
?
@fickle birch
im
i'm sorry
i was talking with my father
there are a lot of ways to find k
think that k has to satisfy this equation 100 - 20cos(2pi*k) = 120
forget everything
and think like this
100 - 20cos(kt)
you know why it's like this right ?
for wich f(t) is supposed to evaluate 120 ?
every heart beat is a wave
Which lasts 1 second
it starts relaxed 80 then go up go up then 120 then down down 80 and it repeats like that
can u please explain a bit?
well, if you know wich part of second 120 is supposed to be evaluated
you can set a equation
half second?
ok thanks i will try to do it
but you can manipulate the equation too
it'll help you to visualize it
100 - 20cos(k*1/2) = 120
- 20cos(k*1/2) = 20
- cos(k/2) = 1
cos(k/2) = - 1
so think about the unit circle
where cos(x) it's equal -1 ?
@fickle birch
do you still here ? xD
yes?
when cos(x) it's equal to -1 ?
yes yes
so its 2pit
i thought it was 2 (2 ฯ n + ฯ)
there is no shift
how to check that?
with the equation
100 - 20cos(k*1/2) = 120
- 20cos(k*1/2) = 20
- cos(k/2) = 1
cos(k/2) = - 1
cos(k/2n) = cos(pin)
k/2n = pin
this is solution?
thanks
just solve the equation like i did
100 - 20cos(k1/2) = 120
^^
you try to put everything in terms of cosine
sorry do u mind to explain how to sketch a graph from a function?
there are a lot of ways to do that
but first you
have to mark the minimum and maximum
and try to mark the middle points between them
well dude
i have to say that this is very boring to do
i would just copy the graph
i want to
but they dont have exact number
on x axis
and the graph just touch some where on the x axis
mark the point where the of the peak on x axis
your function it's f(t) = 100 - 20cos(2pi*t)
try to plot
f(1/4)
first
then tell me the value of this
remember, f(x) = y ( this means for a x value you set you got a correspondent y point { i think you already know that } )
then, plot f(3/4)
i trying to sketch it now
@fickle birch
you just have to draw it to the correct interval [-1 , 1 ]
you can make it bigger
i love this gif so much
very nice
i remember there is somewhere they make something like this gif too and u can edit the params or inputs live
Wow MrDigger you use the exact same profile pic as a guy I follow on Quora
whose name I forget
facepalm
Ive forgotten how to work with trig equations
How do I 8sin^2x-5sinx=2?
Sliiightly panicking.
let y = sin(x)
you get a quadratic in y
you can solve quadratics, right?
8y^2 - 5y - 2 = 0
But there's not really any factors out of that that I can see while panicked.
Factors of 16 that add up to -5?
I have an assignment due at midnight, and I've hit a block and can't answer the questions.
you know the quadratic formula, right?
Yeah.
I don't know what to do with this information to solve over a period from 0 to 360 degrees.
okay, so
each sine value other than 1 and -1 corresponds to precisely two angles from 0 to 360ยฐ
for a sine value of S, these are arcsin(S) and 180ยฐ-arcsin(S)
does that need explaining?
Don't give up! You can do it! โ
what did you attempt to put in?
is this a message you got from an online thing? or what
What?
was asking @eager saddle
Oh Oop, my b
I got a 30%. ._.
Oh, I guess it was already over. That sucks ๐ฌ
time limit?
Okay I can still attempt to do other things, but still due in 40 minutes and I don't remember stuff that I was doing yesterday.
No, I just gave up. >_<
Just calm down a little. 40 minutes is enough for more than you might think.
It's not hard, I just don't know what I'm doing. @_@
I don't know how to manipulate the numbers/I was told not to divide like you do in algebra.
I opened up the assignment again, I can try it until midnight/35-ish minutes
okay
so
i'll reiterate my question
do you understand what i've walked you through so far?
I cannot answer the math problem from what I can read, so no.
Forget about that, I think we should start over from a different question.
we've yet to arrive at an answer.
but okay
can you post the question you want to start over from?
I'll find one.
Okay, let's start simple, tehn...
If I have sin(3x)=1, I don't know what to do with the 3 if it's inside the parenthesis.
is there a range you're asked to solve this over?
This is what's stopping me. I don't know what to do with that coefficient.
Yes, form 0 to 360
degrees.
okay
so in that case
if it makes things simpler for you, you can let y = 3x
and solve for y, over the range 0 โค y โค 1080ยฐ
and then solve for x once you get that
i mean, if 0 โค x โค 360, then 0 โค 3x โค 1080, as is hopefully obvious?
Okay, so I read that as 'the sine of three times an angle is one'
yes
I'm failing at basic things because panic, one sec.
the main idea is that instead of trying to rewrite sin(3x) somehow, you first find what 3x can be
also, calm down. please.
Even when it's y=3x I don't quite understand what I'm trying to find.
ok
I solve for x, I get x=y/3
so
yes, that's how you're going to obtain x once you've solved for y
anyway
ignoring the range restriction, can you tell me what values of y make the equation sin(y) = 1 true?
90?
90ยฐ and any angle coterminal to it
90 + 360n degrees, for arbitrary integer n
make sense?
Yes.
okay
So do I divide 90 +360n by 3?
๐
hi
hi
Struggling is the way to learn math, don't worry
I don't know what to do with this.
Turning it into 9x-3y=0, but then I'm forced to divide across the equals with a variable, which I'm not supposed to do
Oh, over 0 to 360 degree range
cot(x) = 1/tan(x)
so 9tanx - 1/3tanx = 0?
no
Or is it 3/tanx
9 tan(x) - 3/tan(x) = 0, yes
you can divide through by 3 to get 3 tan(x) - 1/tan(x) = 0
you can now multiply both sides by tan(x), noting that it cannot equal zero
so 3-1 = 0, no the solution is an empty set
no!
so no solution?
tanx = sqrt(3)/3
ยฑsqrt(3)/3
^
i missed that sign initially even though i had intended to type it >.>
anyway
do you know what angles have sqrt(3)/3 as their tangent?
30 degrees, 210 degrees,
do you know what angles have **-**sqrt(3)/3 as their tangent?
hint: tan is an odd function
30,150,210,330?
can I have some help with circles
yeah, so this question says, "What can you conclude about the daigram? State a postulate or theorem that justifies your answer"
hmm can i send an imgur of that circle?
which one do you want help with
22 please
ok
so you see here that chords AB and CD are equal
what can you conclude from this?
congruent?
what two things are you claiming to be congruent?
line AB and DC
i mean, duh
that's given
that's not what i meant
i wanted you to conclude that the arcs subtended by them are also equal
equal chords subtend equal arcs and are at equal distances from the center, and that works in every direction
is that clear?
yes
do you need help with anything else in that picture?
hahaha
xDDD
=tex \left( -\frac{5\pi}{4},6.7 \right)
Ah yeah nice
ok
well, what do you think the midpoint is?
I know that midpoint = (highesty + lowesty)/2
that's true
But they want us to do it through the amplitude probably?
the amplitude of a sinusoid is how far its max and min are away from the midpoint
6.7 is 4.1 units away from what?
Midpoint
no, what number?
๐ฏ
Waitw hat
yes
amplitude = max - mid = mid - min
I'm algebraically retarded
if you mark off the max, min and mid points on the y axis they're going to be evenly spaced
and the space between them is precisely the amplitude
So amplitude is always same distance never average?
hm?
Like you can have 4.1 only and not 4.1 and 3.2 or something
i mean, yes
if your midpoint was at different distances from the max and min it wouldn't be a midpoint, would it?
dw
You read your notes every day?
i don't take notes
i mean, i do occasionally but
the best way i can describe it is that all of my mathematical knowledge ends up being very inter-connected and
when i really know a fact i can relate it to other facts i know
leading to better retention
That's probably true for higher mathematics but not highschool where you do very small chapters of big topics like statistics and complex numbers
Nothing connects you only get a brief overview of many different topics
ah, our high school educations must have differed
mine was very much all about the connections and exactly how everything made sense
we didn't do small chapters
big topics would have weeks if not months dedicated to them
i'd say its more in higher maths that you lose connxions when everything gets so far appart
but then, i went to a school with a more extensive math curriculum than other schools
also @upper karma 3b1b videos where he reveals connections between seemingly unrelated fields of math come to mind ๐
WTf you must be ghoing to a god school
3b1b is not really advanced
I mean its not highschool
but its basics
Also sorry im retarded again, How to swap 4.1 = 6.7 - mid without making it - 6.7 + 4.1 = - mid?? :DDDDD
Yeah
._.
anyway
is that how you do it?
=tex a = b - c \iff c = b - a \ a = \frac{b}{c} \iff c = \frac{b}{a}
is that associativity
@upper karma no
associativity is (a $ b) $ c = a $ (b $ c)
where $ is an operation
be it multiplication, addition, or anything else that you know to be associative
Then what was that you showed me?
a couple of rearrangement shortcuts, really
the first one can be stated as "add c to both sides and subtract a from both sides"
the second one as "multiply both sides by c and divide both sides by a"
does it have a name (like a law) like associativity, commutiativity, distribution
ahh okay
That one is very useful and is like the reason I failed physics
I couldn't translate an equation when a variable was like 5 = g/3
or anything alike
5 = 3/h
come to think of it, physics is where it came up a lot
Yeah it was like the fundamental
I couldn't wrap my head around it
As soon as I had to convert something in the equation I wanted to die :D
I asked teacher if she could bring out a gun from her drawer and just blow my brain out :D
...
True story right there
Math is too damn difficult
101010011001011010100110
How did you go from
Midpoint = highesty + lowesty/2
To your thing
mid = (max + min)/2
2 * mid = max + min
mid + mid = max + min
mid + mid - min = max
mid - min = max - mid
more like goddess if anything lol
and i mean
algebra is something i've simply had tons of practice in? lol
subtract mid from both sides
lol goddess ๐
Yeah
Algebraically
Wait no that made less sence
Shouldn't it be
mid + (mid-mid) - min = max - mid
Nope...
mid + mid - min = max || -mid
mid - min = max - mid
would have made more sense
that's exactly what i did though
No you did confusing paranthesis on those two
You could've like
mid + (mid-mid) - min = max (-mid)
mid - min = max - mid
I get the idea tho
Nope
All went wrong
We have
Min point -8.2
Amplitude 5.4
With our equation
5.4 = mid - (-8.2)
5.4 - 8.2 = mid ?
yes
Got wrong answer
that's an issue with arithmetic, then
If I somehow manage to one day get into uni in physics or math, I will be hard proof that math can be done by everyone
I don't bleieve that ur too good
Brainlet error not possible
If not, I promise I will hold a TEDx Talk about how math is not for everyone and not make people waste their lives
That kind of error won't get you into university
i remember staring at a page of seemingly airtight algebra leading to an absurd answer for like
5 minutes?
before discovering a missed minus sign
in exams, triple-check everything
that's how i 100'd my CS final
(also, offtopic, but mochizuki's name is actually ใใกใฅใ. source: Japanese Wikipedia)
but yeah anyway
don't beat yourself up for this
occasional slip-ups in arithmetic don't make you bad at math
lol
i agree
sometimes i can't sum numbers when their unity are respectively 8 and 5
i have no idea why
I don't have time to even double check
Because when I'm done it's literally the last minute
And thanks weeb ill fix
former weeb, if anything
anyway, practice practice practice
eventually you'll pick up speed
time yourself
If only I enjoyed doing math as much as I do games
Have like 3k hours on LoL and 1k+ on CS:GO
Imagine those 4000+ hours on math
I'd be ascending
But difference is I'm good at games and beat everyone up I have like an intuition for it and I pick up new games pretty easily
But math is just full struggle and failure, it's very de-motivating and makes me not want to do it
i wish i had spent more time with math in my chillhood
the brain develops more in the childhood
same
xD
i used to like math in my chillhood but at some time of my life all i could think was video games
๐ญ
rip
yeah we don't have that enabled
Well, i feel like math is very fun
but @upper karma don't
usually
It's fun when you do something right, it's rewarding, you do less mistakes in games which makes it more rewarding = more fun
@hazy field dont what
you're right
@upper karma don't be edgy and annoying
I'm having a conversation wtf?
well ... i've been always good with videogames idk how it feels to be bad at this
If anything you're the one annoying for pointing it out for no reason other than personal things.
@foggy oxide I agree it's weird
like, i've born into this world playing videogames i remember playing super mario at age of 2
You think that prevented you from approaching math?
a little bit
Or became an obstacle
that became a obstacle at some part of my life
i think we should change to #discussion
Bruh where the gรฉo questions at
What do you mean?
I don't think it's possible to find height ONLY given the perimeter (I'm assuming you're talking about triangles, but let's actually see your problem)
here
i tryed using herems formula but i dont know if thats what i should do
@rare talon
No
You don't get the perimeter
Also you didn't know what is the stripped line length?
yeah its unclear
I don't think it's possible tbh
Let's see
Give the letter of the shape next time
So I can refer it better
I'm lazy
B(
Well I don't actually mean the name of the shape
And I'm still thinking on the first problem dw
i need to find h with the given information
yeah