#help-49

1 messages · Page 240 of 1

spiral rock
#

Lose what, its digital

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Oh

robust isle
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it happens

twilit field
#

you can just go back to springer's website

spiral rock
#

I have a personal library

twilit field
#

and downlaod it again

spiral rock
#

Anyway thanks, I will find some time to read it

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Working on AG bleak

twilit field
#

I'll close this now

spiral rock
#

.close

midnight plankBOT
#
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night gyro
#

if i said he needs to qudriple root it

midnight plankBOT
lyric charm
#

"quadruple root" is not standard terminology

night gyro
#

what should i use instead

lyric charm
#

you're looking for "take the fourth root"

night gyro
#

Patrick needs to take the fourth root

lyric charm
#

and it is the same for any other degree 4 and up: fifth root, sixth root, twenty-ninth root...

night gyro
#

i see

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night gyro
#

hello i got the answer correct but for this shouldnt i convert to cm cube first as 1L=1000cm cubed

night gyro
#

why are we not converting

midnight plankBOT
#

@night gyro Has your question been resolved?

sharp coral
#

they calculate the mass by multiplying the density in g/cm^3 by the volume in liters, so we have mass in g*L/cm^3. then when we divide by the total volume in litera the L cancel out

night gyro
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quaint shoal
#

How would I do this?

midnight plankBOT
quaint shoal
#

i need to use the derivative rule

spiral rock
#

this looks a lot like the derivative of $\sqrt{x}$

grand pondBOT
#

ExpertEsquieESQUIE

quaint shoal
spiral rock
#

yes

quaint shoal
#

and f(x) is sqrt x

spiral rock
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yes

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but its not quite the derivative

quaint shoal
lament knoll
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almost

quaint shoal
#

put the 1/2 back into a sqrt?

gusty falcon
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wouldn't you need to first show

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how it's related to the limit definition of a derivative

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before well computing that

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even if it's just one line apart

grand pondBOT
lament knoll
quaint shoal
gusty falcon
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so that it matches

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the more "canonical" limit definition of a function

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aka the one you're more familiar seeing

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,, f'(x) = \lim_{h \to 0} \frac{f(x + h) - f(x)}{h}

grand pondBOT
quaint shoal
fair basalt
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im 13 and I don’t know what the fuck is going on 😭

fair basalt
gusty falcon
#

Lol

quaint shoal
spiral rock
gusty falcon
#

depends on the country too, no?

fair basalt
gusty falcon
#

sure

quaint shoal
gusty falcon
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f(x) = sqrt(x)

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you can just ignore

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the negative for now

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it's just the "negation" (the negative) of whatever the derivative of sqrt(x) is

quaint shoal
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got ittt

gusty falcon
quaint shoal
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I have one more question I’m stuck on

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if u wouldn’t mind

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,rotate

grand pondBOT
gusty falcon
#

what's the question?

quaint shoal
#

bottom one, Ive got tangent slope but what do I do to get f’a and f(a)

fallow scarab
#

the normal line will depend on a

quaint shoal
fallow scarab
#

pretend a=1 for simplicity. find the normal line at x=1

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oh no your slope of normal is incorrect

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use algebra and put it into point slope first

quaint shoal
fallow scarab
#

yea there you go

quaint shoal
quaint shoal
#

Like that?

fallow scarab
#

oh no i misunderstood the problem

#

you're already done

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or almost at least. this is the normal line. find the slope of the tangent line and that'll be f'(a)

midnight plankBOT
#

@quaint shoal Has your question been resolved?

midnight plankBOT
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leaden seal
#

hi this is a physics question but the bit im stuck on is maths and I think its proportion

leaden seal
#

can someone explain the bit in red idk why its 2/2.5

flat veldt
# leaden seal

Try finding the length of all the sides of triangle FAB then use a trig ratio

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Omg truss analysis ded

leaden seal
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in red

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on the FBD

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I don't understand the ratio

flat veldt
leaden seal
flat veldt
leaden seal
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and then

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...

flat veldt
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Gimme a sec to sketch

leaden seal
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ok

flat veldt
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Okay terrible sketch but
We're only interested in knowing what value of F will make it balance the downward vertical force 6kN so we need to find bkN using trig ratios

leaden seal
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Ok

flat veldt
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Btw what grade or college year is this from

leaden seal
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Wait thats it?

flat veldt
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Yeah just b=6kN
Then F×trig ratio= b

leaden seal
flat veldt
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Yeah

leaden seal
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how dowe work out trig ratio

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was my question

flat veldt
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Use the acronym SOHCAHTOA

leaden seal
flat veldt
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Here we have an angle and the hypotenuse
We need the opposite so we use SOH [sin theta= opposite/hypotenuse]

flat veldt
leaden seal
#

actually

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we have all three sides

flat veldt
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Yeah I just saw that

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Mb

leaden seal
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so how do I know its soh then?

flat veldt
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So you can just do fsintheta = b

flat veldt
leaden seal
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b=2

flat veldt
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And b is in the opposite direction as the 6kN force

leaden seal
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wait

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here is my question

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we are using the lengths of the rod

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not the forces.

flat veldt
#

There's the force and the length diagram
The force diagram shows that bkN balances 6kN (equal and opposite)
The length diagram shows the length of each of the rods helping us to find the sines and cosines for determining the components of the force F (which has b as it's vertical component)

leaden seal
#

yes ok

flat veldt
#

If we picked the other angle we could use cos theta = 2/2.5
So it's the angle that was picked

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!done?

midnight plankBOT
#

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flat veldt
#

I almost thought no one learns about trusses they seemed so annoying

leaden seal
leaden seal
flat veldt
# leaden seal

That's not the value of theta and the value of theta is not really needed
The value of the ratio is what's needed

leaden seal
#

Thetaisnt 45

flat veldt
leaden seal
#

so whys it FAB*the ratio

flat veldt
leaden seal
flat veldt
# leaden seal xyz?

Like how every vector (v) in a 2D plane can be written as
v=vSin∅i+vCos∅j

leaden seal
#

Oh ijz

flat veldt
#

If F were to be v
Then what do you think b would be if we're using our selected theta(remember b is the vertical component)

leaden seal
#

Hmmm

flat veldt
#

You might want to add b there too

leaden seal
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isn't b the same as F

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both vertical

flat veldt
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It's along the hypotenuse(rod)

leaden seal
flat veldt
#

Oops

leaden seal
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loops indeed

flat veldt
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I meant b (remember b is the vertical component)

leaden seal
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Ik

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what is f the hyponuse

flat veldt
leaden seal
#

okkkkk lets do this

flat veldt
#

Yes

leaden seal
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now

flat veldt
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What's the relationship between F and b

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[hint: it involves theta]

leaden seal
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this?

flat veldt
leaden seal
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Cool

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let me add this to my notes

flat veldt
#

Now let b stand alone

leaden seal
flat veldt
#

Yup now keep this equation in mind

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Now we move to the length diagram

leaden seal
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ok...

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and this is the forces diagtram

flat veldt
leaden seal
flat veldt
#

Great we know that 2 corresponds with b
And 2.5 corresponds with F

leaden seal
#

yes

flat veldt
leaden seal
#

. :..

flat veldt
#

Yeah

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We used sin ∅ in the force diagram so
We use sin∅ here too to avoid complications

leaden seal
#

ok

flat veldt
leaden seal
#

ok writing

flat veldt
leaden seal
#

and here I see it now

#

1 more thing

flat veldt
leaden seal
#

you are a goat

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and thanks alot

#

goodnight

flat veldt
flat veldt
leaden seal
#

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#
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flat veldt
leaden seal
#

when you have a goat

flat veldt
midnight plankBOT
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vocal walrus
#

are these like..... backwards??? or am i crazy

dry pollen
#

how did you get your answers?

vocal walrus
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so if i want the domain of (root x-7) + 4 the x - 7 means it translates to the right which means it would be [7, infinity) ?

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i don't know if it's different because it's inverse?

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the + 4 only correlates to range no?

dry pollen
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have you first found the inverse function?

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because they are asking for the domain of that

vocal walrus
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ohh wait so

dry pollen
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alternatively, realize that the domain of the inverse function is the range of the original function

vocal walrus
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move 4 to the other side and square both sides

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then -7

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f-1(x) = 3?

dry pollen
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where did the x go

vocal walrus
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i thought i have to solve for x

dry pollen
#

well yeah

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so you let y = sqrt(x - 7) + 4

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moving 4 to the other side and squaring both sides gives (y - 4)^2 = x - 7

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so x = (y - 4)^2 + 7

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so the inverse is actually f*-1(x) = (x - 4)^2 + 7

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but there is a domain restriction on the inverse because the range of f is not all real numbers

vocal walrus
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so that's viable for every question?

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if i want the domain for an inverse but it's not in inverse form yet it'll always be what the range is

dry pollen
#

yup

vocal walrus
#

i see

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okay tysm

dry pollen
#

glad to have helped. anything else?

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also sorry if I'm replying late, kinda juggling multiple help topics atm hahah

midnight plankBOT
#

@vocal walrus Has your question been resolved?

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proud abyss
#

(diagram of look-ahead carry adder)

is this not the same as the diagram of full adder? how do both of these differ, then?

proud abyss
#

we renamed the variables, sure, but the expression is still the same, right?

untold gale
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they are the same

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you are correct

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why does this trouble you so?

proud abyss
#

because of the difference in their workings

untold gale
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dude those are drawings on paper

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there innerworkings are wood pulp

proud abyss
#

i did not mean it like that but okay

untold gale
#

im just making a joke sorry

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look bottom line , regardless of how an and gate is constructed it still behaves like an and gate.... we use those symbols in digital design to represent specific behavior. Its a standard.... infact its such a strong standard that if you told me one of those and gates did something other than the logical opperation from wence it gets its name id tell you either I just experienced a glitch in the matrix or you need to change your diagram

proud abyss
#

that was never my question. i probably worded myself wrong, so that's not on you; but i think i am going to leave this as of now

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thanks for your input

#

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carmine sigil
#

.reopen

midnight plankBOT
carmine sigil
#

@proud abyss a full adder has a carry in

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Oh, that second one also has a carry in

proud abyss
#

yeah

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is just z

carmine sigil
#

That second one is mislabeled, it is not a half adder

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That is a full adder

proud abyss
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the first one is a look-ahead carry adder, the second one is a full adder

carmine sigil
#

Are you asking for the difference between a look ahead carry adder and a full adder?

proud abyss
#

i am not sure if i understand this correctly but,

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basically, if we talk about how to do addition of n-bit numbers, we talk about a look-ahead carry adder; but if we talk about what circuit is required for it, we talk about a full adder? i am sorry, this is probably all too trivial; it is just it kinda threw me off when i was revising

untold gale
#

Full adder → circuit to add 1-bit + carry-in → sum + carry-out
Look-ahead carry adder → technique/architecture to add
n-bit numbers fast using generate/propagate logic; .

carmine sigil
#

So a full adder is any circuit that implements addition with carry in and carry out.

A look-ahead carry adder is a particular implementation of a full adder that has the feature where if an addition does not have a carry, then you get the answer a little bit faster.

untold gale
#

Look-ahead carry adder implemented using full adders plus extra gates for look ahead

proud abyss
#

all right, thanks a lot

#

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twilit field
#

how would I do this

midnight plankBOT
last slate
#

What’s the general formula for a reflection?

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In the group presentation for D_n

twilit field
#

s^{n}r where s is some rotation and r a reflection

last slate
#

I think that’s right I haven’t done group theory in a while

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Anyway

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What relations do you know

twilit field
#

hmm, so. just cancel out stuff now

twilit field
#

I don;t think we ever did it in class beyind D_4

last slate
#

Do you mean that you don’t know the generator and relation definition of D_n?

twilit field
#

We "derived" it geomtrically for D4 I think

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Or a small groups and that's it

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Eh, I'll do this later

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migh aswell revise eveyrthing else first

#

.clsoe

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still flax
midnight plankBOT
still flax
#

Hello I'm on d) and I'm wondering if theres a quick easy way to sketch inverse graph? or do I gotta repeat the process I did for c) again 🥲

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also wondering if my explaination for c) is okay ?

last arch
#

Recall that g(g^-1(x))=x

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so if y=g^-1(x)

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g(g^-1(x))=g(y)

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x=g(y)

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So the graph of y=g^-1(x) is the graph of x=g(y)

#

@still flax

last arch
still flax
still flax
still flax
#

alright thanks a lot

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twilit field
#

Trying to find a non-abelian group of order 9.$G={1,±2,±3,±4,±5}.$
\
Define $a\circ b = \begin{cases} b & \abs{a}≠\abs{b} \ 1 & a=-b\ a & b=1 \end{cases}$

grand pondBOT
twilit field
#

though I suspect this may not be associative...

#

okay, turns out no such group exists

#

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twilit field
#

😔

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fair kayak
#

guys ive been doing this question more than once and i get it wrong all the time

fair kayak
#

i dont get the logic

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isn't the exponential the 'one year'?

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one year has 4 quarters?

bold peak
#

Yes

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So if you have q quarter years, how many years is that

fair kayak
#

t/q = 4?

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wait

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t=4q

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it's still 4q?

bold peak
#

Uh no

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You'll have more quarter years than you'll have years

fair kayak
#

oh yes

fair kayak
bold peak
#

q/4

fair kayak
#

why q

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isn't t for years

bold peak
#

Yes you want to express t in terms of q

flat veldt
#

!done @fair kayak

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fair kayak
#

holdon

fair kayak
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languid rain
midnight plankBOT
languid rain
#

how to get the limit of y after changing the order?

errant lodge
#

y = sqrtx/a

#

Solve and get the boundaries

lyric charm
errant lodge
lyric charm
#

nope, you should always write properly

errant lodge
#

But i’ll try

lyric charm
errant lodge
#

@languid rain you got it?

languid rain
#

oh yes, thanks, i zoned out lol

#

i close right?

#

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proud abyss
#

can someone please help me with this question?

proud abyss
#

(please ping if responding)

errant lodge
proud abyss
#

Z = P.R.S + (P.Q)(R.S') + P(R'.S) + P.R'.S' + Q'.R'.S'

errant lodge
#

Factor R

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And then S = 1 ig with boolean laws

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So ig simplification will do your work

midnight plankBOT
#

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safe onyx
#

Trying to find inverse of A

midnight plankBOT
safe onyx
#

I think I am wrong based on desmos

slender walrus
#

you're doing some weird stuff with your row operations, adding/subtracting the wrong components

safe onyx
#

In which line? I can't spot it 😅

slender walrus
#

for the whole augmented side

safe onyx
#

Is the first row alright? It seems fine to me

slender walrus
#

no

#

how are you getting from

0 1 0
0 0 1```
to
```1 0 0
-2 -9 -2
-2 -10 -1```
in those two row operations
safe onyx
#

0 1 0 - (2 10 2) = -2 -9 -2

slender walrus
#

you shouldn't be using any of the values in the left side

safe onyx
#

I'm supposed to do
0 1 0 - 2(1 0 0) ??

#

is that what you mean

slender walrus
#

yes

safe onyx
#

ooh

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that makes it a bit easier brb

#

Got it thank you!!

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smoky briar
midnight plankBOT
smoky briar
#

how about this one

gaunt nimbus
#

hi

smoky briar
#

i get it x can't be 1

#

so we have solutions like if x>1

#

x-2 < 3x -3

gaunt nimbus
#

${x \neq 1}$

grand pondBOT
gaunt nimbus
#

so u are splitting into 2 cases

smoky briar
#

1/2 < x

gaunt nimbus
#

ok

#

so ${x > \frac{1}{2}}$ and ${x > 1}$

grand pondBOT
smoky briar
#

yeah what does this mean for our solutions

#

1 to infinity

#

but 1 isn't part of it

gaunt nimbus
#

(1, infinity)

smoky briar
#

yeah but 1 isn't inclusive right?

gaunt nimbus
#

ye

smoky briar
#

(1, infinity) means the 1 isn't the smallest one that is included?

gaunt nimbus
#

mhm

smoky briar
#

and for case 2: x < 1
(x − 2) > 3(x − 1)

#

x < 1/2

#

basically (- infinity, 1/2)

gaunt nimbus
#

ya

#

so whats the issue?

midnight plankBOT
#

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dry mural
#

So i have this shape im trying t oget the moment of inertia of

dry mural
#

its a cut bi cylinder

#

i think this is the solution

#

but im sort of unsure

#

wait old integral

#

this one is the real one

midnight plankBOT
#

@dry mural Has your question been resolved?

dry mural
#

matter of fact so far i just found my mistakes myself

#

this should be the correct one, well hopefully.

midnight plankBOT
#

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small jasper
dry mural
#

fair enough

midnight plankBOT
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limber acorn
#

can someone verify I did this correctly?

midnight plankBOT
waxen musk
limber acorn
waxen musk
#

is y' a derivative?

limber acorn
#

Yes

waxen musk
#

theres an issue here

#

this should be 2(6x^3+5)

limber acorn
waxen musk
#

because were adding the equations here, right?

#

or are you doing something else here?

limber acorn
#

so what I did was let u = y1+y2 in S
and then since by assumption, u is in S,
u' + 3u = 6x^3 + 5 right?

waxen musk
#

oh i see, youre going for contradiction

limber acorn
#

yes

waxen musk
#

i believe that works

#

you should make that assumption clear though

limber acorn
#

thank you

#

.close

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sullen bolt
#

can this be simplified further

midnight plankBOT
lyric charm
#

it might be, but a better question to ask is where did this come from?

sullen bolt
#

given points (x1,y1),(x2,y2),(x3,y3)

lethal path
sullen bolt
lethal path
#

can you send the link to the Desmos graph?

sullen bolt
lethal path
#

well this is never going to be a neat expression to begin with

sullen bolt
#

mmm yeah looks like it won't be very neat

lethal path
#

but the bottom is the negative of the sum of the coefficients of the cross product of (x1, x2, x3) and (y1, y2, y3) nvm it's not

sullen bolt
#

q is also equivalent to this

#

(pre simplication into the original question)

lethal path
#

on Maths Stack Exchange there are a few results on this

#

the neatest ways all involve matrix methods

sullen bolt
#

mmmm

#

im stubborn tho

#

guess this becomes a no matrix challenge

#

news: yes the formula works
news 2: too lazy to simplify that behemoth

#

uuuuf desmos is crashing

#

every 2 minutes

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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still flax
midnight plankBOT
still flax
#

Hello Im stuck on this integration problem and not sure what to do next. So far I integrated both curve equations and then found the area under the first graph. Now i'm not sure how to ensure its bounded by the bottom graph

waxen musk
still flax
#

I found coordinates in the previous questions as A (1,2) and B(2,2)

still flax
waxen musk
compact copper
#

How about subtracting area under curve of (2x-3)^2 + 1 from 2(2x - 3)^4

still flax
#

okay thank you

compact copper
#

Or is it the other way around, well I myself am not sure about that, just put a modulus

waxen musk
#

oh well

grim aurora
#

hey guyz im new

waxen musk
#

((2x-3)^2 + 1) - (2(2x - 3)^4), to be specific

lyric charm
#

this channel is currently occupied with someone else's question

#

if you have a question of your own that you want help with, then claim your own channel -- see #❓how-to-get-help for instructions

compact copper
still flax
#

got the correct answer thanks everyone

#

.close

midnight plankBOT
#
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grim aurora
#

anyone wants help?

waxen musk
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exotic ridge
midnight plankBOT
exotic ridge
#

this is the rest of the question, whive ive answered correctly so far

exotic ridge
# exotic ridge

ive managed to do the first part, proving that the expression equals -15, but I don't get where the '8 possible values' come from

glad meteor
grand pondBOT
exotic ridge
#

<@&268886789983436800>

exotic ridge
#

to think that one simple hint of reminding me that since alpha is an integer, 1 + alpha is also an integer made me go from being clueless to being able to finish the whole question

midnight plankBOT
#

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twilit field
#

Won't these only converge either if (x_n) and (y_n) converge to the same limit , or there are only finitely many term from one of the seqeunces

runic hamlet
#

yes

#

and?

twilit field
#

So I basically have to show that , that' what happens here, I suppose

sinful topaz
#

i dont see why they cant be sequences that converge to different limits

twilit field
lyric charm
#

are you claiming that if lim x_n ≠ lim y_n (despite both existing) then either u_n or v_n will be divergent?

sinful topaz
#

if they converge to different points, you can separate the sequences by some distance, then un and vn converge

twilit field
sinful topaz
#

surely you just need to consider the 2 cases of if the limits are different or the same

lyric charm
#

I'm claiming that for u_n to converge x_n and y_n have to converge to the same limits
you are claiming, "If u_n is going to converge, then x_n and y_n had better converge to the same limit".

#

therefore, you think that if x_n and y_n DON'T converge to the same limit, then u_n MIGHT NOT converge.

#

do i read you correctly yes or no

runic hamlet
#

or

#

wai is correct about what he is saying

#

he is just saying it badly

sinful topaz
twilit field
sinful topaz
#

yeah, but you can prove this fact no?

#

you dont have to assume that

visual tiger
sinful topaz
#

i think he means if x doesnt equal y, then there are only finitely many n such that un = xn (or potentially yn)

twilit field
#

Just stating an observation

midnight plankBOT
#

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tidal turret
midnight plankBOT
tidal turret
#

.close

midnight plankBOT
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lyric charm
#

@tidal turret curious -- what is this (a : b) notation? i dont think ive seen it

tidal turret
#

gcd

lyric charm
#

oh huh

tidal turret
lyric charm
#

is there a similar one for lcm

tidal turret
#

let me see, ill ping u if I find it

grim vector
#

a comma away from doing french math

lyric charm
tidal turret
#

[a:b]

#

examples

#

@lyric charm

lyric charm
#

oh yeah ok square brackets with a colon, got it

tidal turret
#

🔥 💖

tidal turret
grim vector
#

(a,b) = gcd(a,b) in some books

tidal turret
grim vector
# tidal turret

mcm is cool with cyclic group order you can show a cool proprety with it

#

Peak algebraic structure

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#
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balmy quartz
midnight plankBOT
balmy quartz
#

not sure how to tackle this

#

i started off saying

let intersection of RS and PQ = X
RX = n(RS)

#

but then i realised i can't work out RS

#

we have the vectors for OP, OR and OT, but the rest are different i think (the sides don't look the same size)

hidden kiln
#

Let me try to solve this first before I guide you, pls be patient ye

#

other helpers can guide if you want

balmy quartz
#

<@&286206848099549185>

#

this is the working out but i don't really understand it

hidden kiln
#

okay i solved it

#

now

#

do you know about vector line equation?

midnight plankBOT
#

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balmy quartz
#

can u give an example

hidden kiln
#

@balmy quartz you just closed the channel, use reopen

#

.reopen

balmy quartz
#

.reopen

midnight plankBOT
hidden kiln
#

If you know the direction vector v and position vector of a point on the line r0, you can have the line equation as such

#

Do this ring a bell

balmy quartz
#

so yeah

hidden kiln
#

r = r0 + ta

balmy quartz
#

tv + r0 = r

#

yeah

hidden kiln
#

you need a parameter t

balmy quartz
#

yeah a multiple

hidden kiln
#

So the first thing is to get line equation of all 3 lines

#

any idea how to find those

balmy quartz
#

what of PQ, RS, TU?

hidden kiln
#

yea find line equations PQ RS and TU separately

balmy quartz
#

yeah this is the part where i was stuck on the original question

hidden kiln
#

You are given position vectors for point A B and C

#

You can try find the position vectors for every single points first

#

Because through that we can get enough vector to form the line equation itself

#

This means you have to find all position vectors for all points, literally

#

So do you know how to do that

balmy quartz
#

yeah but for example for point B, we can't do 2c + 2a because the lines are different

#

same for C, Q, A

hidden kiln
#

You do know position vectors of A B C tho

#

Position vector for point A is a

#

Position vector for point B is b

#

Position vector for point C is c

balmy quartz
#

OR is a

hidden kiln
midnight plankBOT
#

@balmy quartz Has your question been resolved?

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#
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balmy quartz
#

.reopen

midnight plankBOT
balmy quartz
#

sorry, i went to the shops

#

anyways

#

i fucked up somewhere

#

it should be k = lambda = 1/2

#

but i get k = lambda = 1 = 2 ☠️ ☠️

#

i see it i think

#

OQ is not AB / 2!!

midnight plankBOT
#

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#
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lime oracle
#

helpp, we're supposed to round off to two decimal places.

how do i do that with this as my answer? T_T

1 hp =745.7 W
hp = 0.0649867374 W745.7 W / 745.7 W

8.7148650384108e-5 hp

or

0.000087 hp

bold peak
#

Two decimal places or two significant figures?

#

Although ig the convention might be different based on where you're from

lime oracle
bold peak
#

Can you share the original question

lime oracle
#

we were only asked to do thisss, then i told my member to ask our teacher if how much to round off. she said 2 decimal places

#

theres no context in the original question bcs its just instructions on how to do the lab

balmy quartz
lime oracle
bold peak
#

Yeah they seem to want sig figs

lime oracle
#

okayyy thank uuuu ❤️

#

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leaden seal
midnight plankBOT
leaden seal
#

not sure why my last answer is wrong

midnight plankBOT
#

@leaden seal Has your question been resolved?

true urchin
# leaden seal

Two issues here:

You assumed all member forces tension, away from the joint (good practice). After solving
Σ
𝐹
𝑦
ΣF
y

you found
𝐹
𝐵
𝐷


19.8
F
BD

=−19.8 kN, i.e., compression. That means the contribution of
𝐹
𝐵
𝐷
F
BD

in the x-equilibrium must be taken with that sign (negative). If you keep the algebra consistent, the term with
𝐹
𝐵
𝐷
F
BD

changes sign automatically.

The horizontal component of
𝐹
𝐴
𝐵
F
AB

should add (not subtract) in the equation once the sign of
𝐹
𝐵
𝐷
F
BD

is taken into account.

Because of those sign/consistency slips, the computed
𝐹
𝐵
𝐶
F
BC

is too large.

midnight plankBOT
midnight plankBOT
#

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#
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elder drum
#

i need help converting quadratics into vertex form

ex. -3x^2 - 12x - 8

midnight plankBOT
#

Please don't occupy multiple help channels.

elder drum
midnight plankBOT
#

Please stick to your channel.

rich yew
#

Do you mind going back to the old one, or closing the old one?

elder drum
rich yew
#

Not everyone is fit out for the question.

solemn scaffold
#

Yall whats 19-987+759x[674]+84

midnight plankBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

sudden yacht
sudden yacht
tribal temple
#

Gonna close this one as it seems the other one has some progress catokay

#

.close

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hasty flume
#

hi

midnight plankBOT
hasty flume
#

what is the 1-costheta

#

whys that there

midnight plankBOT
#

@hasty flume Has your question been resolved?

hasty flume
#

<@&286206848099549185>

magic berry
#

Are you talking about

#

$x\sin\theta+y\cos\theta=y$

grand pondBOT
#

Miyagi

magic berry
#

They just isolate y

#

Then plug the result into the next expression

hasty flume
#

solved tyy

#

.close

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#
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leaden seal
#

can someone explain where the bit in red came from

jaunty ivy
#

that whole working seems wrong

#

2nd derivative is not 6x-2

leaden seal
#

i think that working is for this question

jaunty ivy
#

anyways third derivatives are invoked analogously to how 2nd derivatives are used for determining if critical points are indeed min / max. we can tell if the sign changes (hence an inflection point exists at that critical point) if the third derivative is nonzero

#

if 3rd derivative is 0 then the test is inconclusive and u need to check sign change manually

leaden seal
#

right okay so first i need to find the critical points

jaunty ivy
#

yes

#

for min/max, u need to find points where f'(x) = 0
for inflection points, u need to find points where f''(x) = 0 or undefined (division by 0)

leaden seal
#

so set first derivative = 0

#

and find the stationary points

jaunty ivy
#

yes

leaden seal
#

this seems to be the x value

flat veldt
leaden seal
#

,w solve 4x^2-3x^2

leaden seal
#

yes its 0

flat veldt
#

f(x) = x⁴-x³

leaden seal
flat veldt
#

Differentiating that gives 4x³ - 3x²

leaden seal
#

oh

#

i read it wrong

#

mb

flat veldt
leaden seal
flat veldt
#

,w differentiate 4x³-3x²

leaden seal
#

how do we get the second x value

flat veldt
#

You might want to recheck that:)

leaden seal
#

ok

#

actually

flat veldt
leaden seal
#

can you help solve it

#

oh

flat veldt
flat veldt
#

!noans

midnight plankBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

leaden seal
#

ill do it

flat veldt
leaden seal
#

you can correct me

flat veldt
#

Yeah

leaden seal
flat veldt
#

Alright 👌

leaden seal
#

not sure what to do now

#

3rd derivative test?

flat veldt
#

eeveethink
You can check the derivative at the left and right of x=0

leaden seal
flat veldt
flat veldt
#

But the third derivative test seems better

leaden seal
leaden seal
#

and after this

flat veldt
leaden seal
#

hmmm

flat veldt
leaden seal
#

um

#

okay

#

let me do that

flat veldt
leaden seal
#

so i need to choose test points

flat veldt
#

Yeah

#

,w plot x⁴-x³ from x=-1 to 1

leaden seal
#

and

#

how do i know which points

flat veldt
leaden seal
#

so

#

becuase x-0

#

x=0

flat veldt
#

Yes

flat veldt
leaden seal
#

or even a decimal

#

like 0.5

flat veldt
#

Check the nearest stationary points at the left and right

leaden seal
#

so these should be fine

flat veldt
leaden seal
flat veldt
flat veldt
leaden seal
#

wdym

flat veldt
# leaden seal wdym

The stationary point at x=0 only has one nearby stationary point which is x=¾
So we know that our test point on the right should be
0<x<¾

#

Which is why we can't use 1

leaden seal
#

i used the test points in red

flat veldt
leaden seal
flat veldt
leaden seal
#

i didnt put those values in

flat veldt
# leaden seal smaller than 3/4

Because
If the nearest stationary points to the one at x=0 are at x=-k (left) and x=l (right)
Then the test points should lie on the interval-k<x<0(left). 0<x<l (right)

flat veldt
#

Lemme check this

leaden seal
#

i thought it was inbetween these intervals

flat veldt
#

,w 4(-0.5)³-3(-0.5)²

flat veldt
#

,w 4(0.5)³-3(0.5)²

flat veldt
leaden seal
#

yh

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i wrote it wrong

flat veldt
#

Np

leaden seal
#

so

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it changes from neg to pos

flat veldt
#

Yes

flat veldt
leaden seal
#

oh

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it doesnt change

leaden seal
#

yh

flat veldt
#

What conclusion can you draw eeveethink

leaden seal
#

does that mean its a POL?

flat veldt
#

POL?

#

oh
Point of inflection

leaden seal
#

yh

flat veldt
leaden seal
flat veldt
#

I forgot the wordopencry

leaden seal
#

its cool

flat veldt
midnight plankBOT
leaden seal
#

no

flat veldt
#

Why are you doing maths questions so late at night kongouderp

flat veldt
leaden seal
#

its only 23:41

leaden seal
flat veldt
flat veldt
leaden seal
#

.close

midnight plankBOT
#
Channel closed

Closed by @leaden seal

Use .reopen if this was a mistake.

midnight plankBOT
#
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last slate
#

.

#

yo

midnight plankBOT
waxen musk
#

Hi lnrd

#

What do we have today

last slate
last slate
#

but see here theyre adding x1+x2+x3=1 to the system idk what means

waxen musk
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This is a probability axiom

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The sum of all probabilities is 1, by definition

last slate
waxen musk
#

bar X is the probabilities of being in each state

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So x1 is the probability of being in state 1, for example

last slate
waxen musk
#

Right

last slate
#

i see

waxen musk
#

Why we add that information?

#

Because its given to us whenever we say something is a probability space to begin with

robust isle
#

also if you just solve PX = X, there are infinitely many solutions

waxen musk
#

Do you know the three kolmogrov probability axioms?

robust isle
#

constraining it to a probability gives you one unique solution (assuming your markov chain is nice enough), and ppl like probabilities

waxen musk
#

We always assume these to begin with

last slate
waxen musk
#

Its an assumption, because we need to start with something in math

waxen musk
#

Usually we consider them like definitions

last slate
#

but i just dont get fully the logic behind adding the x1+x2+x3

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into the system

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what does that do specifically

waxen musk
#

Specifically its that they sum to 100%

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its directly because of axioms 2 and 3

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We know no pop in x1 is in x2 or x3, no pop in x2 is in x3, so theyre disjoint

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And this is all possible outcomes

last slate
waxen musk
#

Everything where the probs dont sum to 1 is completely meaningless to us here

last slate
waxen musk
#

Because another solution may say it sums to .8
Now think about what that told us, all 100% of my population is only 80% of the population?

#

It just wont make sense if its false

last slate
#

like we know to restrict the system we need another independednt equation

#

and we know we have one through that

waxen musk
last slate
waxen musk
#

yeah

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think of this constraint as being necessary for it to be a probability in the first place

last slate
# waxen musk yeah

and do we always use that fact whenever we solve for a steady state matrix

waxen musk
waxen musk
last slate
#

is that how it works too?

#

is that a better way to think of it

waxen musk
#

this has more to do with the fact that its a weighted sum than any hiding lines or planes

#

of course, there is always a sense that its a plane or a line or etc

#

but were just solving a system of weighted sums here

last slate
#

but were talkin about restricting our system with that

waxen musk
#

since x1, x2, and x3 are all possible outcomes, the probability of at least one of x1, x2, x3 happening must be 1

but also, since they are defined to be disjoint, the probability of at least one outcome must also be P(x1)+P(x2)+P(x3)

so it immediately follows that P(x1)+P(x2)+P(x3)=1

#

so now, what if you saw a solution which said P(x1)+P(x2)+P(x3)=80%?

#

then clearly, there must be some x4 case, but there logically cannot be such a case here

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or what if your solution said P(x1)+P(x2)+P(x3) = 120%?

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you must have overcounted

last slate
#

of them equalling a 100

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btw does the steady matrix give us an amount of some thing or a probability

waxen musk
#

it kinda depends on what youre doing with P here

#

here it gives a probability

#

i could have multiplied my raw populations by P and gotten an actual amount of each population in the states

waxen musk
#

its just another statement we want to hold true

waxen musk
waxen musk
#

so, if i think i understand the question:
we are only saying they sum to 1 here because we gave each x1...x3 as % of disjoint populations
but this assumption isnt always one we make, we may also want x1...x3 as raw populations, or something else

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we only add this for a constraint if we know the former

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simply because its just another equation we need to hold true

midnight plankBOT
#

@last slate Has your question been resolved?

last slate
waxen musk
#

that x1+x2+x3=1 ?

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we dont need it with raw populations

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like if i have 25 people total, and x1...x3 are the raw pops

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then it becomes x1+x2+x3=25

last slate
#

wait

last slate
waxen musk
#

like we said earlier, we dont want x1+x2+x3=.8 whatsoever