#help-49

1 messages · Page 154 of 1

last slate
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okk

dreamy lichen
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or if you want to, the x-intercept can be calculated by plugging in y = 0 and then solving for x

last slate
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do i use that?

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and where do i use it

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in the one i have rn or the starting equation

dreamy lichen
dreamy lichen
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they all work equally

last slate
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soo the x would be (-5,0)?

dreamy lichen
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yep

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and that gives you 2 points

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and if you join them (ideally with a ruler), you get a line

last slate
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ohn okk wait

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ill graph it on paper

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would it be like this?

rustic garden
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you have the x and y flipped

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x is the horizontal direction

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y is vertical

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so this is almost right

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just fix that and i think its perfect

last slate
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oops

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wait

rustic garden
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pretty much perfect now

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a little bonus thing if you want to help yourself understand this a bit better:

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this line, if drawn perfectly, shows all of the points such that if you plug it into the equation, the equation is true

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if a point is not on the line, plugging it into the equation would make it false

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-2x + 3y = 10
so take your original equation

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lets say you want to test (0,0). you can see from your graph that it should be nowhere near the line

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plugging in we get 0 + 0 = 10 and it does indeed fail, since its not on the line

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from your graph, (-2,2) seems very close if not perfectly on the line

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plugging in, we get:
-2(-2) + 3*2 = 10
4 + 6 = 10

and it works!

last slate
#

okayy thanjs

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lapis slate
#

What are the chances that being a front passenger will make you survive and back passenger, differences.

polar star
#

you die either way in the end.

lapis slate
#

<@&286206848099549185>

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@lapis slate Has your question been resolved?

keen saddle
#

theory will only take you so far

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@lapis slate Has your question been resolved?

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@lapis slate Has your question been resolved?

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ionic jasper
#

Hi

midnight plankBOT
ionic jasper
#

I’m confused on getting this started

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The middle part is confusing

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Wait nvm

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smoky walrus
#

@charred fable oops channel closed
yea there's no way to really do that
but you can just say that the original area was 10m^2 for cd_opened = 5, so 20m^2 would be 10

charred fable
#

hi

smoky walrus
charred fable
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are you saying that we can estimate what area orginally used, and based on that multiply that to the cd

smoky walrus
charred fable
#

alr ok ty

smoky walrus
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np!

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do you have any more questions or should I close this channel?

charred fable
smoky walrus
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ruby snow
#

I'm trying to find the price of a CD (c) and DVD (d) given the contour diagram, but I'm struggling to figure out how to do that 😭

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#

@ruby snow Has your question been resolved?

ruby snow
#

here's what i have so far but i don't know if i'm on the right track

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worn depot
#

The speed of cars passing a particular roadblock is normally distributed with a mean of 25 km/h and a standard deviation of 6 km/h. What percentage of the cars go faster than 35 km/h?

worn depot
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I have z score 1,67

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which is 45,25%

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im finding just blue one

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or the left side too?

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blue one is 45,25%

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or we finding the pink one?

polar star
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the pink one

worn depot
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since MORE THAN 35 km/h

worn depot
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so

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50%-45,25%

polar star
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yes

worn depot
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,calc 50-45.25

grand pondBOT
#

Result:

4.75
worn depot
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OMG

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IM SO SMART

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@polar star

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IM SO SMARTT

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SEEEE

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WOOOOOHOO

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!!!

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1!1

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1

#

1

#

1

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1

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1

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IM SO HAPPY

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I UNDERSTAND THIS

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HAHAHAHAHAHHAAHHAHAHAHAHAHAHHAH

polar star
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good for you

worn depot
#

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desert prism
#

help it’s my hw

midnight plankBOT
dawn dagger
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it's an isosceles triangle

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and sum of a triangle always is 180°

desert prism
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agree i think it’s 120

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is it correct?

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appreciate you

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desert prism
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please help i don’t get this one and i got a test coming up

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.reopen

midnight plankBOT
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desert prism
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i got a test coming up and idk how to do this

lethal path
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By certain this means it comes directly from the definition of the term

desert prism
lethal path
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Tricky question cause you really need to pay attention to your givens

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And your non givens

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timber tartan
#

Pqrst is a regular pentagon what is the value of x, y, z?

timber tartan
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Thats y at the bottom left of the triangle

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hmm if its regular shouldnt y=z?

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And i know each of the pentagons angles should be 108

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Does this have anything to do w exterior angles

dusk pier
placid spoke
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!nosols

midnight plankBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

timber tartan
dusk pier
timber tartan
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Yes

dusk pier
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What is it?

timber tartan
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(N-2)180 or u can make triangles in the shape and add the measures since eaxh triangle is 180

timber tartan
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5 sum is 540 each is 108 since there are 5 sides

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i know that

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I meant after that

dusk pier
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Oh, ok

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Well, I said that SRT=QRP

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I guess I was a little ambiguous

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Basically, both SRT and QRP are isoceles, since SR=ST and QR=QP

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Understand this?

timber tartan
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Yes

dusk pier
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Great

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So we can deduce that angle STR=angle SRT, right?

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By the definition of an isoceles triangle

timber tartan
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Yes

dusk pier
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Great

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Alright, we know that angle RST=108 degrees.

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And that the angles in a triangle add up to 180

timber tartan
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Oh

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I got it

dusk pier
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Good!

timber tartan
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108+2k=180

dusk pier
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Oh, as a fun sidenote, RT and RP trisect angle SRQ. Don't use this, it was just a fun fact I noticed.

dusk pier
timber tartan
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Right

dusk pier
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Nice!

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You're almost there

timber tartan
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Yeah lemme check the pic again

dusk pier
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So, angle SRT=angle STR=36 degrees. Can you split up angle STP into a y-component and an already known angle?

timber tartan
#

Oh so this is what trisect means

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Equally divide into three angles

timber tartan
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thanks alot for ur help

dusk pier
timber tartan
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btw is there any other way to solve this

dusk pier
dusk pier
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So what would that make x automatically?

timber tartan
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but how do we know its trisected tho is it cuz its a regular pentagon?

dusk pier
timber tartan
dusk pier
#

I just had a keen eye for it.

timber tartan
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Makes sense

#

Thanks again for the help!

dusk pier
#

You're quite welcome!

timber tartan
#

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midnight plankBOT
jolly roost
#

where did i go wrong?

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question is asking to solve for a

dawn dagger
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when you multiply by x(x²+1) you are assuming x != 0

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but you plug it in anyway which may lead to contradictions

jolly roost
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but how do i solve a question like this?

dawn dagger
#

well, can you post the original question

dawn dagger
#

the limit doesnt seem to exist other than for a = 1

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because if a != 1 you always end up with the form 1/0

jolly roost
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hmm right

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how about this one?

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how do we approach solving something of this sort

dawn dagger
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the only way to get something that may converge here is if you get 0/0 because that's an indeterminate form

jolly roost
dawn dagger
#

yes

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well you actually can observe it

jolly roost
dawn dagger
#

well x != 0

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so it's undefined

jolly roost
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oh right

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so the only way to solve it would be to get it to indeterminate form?

dawn dagger
#

yes that's your best chances

midnight plankBOT
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midnight plankBOT
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@vast basin Has your question been resolved?

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@vast basin Has your question been resolved?

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exotic laurel
midnight plankBOT
exotic laurel
#

Can anyone help with e

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I thought it would just be a^3

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which would be 8

round parcel
#

e has x^3 and f(x).

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What's x^3 as you approach x = 2?

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What's f(x) as you approach x = 2?

exotic laurel
#

2

round parcel
#

Yes, that's what f(x) is. What about x^3?

exotic laurel
round parcel
#

Right, so what's x^3 f(x) as you approach x = 2?

round parcel
#

Right.

exotic laurel
#

.close

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round parcel
#

You're welcome.

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wind oxide
#

boo

midnight plankBOT
wind oxide
#

integral bash time

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hold up i cant find my mse link

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wait tf did it get deleted or something

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i cant find it...???

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well anyhow

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It was to find $$\int_0^1 \frac{\ln (x)}{\left(\frac{x+1}{2} \right) \ln \left( \frac{x+1}{2} \right)} dx$$

grand pondBOT
#

rak³en

wind oxide
#

after trying lots of different feynmans that did not want to work

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I considered the series expansion

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which gives

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$$\int_0^1 \sum_{k \geq 1} \frac{(-1)^{k-1} (x-1)^k}{k \left(\frac{x+1}{2}\right) \ln \left( \frac{x+1}{2} \right) } $$

grand pondBOT
#

rak³en

wind oxide
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can i exchange the sum and intengral here?

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i dont think so because that series is unlikely to converge uniformly

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but i have no idea how to check uniform convergence

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eh eactually

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i think it does

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can someone confirm

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<@&286206848099549185>

midnight plankBOT
#

@wind oxide Has your question been resolved?

fallow scarab
midnight plankBOT
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@wind oxide Has your question been resolved?

wind oxide
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@wind oxide Has your question been resolved?

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forest raft
midnight plankBOT
forest raft
#

How am i supposed to solve this limit question?

modern shard
forest raft
#

couldn't understand anything so have not tried

modern shard
#

alright, is L' Hospital allowed?

forest raft
#

yes

modern shard
#

yeah then just apply it, as it's 0/0 form

forest raft
#

ohh aright

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and without the L'Hospital rule, how are we supposed to solve it?

modern shard
#

well we could expand

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using taylor series

forest raft
#

alright

modern shard
#

lemme think if we can apply anything else a sec

forest raft
#

sure

white gate
#

rare case of LHopital allowed

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anyways, multiply and divide by x

modern shard
#

well you could multiply divide with x and log(x+1)/x is 1 when x is tending towards 0
but thats derived by taylor series itself

forest raft
white gate
#

banger teacher

modern shard
#

fr FR

forest raft
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cloud moon
#

Our teacher said if anybody told us how this is solved no homework for while class for a week. The it is a normal pentagon (all sides same angle)

cloud moon
#

Can you explain me how this is solved please?

midnight plankBOT
#

@cloud moon Has your question been resolved?

cloud moon
#

@helper

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Oops

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<@&286206848099549185>

#

Somebody save me please 😭

midnight plankBOT
#

@cloud moon Has your question been resolved?

cloud moon
#

Since a lot of time has passed I'll ping I hope it's okay. <@&286206848099549185>

cloud moon
#

What angle it is

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And the Pentagon is regular

dusk pier
#

What are those squiggle symbols?

cloud moon
#

It means those sides are same lenght

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If the side has the symbol then the ones that have it are sameenght

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So basicly triangle is regular as well

dusk pier
#

Ok

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Let me see

cloud moon
#

:D

cloud moon
dusk pier
cloud moon
covert kraken
cloud moon
cloud moon
#

That's not true

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You should look at the question again it is not the whole angle

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If only it was that simple sully

covert kraken
cloud moon
#

Np I made the same mistake first time :D

dusk pier
#

This is hard

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Are C to the point on the pentagon and A to the point on the pentagon parallel? @cloud moon

cloud moon
#

I'm not sure what the question means but this was all the info given

cloud moon
#

<@&286206848099549185>

thin tide
#

It's probably 85⁰

cloud moon
midnight plankBOT
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round parcel
#

<@&268886789983436800>

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abstract wind
#

anyone have an idea ?

midnight plankBOT
last slate
#

hello!

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so

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lets take this simple

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total cars are 4+5+3+3

abstract wind
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i understand if one time take gonna be

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5 / 15 right

mortal sleet
#

Take the propability of drawing a blue card on the first try

abstract wind
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the probabilty blue card taken one time

abstract wind
last slate
#

5/15

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what is the probability it gets drown the second time

abstract wind
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it can b x / 14

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x can be 5 or 4

mortal sleet
#

Yh but u gotta take the propability of not drawing a blue on the first

abstract wind
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5 if he got other card, 4 if he got blue card

mortal sleet
#

Or it says within

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My bad

abstract wind
#

at the first take

mortal sleet
#

I thought it said at the third try

abstract wind
#

what is within mean anyway ?

mortal sleet
#

1st 2nd or 3rd try

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Either one

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So like on first try

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It would be 1/3

abstract wind
#

so he have three attempt right to take the card ?

mortal sleet
#

Yh

dusk pier
abstract wind
#

i never heard that before

dusk pier
#

You can do P(event)=1-P(event not happening), then calculate P(event not happening). For this, it is fairly simple, as you just calculate the probability of not drawing a blue card in the first 3 cards.

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@abstract wind You wanna try the method?

abstract wind
#

yes

dusk pier
#

Ah sorry

abstract wind
#

im still thinking what is event and event not happening mean

dusk pier
#

Yeah go ahead and send the working when you are done

dusk pier
#

So imagine we roll a dice

abstract wind
#

yeah

dusk pier
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What is probability of not rolling a 1?

abstract wind
#

5 / 6

dusk pier
#

And what about rolling a 1?

abstract wind
#

the probability rolling one is 1 /6 so not rolling one is the rest

dusk pier
#

Yep

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Which is the concept behind P(event)=1-P(event not)

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Since probabilites are not greater than 1

abstract wind
#

so event is the probability of the probability of draw a blue card
event not are the probability of not draw blue card

dusk pier
#

So calculate that for each turn.

abstract wind
#

hmmmm

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is this what u mean ?

dusk pier
#

No.

dusk pier
#

How did you reach this conclusion?

abstract wind
#

cause it's 3 turn so every turn the total of the card - 1

dusk pier
#

The probability of not drawing a blue card on the first turn is (4+3+3)/(4+5+3+3)=10/15.

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This is how I intended you to do it.

abstract wind
#

yeah i already put 10/15 on 1 - 10/15

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P(event)=1-P(event not happening)

mortal sleet
#

Why do u need to do the event not happen?

dusk pier
mortal sleet
#

Ur basically calc the same thing

dusk pier
mortal sleet
#

Wouldnt it jus be

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5/15 + 5/14 +
5/13

dusk pier
mortal sleet
#

On the first turn

#

P(a) = 5/15

abstract wind
#

i think the first turn 5 / 15

mortal sleet
#

Mb 5

#

Points stands

dusk pier
abstract wind
#

yeah

#

let me think

#

10/15 probability not drawing a blue card

#

this is still on the first turn right or two ?

dusk pier
abstract wind
#

owh

#

there is two possibility i think
10/14 = if on first blue card taken
9/14 = if on first not blue card taken

mortal sleet
#

What grade is this m8?

abstract wind
mortal sleet
#

Mate

dusk pier
abstract wind
#

of you are right

mortal sleet
#

I think you are overcomplicating this ngl

abstract wind
#

if blue taken it's over right

#

so it's 9/14

dusk pier
abstract wind
dusk pier
abstract wind
#

ok so
10/15
9/14
8/13

#

that's the probability of not drawing blue card on turn 1 till turn 3

mortal sleet
#

Mby not

dusk pier
abstract wind
mortal sleet
#

💀

dusty portal
abstract wind
#

so how to applied it ?

mortal sleet
#

Probability in total should add up to 1

#

Probability of picking a blue ball is equal to 1- probability of not picking a blue ball

abstract wind
#

yes it is 5 / 15 ?

#

so ? @mortal sleet @dusty portal @dusk pier

mortal sleet
#

This problem is jus too anoying to deal with

#

Ive already told u my solution although im not certain if its right or wrong

dusk pier
grand pondBOT
#

mathisfun

abstract wind
#

owh ok

abstract wind
abstract wind
dusk pier
abstract wind
#

i don't found any option

#

so answer is E, none of these i think

dusk pier
mortal sleet
#

I get what ur meant to do its jus that its too long for me to explain rn

midnight plankBOT
#

@abstract wind Has your question been resolved?

midnight plankBOT
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midnight plankBOT
main current
#

Solid logic

sacred crystal
#

it seems fairly direct i just wanted to double check i wasnt missing anything

#

seems good enough?

midnight plankBOT
#

@sacred crystal Has your question been resolved?

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@sacred crystal Has your question been resolved?

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tidal turret
midnight plankBOT
tidal turret
#

Let ( E = {e_1, e_2, e_3, e_4} ) be the canonical basis of ( \mathbb{R}^4 ) and ( f : \mathbb{R}^4 \rightarrow \mathbb{R}^4 ) a linear transformation such that:

a) ( f(e_1 - e_2) = -e_1 + e_2 )

b) ( f(e_1 + e_2 + e_3) = 2e_1 + ke_2 - 2e_3 + e_4 )

c) ( f(e_1 - 4e_4) = e_1 + e_2 - ke_3 )

d) ( f(e_2 + e_3 + e_4) = -2e_2 - 2e_3 - 2e_4 )

Find all values of ( k ) for which ( f ) is not an isomorphism. Determine ( \dim(\text{Nu}(f)) ) and ( \dim(\text{Im}(f)) ) for the found values of ( k ) and provide a basis for each.

grand pondBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

tidal turret
#

,w det {{-1,1,0,0},{2,k,-2,1},{1,1,-k,0},{0,-2,-2,-2}} = 0

grand pondBOT
tidal turret
#

k ∈ R - {2,-3}

tidal turret
#

k can be any real number except 2,-3

prime hornet
#

did you put the coordinate vectors as rows instead of columns?

tidal turret
prime hornet
#

the determinant should be the same regardless, but...

tidal turret
prime hornet
#

yes yes, I'm aware

#

but I would've figured it'd be easier to find A instead, for the other parts

tidal turret
#

with A you mean the matrix representation of f wrt standard basis? (input and output basis) in my notation that is M_E -> E

#

look, if k is not -3,2 dim(Nu) = 0

#

and dim(Im) = 4 when k is not -3,2

#

when k = -3

#

,w rank {{-1,1,0,0},{2,-3,-2,1},{1,1,3,0},{0,-2,-2,-2}}

grand pondBOT
tidal turret
#

when k = -3, dim(Im) = 3

#

and thus by Rank nully, dim Nu = 1

#

,w rank {{-1,1,0,0},{2,2,-2,1},{1,1,-2,0},{0,-2,-2,-2}}

grand pondBOT
tidal turret
#

when k = 2

#

dim(Im) = 3, dim(Nu) = 1

#

K is NOT an isomorphism when K = 2 or when K = -3

brisk iris
#

Why are you doing this ? I sent you the whole proof with the answer ?

prime hornet
#

I agree with what you said, but N(A) is not equal to N(A^T) in general

brisk iris
prime hornet
#

they will have different bases

tidal turret
prime hornet
#

but you want a basis later on

#

they do have the same dim

#

but you want a basis at the end

tidal turret
#

true

prime hornet
#

which is why I suggested working with A and not A^T

tidal turret
#

yes

prime hornet
#

your values of k seem fine

tidal turret
#

finding Nu(f) is equivalent to finding the nullspace of M_(EE)(f)

prime hornet
#

yes

tidal turret
#

I think, right?

prime hornet
#

yeah

#

you can honestly go directly to finding a basis and then use that to determine the dimension of the null space/range

#

it would be more efficient, imo

tidal turret
#

when k = -3

#

,w nullspace {{-1,1,0,0},{2,-3,-2,1},{1,1,3,0},{0,-2,-2,-2}}^T

grand pondBOT
tidal turret
#

Nu(M_EE(f)) = <(6,2,2,1)> when k = -3

#

,w rref{{-1,1,0,0},{2,-3,-2,1},{1,1,3,0},{0,-2,-2,-2}}^T

grand pondBOT
tidal turret
#

Im(f) = <(-1,1,0,0),(2,-3,-2,1),(1,1,3,0)>

#

when k = -3

#

Nu(M_EE(f)) = <(6,2,2,1)> when k = -3
Ker(f) =<(6,2,2,1)> when k = -3

#

,w rref {{-1,1,0,0},{2,2,-2,1},{1,1,-2,0},{0,-2,-2,-2}}^T

grand pondBOT
tidal turret
#

when k = 2

#

Im(f) = <(-1,1,0,0),(2,2-2,1),(1,1,-2,0)>

#

,w nullspace {{-1,1,0,0},{2,2,-2,1},{1,1,-2,0},{0,-2,-2,-2}}^T

grand pondBOT
tidal turret
#

when k = 2
ker(f) = <(1,2,-3,1)>

#

so thats it

#

in summary, if you want to find the kernel of f, one way is finding the nullspace of M_{EE}(f)

#

and if you want the Image of f, one way is row reducing the matrix of M_{EE}(f) then taking out the vectors that are linearly independent

prime hornet
#

it sounds like you already know how to solve this problem KEK

tidal turret
#

I didnt

prime hornet
#

well, you're right

tidal turret
#

you made me refresh the matrix representation of linear maps wrt different bases

prime hornet
#

I see

prime hornet
#

for the image, you can take the linearly indepedent columns of the RREF, or of the original matrix

#

both are okay

tidal turret
prime hornet
#

the isomorphism language it just to dress it up

#

you just need to find the values of k for which f is not invertible, which is equivalent to finding the values of k for which the matrix rep of f isn't invertible

#

the det is a very powerful way of doing that

#

I think you're pretty much set to solve the problem on your own now pikathink

#

you already seem to know exactly what to do

#

after you find your bases, you can calculate dim(Nu(f)) and dim(Im(f)) easily

tidal turret
# prime hornet you just need to find the values of k for which f is not invertible, which is eq...

if MEE(f) is invertible then its bijective, aka isomorphism, idk if invertible matters but for isomorphism we know isomorphism implies is epimorphism and monomorphism at the same time, epimorphism meaning Im = codomain and monomorphism meaning dim ker = 0, idk if its to dress it up or not you can call it bijection or invertible if you see it as MEE(f) but at the start I thought first about f in general not like the matrix representation idk. but for finding the basis of ker and basis of im we needed matrix representation in this case I think, idk

#

also, the notation my class uses, MEE(f) is non optimal because it doesnt specify which is the entry basis or output basis is idk

prime hornet
tidal turret
#

but since both are E, i dont think it matters, idk

prime hornet
#

it makes this concept a little more complicated than it might have to be

tidal turret
prime hornet
#

for any function f, bijectivity means surjectivity and injectivity

#

surjective means that the image of f is equal to the codomain

#

and injectivity of f means that f(x) = f(y) implies x = y

#

in the case where f is linear, injectivity means that dim ker(f) = 0

#

the point is, invertibility of f and f being a linear isomorphism are identical when f is linear

prime hornet
#

in that case, no linear isomorphism is possible

#

in fact, two vector spaces V and W are isomorphic if and only if their dimensions are equal

#

so if we want to talk about a linear isomorphism, its matrix representation will always be square

prime hornet
#

no worries

#

I hope you've been finding linear algebra a bit more tolerable this time around

#

I know you've been struggling with it for quite a while now

tidal turret
#

XD

prime hornet
#

it's actually really nice to see how much progress you've made aecatheart

tidal turret
#

just doing what I can

prime hornet
#

keep doing that, then

tidal turret
#

prof doesnt want us to pass

prime hornet
#

you're doing great

prime hornet
tidal turret
#

appreciate it, ty for the clarifications

#

.solved

midnight plankBOT
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prime hornet
midnight plankBOT
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prime swallow
#

I require assistance pls and thx

midnight plankBOT
kindred dagger
#

,rccw

grand pondBOT
kindred dagger
#

gl

prime swallow
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ruby latch
#

So, the binomial distribution tells you the odds of k or more trials of p probability succeeding in n attempts.
Is the formula for specific quantities (or more) of trials of different probability succeeding in n attempts somethings similar?

nova yoke
#

In probability theory and statistics, the Poisson binomial distribution is the discrete probability distribution of a sum of independent Bernoulli trials that are not necessarily identically distributed. The concept is named after Siméon Denis Poisson.
In other words, it is the probability distribution of the
number of successes in a collectio...

ruby latch
#

Not super fast with parsing mathematical formulas, but the initial textual description sounds accurate.

nova yoke
#

the formulas do look grungy

ruby latch
#

Actually, the more I read... This is for when each attempt in the series of attempts has a different probability for success, no?

nova yoke
#

yea

ruby latch
#

Whereas I'm looking for something where the probability of success does not change between attempts, yet there are multiple different types of successes.

nova yoke
#

oh i see

#

you probably want the multinomial distribution then

#

In probability theory, the multinomial distribution is a generalization of the binomial distribution. For example, it models the probability of counts for each side of a k-sided die rolled n times. For n independent trials each of which leads to a success for exactly one of k categories, with each category having a given fixed success probabilit...

ruby latch
#

To go with the common marble bag example, say it contains 100 marbles - 1 black, 3 blue, and 96 white, then the odds of pulling at least 3 non-white marble and 2 black marbles in 10 pulls. (putting them back after pulling them)

midnight plankBOT
#

@ruby latch Has your question been resolved?

ruby latch
#

Ehh, it's not quite the formula I was looking for, but I suppose I can work something out.

midnight plankBOT
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sly horizon
#

i know how most of the solution works but im kinda confused by the setup. like why do they set x between 0 and 1

blissful summit
#

i really dont understand why they are doing all of this

#

cuz if u know the riemann sum for k^2, you can already SEE that that thing is in there

blissful summit
#

unless the book they have introduces the riemann sum in a way that implies some form of bound or delta x_i

sly horizon
#

actually it might just be for counting a specific subdivision idk

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last slate
midnight plankBOT
last slate
#

Do both -2 and -6 work?

#

It seems the answer sheet only has -2, whys that

sharp wave
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last slate
midnight plankBOT
last slate
#

Where did i make a mistake

blissful summit
#

abs value i think

#

actually no

#

where on earth did u get 7?

#

besides the absolute value thing, assuming its just positive u get

#

$|W+2|=e^{50t^2+ln9}=e^{50t^2}e^{ln9}=9e^{50t^2}$

grand pondBOT
#

IronVoltage

blissful summit
#

u did the exponeential wrong

#

@last slate

#

@shadow scaffold there is a guy posting sus links

last slate
#

Oh right the 9 is multiplied there not added

blissful summit
#

a guy came in here posting a sus link for a 50$ steam gift card

last slate
#

Lol

#

.close

midnight plankBOT
#
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soft sky
midnight plankBOT
soft sky
#

How do I prove that this right

blissful summit
#

i asked gpt and it said to use 'integral approximation'

#

hopefully its a useful rabit hole

soft sky
#

No integration allowed

blissful summit
#

i wish i can help but ive never seen it before

#

sorry chief

soft sky
#

its aight

blissful summit
#

gl tho o7

soft sky
#

ty ❤️

short gorge
#

!nogpt

midnight plankBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

blissful summit
short gorge
#

Give me a sec

#

I'll try to help kevinsnoe

#

Maybe a first step is to try and find a single fraction that can represent the LHS

soft sky
#

I think this would help

#

They asked me in sector a to prove this

#

for every n>1

short gorge
#

this may help

soft sky
#

so using induction would prove it

#

wait

#

i think i got it

short gorge
#

oh?

soft sky
short gorge
#

yes

soft sky
# soft sky

is basically this without the first 3 fractions

short gorge
#

oh i see where youre going with this

#

yea yea that makes sense

soft sky
# soft sky

so here I would add those 3 fractions on both sides

blissful summit
#

why not just use one term on the LHS?

#

ignor the terms with the bigger deenominator

#

like, we know that 1/sqrt(5) is less than that whole sum of fractions

#

so just set that to be less than the right hand sign

#

see if its true

#

and then sandwhich the whole thing

#

or seomthing

#

would be easier to work with one term in the LHS anyhow

#

and the inequality still holds

soft sky
#

well I have to show algerbic way and use induction that I used in the first sector in order to prove

blissful summit
#

hmm

soft sky
soft sky
short gorge
#

yea that works

soft sky
#

lemme do it rq

short gorge
soft sky
#

yea its ez

#

induction for the win

#

ty @short gorge ❤️

#

how do i close this lol

blissful summit
#

.close

soft sky
#

.close

midnight plankBOT
#
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drifting mason
#

Please help w 3f! Im genuinely so confused as to how the teacher did it

bronze wigeon
drifting mason
#

yes

bronze wigeon
#

So 3f is very similar to 3e

drifting mason
#

The teacher got 0.0980 by the way

#

@bronze wigeon

bronze wigeon
#

The only difference between 3f and 3e is that you also have to consider the case where the first employee speaks neither language and the second speaks both

drifting mason
#

I see

#

thank you!

#

.end

#

.close

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lapis slate
#

Mode is 4
And stand dev is 2

midnight plankBOT
lapis slate
#

Isn’t it 49,38-43,94?

#

<@&286206848099549185>

last slate
flat veldt
lapis slate
#

Yes

midnight plankBOT
# lapis slate <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

lapis slate
#

Hurry up

#

,calc -3-4

grand pondBOT
#

Result:

-7
lapis slate
#

,Calc -7/2

grand pondBOT
#

Result:

-3.5
lapis slate
#

@flat veldt I

#

@last slate I

flat veldt
#

Yes

#

Oops

lapis slate
#

The z score is -3.5

#

@flat veldt

#

@flat veldt

flat veldt
#

I'm coming

#

Gimme a sec

#

Well the interval is [-1,1]

#

So $\frac{1-$\mu$}{sigma}$

lapis slate
#

@flat veldt so what’s the answer

flat veldt
#

Please don't rush me 😭

#

!noans

midnight plankBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

flat veldt
#

@lapis slate

#

😌

lapis slate
#

2,28%

#

@flat veldt

#

@flat veldt 0,135%

#

Hurry up

#

I don’t have time

flat veldt
#

The z scores

lapis slate
#

-2

#

And -3

#

@flat veldt

bronze wigeon
#

Is this a test?

lapis slate
flat veldt
#

Then why are you impatient?

bronze wigeon
#

I mean it’s on Canvas, it’s numbered, it has points

#

It looks like a quiz/homework to me

flat veldt
#

Damn I didn't even realize

lapis slate
#

Is it 6,68%

#

@flat veldt

#

@flat veldt

flat veldt
lapis slate
#

Yes homework

flat veldt
#

Okay

#

Calculate your z scores first

flat veldt
lapis slate
#

,calc 2-4/2

grand pondBOT
#

Result:

0
lapis slate
#

,calc -2/2

grand pondBOT
#

Result:

-1
lapis slate
#

-3/2

#

,calc -3/2

grand pondBOT
#

Result:

-1.5
lapis slate
#

43,32

#

3,98

#

,calc 43.31-3.98

sudden yacht
#

Please don't "spam" the chat with these easy calculations @lapis slate

grand pondBOT
#

Result:

39.33
flat veldt
#

Stop skipping steps

lapis slate
#

@flat veldt

sudden yacht
lapis slate
#

@flat veldt what do I do?

flat veldt
#

@lapis slate

midnight plankBOT
#

@lapis slate Has your question been resolved?

lapis slate
#

Just tell me how to do it @flat veldt

#

I’ll learn that way

flat veldt
#

First step get your z scores which are -1.5 and -2.5

#

Then find P(-2.5≤X≤-1.5)

lapis slate
#

💀💀

flat veldt
lapis slate
flat veldt
lapis slate
flat veldt
#

I'm not telling you the answer you're supposed to get it yourself 😭

lapis slate
#

To do that

#

Brooo

#

Ur so unclear

#

<@&286206848099549185> someone else help me

proud island
#

!15min

midnight plankBOT
#

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lapis slate
vocal frigate
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.close

midnight plankBOT
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@lapis slate Has your question been resolved?

urban widget
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Do you have y axis defined

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You could use Riemann sums

midnight plankBOT
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@lapis slate Has your question been resolved?

proper hedge
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Use normal table

midnight plankBOT
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gusty falcon
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okay so i know how to solve this, but i wanted to make sure if this new way of solving it is pure coincidence or not.

The question is:

The probability of rain on any given day is 1/3. In a four-day period, given that it rains at least twice, what is the probability that it rains on all four days?

gusty falcon
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there are 11 arrangements which makes sense and of which only 1 is applicable

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so 1/11 and then if you multiply by 1/3, you get 1/33

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1/3 being the probability of raining

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thinkies logically doesn't make sense to me lol

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so is it just a coincidence?

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but i was told this was right so hmm, what am i missing

dusty portal
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What is the original solution?

gusty falcon
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i would do:

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,w (1/3)^4/ ((1/3)^4 + (4 * (1/3)^3 * (2/3)) + 6 * (1/3)^2 (2/3)^2)

dusty portal
gusty falcon
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looks like a lucky result tho

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¯_(ツ)_/¯

dusty portal
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Hmm.

dusty portal
gusty falcon
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everything before "i would do" is describing the said solution

gusty falcon
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well okay yeah

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the denominator is just an application of binomial

dusty portal
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Ok, was making sure

dusty portal
# gusty falcon

At least the first part makes sense to me, since RRRR=1, RRRN=4C1, and RRNN=4C2. I’m skeptical of the second part, with the probabilities.

gusty falcon
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yeah well 1/11 part is right

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1/11 signifies 1 of the 11 arrangements work

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so that part is yeah obvious

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but each of these arrangements have different probability

dusty portal
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That’s what I was thinking too.

gusty falcon
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yeah but they didn't quote the answer as 1/11

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so they know that too

dusty portal
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I do have a feeling it it coincidental.

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However, this might be an application of some obscure formula.

gusty falcon
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well

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if i were to guess it has to do w identify some kind of bijection

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anyway thx, i'll just ask there

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.close

midnight plankBOT
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midnight plankBOT
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gritty hatch
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sup

midnight plankBOT
gritty hatch
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  1. What does the Remainder divided by the operations/devisor mean and why is it being added to the polynomialpostdivision, i.e., Q(X).
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  1. Is it related to how if you have a remainder you can represent it as 3(4div2) ? (also whats the notation for a number and a fraction is it 3 4/2?
sinful topaz
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it comes from the fact that $p(x) = g(x) \cdot q(x) + r(x)$

grand pondBOT
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eugene_krabs_has_cake

sinful topaz
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as long as you understand this, you understand the other statement as well

gritty hatch
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somewhat?

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so you multiplied by the divisor to und oit

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but i dont understand R

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what is the R term? so far as I have seen it does not exist

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as if you have an R term in the first place it would mean the root you were checking was invalid

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so it would just be zero

sinful topaz
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but r(x) certainly doesnt just have to be 0

gritty hatch
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wdym the 0 polynomial and how does R relate to a degree?

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and why isnt it guarenteed to be zero unless the root you checked was invalid

sinful topaz
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by 0 polynomial i mean r(x) = 0

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and degree is just something you apply to r(x)

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eg degree of 2x^2 + 3x + 4 = 2, degree of 3x^5 + x^2 + 1 = 5

sinful topaz
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if we had an equation f(x) = 0 and 2 was a root of this equation then sure if you use g(x) = x - 2, then you would have f(x) = (x-2)q(x)

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and in this case r(x) would be 0

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but it doesnt have to apply to a root

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eg take f(x) = x^2 + 3x - 4 and g(x) = x - 2

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then f(x) = (x-2)(x+5) + 6

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where q(x) = x + 5 and r(x) = 6

gritty hatch
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what is F of X and is it the same as G?

sinful topaz
gritty hatch
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yes

sinful topaz
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its just the same thing

gritty hatch
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aswell as Q (post division polynomial)

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alr

sinful topaz
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p(x) means we have p as some function of x and similarly with f(x) we have f as a function of x

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but if your question was if f(x) equals g(x) then no

gritty hatch
sinful topaz
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You know how to multiply polynomials and add them right?

gritty hatch
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add: idk Mult: (2 + 2) (2 + 2) = (4+4+4+4)

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but with X

sinful topaz
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Would you be able to multiply (x-2) and (x+5)?

gritty hatch
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(x^2 + x5 - 2x - 10)

sinful topaz
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Ok now simplify it

gritty hatch
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(x^2 + 3x - 10)

sinful topaz
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Ok and now add 6 to that

gritty hatch
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?

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how

sinful topaz
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It’s just the same as with normal numbers

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You take the constant of your polynomial (in this case that’s -10) and add 6 to that

gritty hatch
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alr

sinful topaz
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Then replace that as your constant

gritty hatch
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(x^2 + 3x - 4)

sinful topaz
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Ok

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So you have just calculated (x-2)(x+5) + 6

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And you see that you get to the polynomial x^2 + 3x - 4

sinful topaz
gritty hatch
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oh

gritty hatch
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and why is the devisor X - 2 and not (X-2) ?

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or is it just (x-2)

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in such case is it a devisor because theyd multiply by the negative dividing it?

sinful topaz
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I guess what I’m saying is (you may want to read this a couple of times if you don’t understand, or ask) the remainder isnt necessarily 0 if your two polynomials don’t share a common root

sinful topaz
gritty hatch
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so why is it like that?

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how does that represent division?>

sinful topaz
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I mean you can put brackets if you want

gritty hatch
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no just why is the division represented as x-2

gritty hatch
sinful topaz
gritty hatch
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By now we are experts at solving quadratics by a number of different strategies. But what about cubics? And quartics? And quintics? Seems pretty daunting, but believe it or not there is a reliable method to solve these higher degree polynomials as well. It's a little more time-consuming, but it can be done! Check it out.

Watch the whole Mathema...

▶ Play video
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but then why in the video do they specifically seem to be targeting polynomials that have no remainder to check if its a correct answer?

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and how does having a remainder affect things

sinful topaz
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Maybe they do multiple videos and in the next one the remainder won’t be 0

gritty hatch
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this one?

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Are you tired of algebra yet? Come on, it's fun! Before we dive into graphing, let's just do a little bookkeeping with rational expressions. We have to be able to easily simplify, add, subtract, multiply, and divide these, otherwise the more complex algebra that comes later will be impossible. Don't worry, it's not too bad!

Watch the whole Math...

▶ Play video
midnight plankBOT
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@gritty hatch Has your question been resolved?

midnight plankBOT
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robust forge
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How can I show that the no of even subsets are equal to no of odd subsets using counting by bijection ?

lyric charm
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even and odd subsets of what?

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and just to be on the same page: when you say "even subset" you mean a subset with an even number of elements (and likewise for odd), yes? @robust forge

robust forge
lyric charm
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ok

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so subsets of {1, 2, ..., n}

robust forge
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yes

round parcel
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Are you sure an even subset isn't where the elements of the subset sum to an even number?

lyric charm
round parcel
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Yeah, there's a bijection with it.

robust forge
round parcel
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Oh, OK.

robust forge
lyric charm
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ok so in principle the "formally correct" setup is: let E and O be the sets of all subsets of 1:n. aim to construct a bijection E -> O.

robust forge
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ok

round parcel
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Hmm, there's a bijection that works for both meanings of even subset.

lyric charm
round parcel
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Right.

lyric charm
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i am deliberately saying this in an obtuse way so as not to give it away

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(or minimize the chance thereof if op does open the spoiler)

robust forge
lyric charm
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actually @round parcel i think you can handle this

lyric charm
round parcel
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OK, so let's say you have an even subset.

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What are some things you can do to it to make it an odd subset?

robust forge
round parcel
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OK, and that works in the reverse direction as well.

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You can switch an odd subset to an even subset the same way.