#help-49

1 messages · Page 86 of 1

lavish venture
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then using back substitution

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you’ll have a third equation in this instance with x3= a number

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then you’ll go the second equation and use that number to find x2

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and do the same for the first

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using both x2 and x3 to find x1

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this will eliminate the two variables in the third equation and one variable in the second so that you can use back substitution

twilit field
#

Hmm, haven't learnt back substitution yet

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oh well

lavish venture
#

it’s simple

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like if you ended up with idk x3=1

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and the second equation in reduced form was x2+x3=4

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then you just put 1 in for x3

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then solve for x2

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and use those two values for the first equation

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make sense?

twilit field
#

So it's just doing the obvious

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yeah

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okay

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thanks

lavish venture
#

mhm

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you’re welcome

twilit field
#

Didn't realise it had a name KEK

#

.coose

#

.close

midnight plankBOT
#
Channel closed

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midnight plankBOT
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twilit field
#

This will only have trivial solns , right?

midnight plankBOT
prime hornet
#

I'm not gonna say whether you're right or not

twilit field
#

There a theorem that says so

prime hornet
#

can you show the theorem?

twilit field
#

The number of equations should be more than the number of variables

prime hornet
#

for what to happen?

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and this system doesn’t even satisfy that

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4 eqs, 4 variables

twilit field
#

sorry, using this

prime hornet
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well, this system of equations does not satisfy the hypothesis

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and it looks like you're assuming the inverse is true too, when that's not necessarily true

twilit field
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so I have to perform ERTs to determine its solutions( if any)?

prime hornet
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probably

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what are ERTs?

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elementary row...

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what?

twilit field
#

Elementary row transformations

prime hornet
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I see

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yeah, you'll likely need them

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this is a pretty easy system to reduce though

twilit field
#

yeah, true.

modern sapphire
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Well, not really. At the first glance, what can you comment atbout the coefficients of x2 and x4?

twilit field
#

I have to get used to writing these steps fast though

prime hornet
#

though I suspect wai has more to answer than "does this system only have trivial solutions?"

twilit field
#

I have to find its solns

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all solutions

modern sapphire
twilit field
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I haven't done homogeniety yet

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that's the last part of this chapter

prime hornet
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so the theorem is moot

twilit field
#

I suspect no solutions

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,w solve w-x+y+z=0;-w+x+y+z=0;w+x-y+z=0;w+x+y+z=0

twilit field
#

oops

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The reduced matrix I got was

modern sapphire
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well, first off, this is very bad to do when you are solving problems about something you just learnt

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And secondly, the equations are wrong

twilit field
#

oh right

modern sapphire
#

You should always calculate the answer yourself before looking at the solution

twilit field
#

\begin{bmatrix}
0 & 0 & 2 & 0 \
0 & 2 & 0 & 2 \
2& 2 & 0 & 2 \
1 & 1& 1& 1
\end{bmatrix}

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is what I got

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so y=00

grand pondBOT
#

(why am i here )= idk
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

modern sapphire
#

yeah, doesnt seem wrong

twilit field
#

now I perform further row reductions, I guess?

modern sapphire
#

But the again, why dont you do convert it to RREF

twilit field
#

I could , yeah

modern sapphire
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why you have to make the matrix so hideously monstrous

twilit field
#

I'll start with $R_1 \leftrightarrow R_4$

grand pondBOT
#

(why am i here )= idk

modern sapphire
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Always go for the most lucid solutions so others can comprehend them too

twilit field
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Now $R_1-R_4 \to R_1$

grand pondBOT
#

(why am i here )= idk

twilit field
#

\begin{bmatrix}
1 & 0 & 0 & 0 \
0 & 1 & 0 & 1 \
1& 1& 0 & 1 \
0& 0& 1& 0
\end{bmatrix}

grand pondBOT
#

(why am i here )= idk
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

twilit field
#

Now w=0

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so all entires in column one can be replaced by 0

modern sapphire
#

Great

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Now onwards to rows 2 and 4 (3 is already done)

twilit field
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hmm

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Now firstly this is the same as

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\begin{bmatrix}
0 & 0 & 0 & 0 \
0 & 1 & 0 & 1 \
0& 1& 0 & 1 \
0& 0& 1& 0
\end{bmatrix}

grand pondBOT
#

(why am i here )= idk
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

modern sapphire
#

👀

twilit field
#

as x=0

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I mean w

modern sapphire
#

where did the leading 1 go?

twilit field
#

a_11=0, right

modern sapphire
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from where?

twilit field
#

they are all equal to 0

modern sapphire
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what operation did you do? r1 - r3 + r2?

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ok

twilit field
#

so this is

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$\begin{bmatrix}
0 & 0 & 0 & 0 \
0 & 1 & 0 & 1 \
0& 1& 0 & 1 \
0& 0& 0& 0
\end{bmatrix}$

modern sapphire
#

There is an even more relevant conclusion to be made here imo

grand pondBOT
#

(why am i here )= idk

twilit field
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so we have two identical equations

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that intersect at infinitely many points

modern sapphire
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yes. Infinite solutions

twilit field
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so the solution set is $w=0,x=-z, y=0$, $x \in \R$

grand pondBOT
#

(why am i here )= idk

modern sapphire
#

Yep

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,w solve w-x+y-z=0;-w+x+y+z=0;w+x-y+z=0;w+x+y+z=0

modern sapphire
#

Now is the time you should be using online calcs

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so you can verify your work

twilit field
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I thought I had already solved it

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oops

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sorry

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hmm, but I failed to RREF it

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Thanks a lot for the help though!

modern sapphire
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np

twilit field
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Can you help with one more problem ?

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$\begin{bmatrix}
1 & -1 & 1 & -2 \
-1 & 1 & 1 & 1 \
-1& 2& 3 & -1 \
1& -1& 2& 1
\end{bmatrix}$

grand pondBOT
#

(why am i here )= idk

twilit field
#

then after a few row operations I got

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$\begin{bmatrix}
0 & 0 & 1 & -3 \
0 & 0 & 3 & 2 \
0& 1& 5 & 1 \
1& -1& 2& 1
\end{bmatrix}$

grand pondBOT
#

(why am i here )= idk

twilit field
#

so that means y=3z

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and 3y=-2z

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which is only possible when they are 0

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so the matrix can further be reduced to

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$\begin{bmatrix}
0 & 0 & 0& 0 \
0 & 0 & 0 & 0 \
0& 1& 0 & 0\
1& -1& 0& 0
\end{bmatrix}$

grand pondBOT
#

(why am i here )= idk

twilit field
#

oops

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This is supposed to be an augmentex matrix

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my bad

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$\left[\begin{array}{@{}cccc|c@{}}
1& -1&1&-2&1\
-1&1&1&1&-1\
-1&2&3&-1&2\
1&-1&2&1&1\
\end{array}\right]$
\

grand pondBOT
#

(why am i here )= idk

twilit field
#

so on performing a few row operations, I get

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$\left[\begin{array}{@{}cccc|c@{}}
0& 0&1&-3&0\
0&0&3&2&0\
0&1&5&0&3\
1&-1&2&1&1\
\end{array}\right]$

grand pondBOT
#

(why am i here )= idk

twilit field
#

wait

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so that gives me y=3z

modern sapphire
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if its still the same ptoblem you are solving, i gottasay this matrix is wrong

twilit field
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and 2y=-z

twilit field
modern sapphire
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oops, didnt see that one mb

modern sapphire
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you went wrong somewhere on one of those

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and ffs dude, just go with the RREF 😭

twilit field
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I think I should

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yeah

modern sapphire
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Goin thru rref steps is just brainless work

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you just cant go wrong

twilit field
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I want to think though

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😭

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I really struggle with RREF

modern sapphire
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I mean, you arent 'thinking' here. Just complicating life unnecessarily

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I wouldnt mind if you were using some innovative thoughts to do it

twilit field
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I mean I do think about which rows to combine and in what manner, but point taken

modern sapphire
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swapping is also ert

twilit field
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I got this as my second step in the ERTs

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wait a min please

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$\left[\begin{array}{@{}cccc|c@{}}
1& -1&1&-2&1\
0&0&3&2&0\
0&2&3&-1&2\
1&-1&2&1&1\
\end{array}\right]$

grand pondBOT
#

(why am i here )= idk

prime hornet
twilit field
#

I'm also panciking rn

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idk

prime hornet
#

trust me, it becomes insanely intuitive after you get used to the algo

prime hornet
modern sapphire
twilit field
# prime hornet is everything okay?

One of my classmates took my solutions to a practice problem set for cross verification yesterday, just realised that a) They may have not done it themselves, b) It may be academic dishonesty for which I can get into trouble though this isn't graded.

twilit field
#

$\left[\begin{array}{@{}cccc|c@{}}
1& -1&1&-2&1\
0&0&3&2&0\
0&1&5&0&3\
1&-1&2&1&1\
\end{array}\right]$

grand pondBOT
#

(why am i here )= idk

modern sapphire
#

ok, so rref steps say, r4 becomes r4-r1

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so you can use this now

twilit field
modern sapphire
#

Hmm, can you show the row op you did for row 3?

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where did its -1 go in 1st column, and yet other coeff stayed same?

twilit field
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I did $R_3+ R_4 \to R_3$

grand pondBOT
#

(why am i here )= idk

modern sapphire
#

Yep, it looks good

twilit field
#

so after that I do $R_1+R_3 \to R_3$

grand pondBOT
#

(why am i here )= idk

modern sapphire
#

r1 and r4

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so you get a 0 on 4th row

twilit field
#

$\left[\begin{array}{@{}cccc|c@{}}
0& 0&1&-3&0\
0&0&3&2&0\
0&1&5&0&3\
1&-1&2&1&1\
\end{array}\right]$

grand pondBOT
#

(why am i here )= idk

modern sapphire
#

ok, you want lower triangular matrix

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thats fine too

twilit field
#

My argument now is that

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y=3z

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and 3y=-3z

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the only way this is possible if y=z=0

modern sapphire
#

Uhh, it should be y = 3z and 3y = -2z

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but yeah, sure, 0,0

twilit field
#

so this matrix is equivalent to

modern sapphire
#

so you sub back and get your answers

twilit field
#

$\left[\begin{array}{@{}cccc|c@{}}
0& 0&0&0&0\
0&0&0&0&0\
0&1&0&0&3\
1&-1&0&0&1\
\end{array}\right]$

grand pondBOT
#

(why am i here )= idk

modern sapphire
#

And what row transformation is this?

twilit field
#

No row transformation

modern sapphire
#

you cant just replace solution in place pf coefficients

twilit field
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just using the fact that y=z=0

modern sapphire
#

they arent equivalent

twilit field
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Why can't I?

modern sapphire
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solution is value of a variable

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coefficient is not

twilit field
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I know

modern sapphire
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think of units. Your x is say 5 kg

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then the 2x doesnt mean 2 is kg

twilit field
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Hmm, okay

modern sapphire
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you cant put 5 in place of 2

twilit field
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but I now know some solutions

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So I can now solve it algebrically, no?

modern sapphire
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yes, and you put them in the x vector of system Ax = b

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not A matrix

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the augmented matrix is A|b

twilit field
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I get that

modern sapphire
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so why are you putting x in A

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two are different

twilit field
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so I have x+5(y)=3

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w-x++2y+z=1

modern sapphire
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once you put in the values of variable, you should not perform the row operations on it

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coz the stuff is now multiplication written out, which makes it a scalar in rows, and not a vector

twilit field
#

Got it.

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Thanks so much!

modern sapphire
#

np

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glad i could help

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and dont stress out too much over this stuff. It is easy, once you are in the right mindset

twilit field
#

This wasn't stressful, the fact that I like to help people caused a panic attack.

modern sapphire
#

so take breaks and relax whenever you feel like you are panicking

twilit field
#

I clarified with my prof, so it's fine now

twilit field
#

.close

midnight plankBOT
#
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mossy dawn
#

hi, need to proof this please. Just came across during trig identities practice.

mossy dawn
#

I don't know where to start.

robust forge
shy ice
#

or maybe make x into 2A (A = x/2) and same for x+2a

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cuz the stem wants u to use that identity

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idk

versed fractal
mossy dawn
#

so @shy ice I tried ur way but the answer is supposed to be in terms of x.

robust forge
mossy dawn
robust forge
mossy dawn
#

ok

#

Oh I am still confused

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when I open up the brackets, then when do I involve the identity given in the question. Either way I am not getting answer.

versed fractal
#

Are you only allowed to use the double angle for cos?

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if so then I have no idea

mossy dawn
#

yes

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but what is your idea? can you sort of like do a few steps.

versed fractal
#

if you allow using the other addition formulae:

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expand cos(x+2a) in the left

mossy dawn
#

yes, yes this is assumed knowledge

versed fractal
#

with this you can expand cos(x+2a) to get cos(x)cos(2a) - sin(x)sin(2a)

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now expand cos(2a) and sin(2a) in this

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when you do that and write verything out

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it all cancels, then there is a common factor of 2sin(a) in the top which cancels with the denominator

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then you just get sin(x+a)

mossy dawn
#

OH I see!! Do I expand cos 2a into 1-2sin^2A? or is it just double angle cos as you were saying?

versed fractal
#

expand to 1-2sin^2 A as given in the question

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the reason being is that this will cancel with the cosx on the top left

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and then you can simplify everything easily afterwards

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the question likely gave that cos2a = 1-sin^2a to save you the trouble of doing this, and then needing to sit and try and rearrange until things cancel

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when I expanded i got $$\cos(x) - [\cos(x) - 2\cos(x)\sin^2(\alpha) - \sin(2\alpha)\cos(x)]$$

grand pondBOT
versed fractal
#

so the two cos(x)'s cancel

mossy dawn
#

yup I got that too

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after cancelling the cos out, do you expand the whole thing

versed fractal
#

yea you have to expand sin(2a) after then aswell

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when you do that, you should be able to cancel with the denominator

mossy dawn
#

expand sin2a through identity?

versed fractal
#

yep

mossy dawn
#

so the fraction I got was 2sin^2a -1/1-2cos^2a

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is that right?

versed fractal
#

after expanding sin(2a)?

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do you mean $$\frac{2\sin^2(\alpha) - 1}{1 - 2\cos^2(\alpha)}$$

grand pondBOT
mossy dawn
#

yes

versed fractal
#

how did you get 1-2cos^2 a in the denominator? shouldnt it be 2sin a

mossy dawn
#

I expanded 2sina using identity given

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so can't we write 2sinA as 1-2cos^2a

versed fractal
#

do you mean sin(2A)?

mossy dawn
#

yes

versed fractal
#

bottom should not be changed, it is just 2 * sinA

mossy dawn
#

ok

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yh scrap that

versed fractal
#

identity is only for cos, not sin

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sin2a = 2sin(a)cos(a)

mossy dawn
#

yes. sorry.

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so now the fraction is 2cos^2A / 2sinAcosA

versed fractal
#

bottom should be 2 sinA

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bottom should not change as it is 2 sinA, not sin(2A)

mossy dawn
#

oh alright 2cos^2A/2sinA

versed fractal
#

i got something different for the top,

versed fractal
# grand pond **turtl**

working from here, the cos cancels, and after expanding sin(2a), you get $$2\cos(x)\sin^2(\alpha) - 2\sin(a)\cos(a)\cos(x)$$

grand pondBOT
versed fractal
#

this is what I got for the top, and then it is over 2sin(a) on the bottom

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give me a second, i can type out the whole tihng

#

\begin{equation*}
\begin{split}
\frac{\cos(x) - \cos(x+2\alpha)}{2\sin(\alpha)} &= \frac{\cos(x) - [\cos(x)\cos(2\alpha) - \sin(2\alpha)\sin(x)]}{2\sin(\alpha)}\
&= \frac{\cos(x) - [\cos(x) - 2\cos(x)\sin^2(
\alpha)- \sin(2\alpha)\sin(x)]}{2\sin(\alpha)}\
&= \frac{2\cos(x)\sin^2(\alpha) + 2\sin(\alpha)\cos(\alpha)\sin(x)}{2\sin(\alpha)}\
&= \cos(x)\sin(\alpha) - \cos(\alpha)\sin(x)
\end{split}
\end{equation*}

grand pondBOT
versed fractal
#

sorry took so long i made a typo in my work actually

mossy dawn
#

oh! and then it fits in the final identity of sin(x + a)

versed fractal
#

yep

mossy dawn
#

CrAzY! Absolutely bizarre! you are truly a maths olympiad. I honestly have never struggled that much with an identity. Thank you soooo much!!!! I understand completely!

#

Really made it easy for me.

#

Thankyou for the hardwork

versed fractal
#

usually these identities just need practice, but then you will get the idea

#

in my experience if you dont see something to do, expand everything out and then write everything in sin,cos if there are tan or others involved

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sometimes you can get stuck but just dont stress

mossy dawn
#

definitely good advice

#

the stress built here as helpers kept coming and going away, confused

#

so yes absolutely

#

Once again, a huge thanks

#

.close

midnight plankBOT
#
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hazy flint
midnight plankBOT
hazy flint
#

as a partial fraction doesnt it become 1/V + 1/(1-V)

#

so lnV + ln(1-V)

grim vector
#

It does

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But you can simplify it further

hazy flint
#

how

grim vector
#

Ln(a) - ln(b) = ln(a/b)

hazy flint
#

ok so?

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how can lnV + ln(1-V) become ln(V) - ln(1-V)

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surely the solution is wrong?

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this is the question btw

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what to do? @grim vector

#

oh wait im so stupid

#

int 1/(1-V) is -ln(1-v)

#

oops

#

.close

midnight plankBOT
#
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supple inlet
#

is there a neater way of doing this without expanding everything

slender walrus
#

binomail theorem

supple inlet
#

do you mean expanding everything with binomial theorem?

vapid valve
#

maybe just the ( )^4 and ()^6

#

and then see what will sum to the constant

supple inlet
#

hmm alright

#

i was wondering if theres a way to do it just by perms and combs or something simiolar

summer ravine
#

I have done it my.

#

it was easy

vapid valve
#

it will please you

midnight plankBOT
#

@supple inlet Has your question been resolved?

vapid valve
#

to get a term you make a binary choise in each bracket

#

from the left side you can chose:
x or -2
from right and:
2/x or 1

#

we notice that the number of brackets with x must be equal to the number of 2/x

#

lets analize when we have chosen k number of x

#

edit: forgot about x*2/x =2 you have to add it to the value

#

and you know what to do

midnight plankBOT
#
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twilit field
#

So I'm trying to find the Rank of this matrix

midnight plankBOT
twilit field
#

I first simplified it to

#

I've closed the previous one

#

I used to post all my questions in one channel

#

Please do

#

They can decide what to do

#

$\begin{bmatrix}
1 & 2& -1 & 0 \
0 &a & 1-a & a^2+1 \
0 & a & 0 & 2a^2\
\end{bmatrix}$

#

which can further be simplified to

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$\begin{bmatrix}
0 & 1 & -2 & -1 & -2 &-1&1 \
0 &0 & 0 & 3 & 9 &3&3 \
0 & -2 & 4 & 3& 7 & 1 &0\
0 &3&-6&1&6&4&1
\end{bmatrix}$

#

oops

#

$\begin{bmatrix}
1 & 2& -1 & 0 \
0 & a & 0 & 2a^2\
0 &a& 1-a & a^2+1 \

\end{bmatrix}$
#

This can further be simplified to

dreamy lichen
#

Where did the a from (2,2) go?

twilit field
#

oops

grand pondBOT
#

(why am i here )= idk

#

(why am i here )= idk

twilit field
#

$\begin{bmatrix}
1 & 2& -1 & 0 \
0 & 1 & 0 & 2a\
0 &a& 1-a & a^2+1 \

\end{bmatrix}$
grand pondBOT
#

(why am i here )= idk

twilit field
#

Hmm

#

This is nearly in REF but not quite

#

Maybe another row transfomation

#

$aR_1 -2 R_3 \to R_3$

grand pondBOT
#

(why am i here )= idk

dreamy lichen
twilit field
#

yeah

#

R_1

#

I'm trying to eliminate that a in 1-a

dreamy lichen
#

That will also move something here though

twilit field
#

True

#

yeah

sudden yacht
#

Use second row instead

dreamy lichen
#

always use the row above it

twilit field
#

then $aR_2 -R_3 \to R_3$ is probably a better idea

dreamy lichen
#

-R_3 I suppose

grand pondBOT
#

(why am i here )= idk

dreamy lichen
#

yes

#

definitely

twilit field
#

$\begin{bmatrix}
1 & 2& -1 & 0 \
0 & 1 & 0 & 2a\
0 &0& 1-a & a^2-1 \ \

\end{bmatrix}$
grand pondBOT
#

(why am i here )= idk

twilit field
#

ooh

#

the rank is 3

#

right

#

thanks a lot!

sudden yacht
#

What happens if a=1?

dreamy lichen
#

usualy

#

and also a = 0

twilit field
#

same for a=0

#

it's the limiting case

dreamy lichen
#

Tbf I don't know what that is, but sounds right probably

twilit field
#

I'm saying a=0 and a=1 are points at which it doesn't make sense to talk about the matrix's rank

#

But the limit of the rank is 3

sudden yacht
#

No

#

The rank is 2 if a=0 or a=1

twilit field
#

right

#

Makes sense

sudden yacht
#

I've never heard the word limit in this context

twilit field
#

I was just guessing for when a=1 and a=0 tbh

#

sorry

#

Understood though

#

Thanks!

midnight plankBOT
#

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elfin fox
#

Is this first step for finding the Laplce Transform of this function correct? If so, how should the result be interpreted. I wonder this because the left integral for example will give a different result to the normal L{t}.

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@elfin fox Has your question been resolved?

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@elfin fox Has your question been resolved?

elfin fox
#

<@&286206848099549185>

carmine sigil
#

No need for the first limit imo

#

And no reason you can't just do an improper integral for the second.

#

Though the limit in the second case is the actual definition.

midnight plankBOT
#

@elfin fox Has your question been resolved?

summer terrace
#

seems like youre away

#

anyway, i did the integrals and i ended up with the following

#

$F(s)=\frac 1{s^2} + (1-\frac 1 s) , \frac{e^{-4s}}s$

grand pondBOT
summer terrace
#

compare with what you found and with the correct answer, ping me if needed

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#

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elfin fox
#

Thank you

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lament fox
#

does there exist any function $f$ such that $f(f(x)) = -x$ other than $f(x)=ix$ for $x\in\mathbf{R}$?

grand pondBOT
#

The د

midnight plankBOT
#

@lament fox Has your question been resolved?

exotic pelican
#

f(x) = x+i for x in R
f(x) = -x+i for x in C\R

#

any more restrictions on f? Theres many ways one could construct it using complex numbers

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hasty vortex
#

How do you get from S_k = k(k+1) /2 to S_(k+1) = S_k + (k+1) by adding k+1?

hasty vortex
#

Nvm

#

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idle karma
midnight plankBOT
idle karma
#

im wondering here this function f(x) im struggling to understand intuitively what it means

#

im struggling to understand how a "a probability density function can take on values greater than one" and so i think im misunderstanding exactly what a probability density is, i think of these two as distinct measures and i dont know what is meant when they are "together"

small jasper
# idle karma im struggling to understand how a "a probability density function can take on va...

im struggling to understand how a "a probability density function can take on values greater than one"

The only requirements are that the density is always non-negative and that the area under the entire probability density curve is 1. The probability density represents the density of the continuous random variable, which gives the relative likelihood of a specific outcome occurring. You can think of it as the individual densities not mattering, but rather how they compare with other densities.

and so i think im misunderstanding exactly what a probability density is, i think of these two as distinct measures and i dont know what is meant when they are "together"

see above, the total probability (which should be 1) is given by the total area under the probability density curve

idle karma
idle karma
#

.close

small jasper
#

!done

midnight plankBOT
#

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tight jewel
#

Let's assume we have a puzzle pure white in colour with no patterns.

Assuming we build a subsection of puzzle and keep building onto it by trying pieces, would the complexity of this be n! where n represent the number of pieces?

torpid garnet
#

It seems so, yes

#

Brute force seems O(n!)

tight jewel
#

Ok sweet I had the right idea

#

Is there a way to optimize this assuming no patterns on the board and we can't tell the difference between pieces* to help us solve

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steel sandal
#

At what value of n does using Stirling's approximation in equations involving factorials start to yield correct results when solving for n, where the resulting n is a rounded integer?

visual tiger
#

so you're asking when does the difference between n! and stirling approx get smaller than 1?

#

the thing is, n! - stirling approximation is of the order of constant*(n-1)!

#

so not completely sure you'll ever get 100% correct results with that approximation

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#

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tardy anchor
#

does anyone have an wolfram pro account, could someone get me a graph of an expression?

runic hamlet
#

well it would be much faster if you just posted the expression so if someone had a pro account they could immediately graph it

#

have you tried desmos or something aswell?

slender walrus
#

don't need pro to get graphs

runic hamlet
#

maybe computation time or something

tardy anchor
#

inverse Laplace transform (Divide[12,s(40)Power[s,2]+19180s+10000(41)])

tardy anchor
tardy anchor
runic hamlet
#

the graphs look like bullshit

midnight plankBOT
#

@tardy anchor Has your question been resolved?

unreal fjord
#

btw, if you are college students and your university subscribe Mathematica, you probably have WolframAlpha Pro (not really but comparable) for you to use within Mathematica

#

here you go. the right one

midnight plankBOT
#

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unreal cedar
#

is the solution as simple as 4x2x6! = 5,760 ? or do i have to account somehow for the times when A is taken already in the first 4 letters?

unreal cedar
#

right

unreal cedar
pearl hull
#

Bruh

#

@unreal cedar Your solution is incorrect, this question isn’t as simple as you thought. Hint: Determine the last letter in the first place

unreal cedar
pearl hull
pearl hull
#

Work what? You haven’t provide your solution yet

unreal cedar
pearl hull
#

Taiwanese

unreal cedar
#

i dont know how to show the splitting of probailities

pearl hull
#

ok stop

pearl hull
#

Pick the last one n pick the first one

unreal cedar
#

i think

pearl hull
#

But the last letter can only be either A or T

unreal cedar
#

errr, thers no i in this set of letters

#

ill try again i think i sort of see what your method is showing

#

with the picture

pearl hull
#

Sure, are you in a hurry rn?

unreal cedar
pearl hull
#

If you don’t mind, I can wait till you finish the question

#

Bro stop….this is a help channel, not a place for chitchat

unreal cedar
# pearl hull

when the last letter ends in A the formula is 1 x 3 x 6!

when the last letter ends in T the formula is 1 x 4 x 6!

is the combination of both together the amount of rearrangements? (1 x 3 x 6!) + (1 x 4 x 6!) = solution

pearl hull
#

I mean, if you’re looking for something to chill with you. You should consider moving to #discussion

pearl hull
#

Which one are you referring to?

#

I don’t find any problem with their approach

unreal cedar
#

yeah, it logically looks right to me now compared to my first attempt

unreal cedar
pearl hull
#

np

unreal cedar
#

.close

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wide marsh
#

why is my answer double the correct one

midnight plankBOT
wide marsh
#

question is to find the arclength of the cardioid

robust forge
wide marsh
#

when i took the half angle identity?

#

bruh nvm i literally had the right answer

#

my textbook asked for half the arclength aka from 0 to pi only lol

#

so my answer being double is correct

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twilit field
#

Part c

midnight plankBOT
twilit field
#

So here's my proof

#

Consider $$ 1 \leq i \leq m; \sum_{j=1}^{n} a_{ij}x_j =k_i; k \in \R$$
Now let's assume that $$x_j=0_v$$ where $$0_v$$ is the $0$ vector.
From this we get any $$\sum_{j=1}^{n}=0$$.
which implies $$j_i=0$$.
so the system is homogeneous

grand pondBOT
#

(why am i here )= idk

rose trout
#

From what I understand, x_j would be one of the coordinates of the solution vector, so not a vector itself. I'd just write it as x_j = 0.
You also have an empty sum and I guess you mean k_i = 0 at the bottom?

twilit field
#

Yes

#

That should be $x_{ij}$

grand pondBOT
#

(why am i here )= idk

twilit field
#

My bad

rose trout
#

But the same coordinates come up in the linear system, so why would they be double indexed?

twilit field
#

As this is a system of LEs

#

ooh

#

sorry

#

<@&286206848099549185>

rose trout
#

The sum is still empty

twilit field
#

I don't follow

rose trout
#

And it should be k_i = 0, there isn't a j_i

twilit field
#

is my proof wrong?

rose trout
#

This is meaningless

twilit field
#

oops

#

Consider $$ 1 \leq i \leq m; \sum{j=1}^{n} a{ij}xj =k_i; k \in \R$$
Now let's assume that $$x_j=0_v$$ where $$0_v$$ is the $0$ vector.
From this we get any $$\sum_{j=1}^{n} a_{ij} \cdot 0=0$$.
which implies $$j_i=0$$.

grand pondBOT
#

(why am i here )= idk

rose trout
#

I mean it's messed up at the top, and it should be $k_i \in \R$.
And you still have $j_i = 0$ written

grand pondBOT
#

Azyrashacorki

rose trout
#

But apart from that I think it's fine

twilit field
#

Awesome, thanks!

rose trout
#

Oh and yeah what I mentioned at the beginning. You shoudl be comparing a particular coordinate to 0, not the zero vector

twilit field
#

👍

#

thanks

#

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last slate
#

any thoughts?

midnight plankBOT
merry pewter
last slate
merry pewter
#

is there any more information?

last slate
#

well leeme give u the options i js dk how to translate it back to radius and height

merry pewter
#

oh i see, do you know the formula for the surface area?

last slate
#

2,3,4,5,6,7 for radius 2,3,4,5,6,7 for height

last slate
#

2pirh+2pir^2?

merry pewter
#

yeah

last slate
#

how do you convert back tho

merry pewter
#

well we want to solve 2pirh + 2pir^2 = 219.91 right?

#

so first divide by 2pi

last slate
#

ah yeah

#

to eliminate both pis?

merry pewter
#

yeah

last slate
#

ah interesting

#

leeme try

#

got 35.01

#

but would u get

#

rid of

#

squared

merry pewter
#

so probably rh + r^2 = 35

last slate
#

right?

merry pewter
#

you can try, but what would that give you?

last slate
#

cause u r trying to find r and h alone

#

unless im mistaken

#

5.9

#

maybe set height

#

=0?

merry pewter
#

well you can't find them without using the information that r and h are one of 2,3,4,5,6,7

last slate
#

IDK IF THATS ALLOWED

#

TO FIND r?

merry pewter
#

well the issue is that any value of h, will give you a valid value of r

#

so you need to check all of the values of h in the set 2,3,4,5,6,7 to see which will give you an r that is in 2,3,4,5,6,7

last slate
#

to which formula

#

original or simplified one

merry pewter
#

the simplified one of course, though both are identical

#

we just simplified so that we could work with integers

last slate
merry pewter
#

you know that r,h are integers

#

so they have their product and sum is also an integer

#

35 is pretty close to whatever you get when you divide by 2pi

last slate
#

yee

#

ok lets try

#

ok so basically

#

h=2

#

if im not wrong ofc

#

and assuming thats true we shall plug in other values

merry pewter
#

yeah

last slate
#

oh but wait

merry pewter
#

or actually checking r would be easier i think

last slate
#

5

merry pewter
#

yeah

last slate
#

cause i plugged em in lol

#

js realized that

#

so h=2 and r=5

#

tysm

#

.close

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waxen silo
#

This is a physics question but it should be simple enough to ask here, how would I go with proceeding to do this

waxen silo
#

I know you got to use mc delta(T) +mL but the time is what's throwing me off

#

idk what you should do with that or how to implement it into it

flat spire
#

hi

waxen silo
#

yo

waxen silo
#

I see now

gray totem
#

power = Energy / time, yes?

#

so power * time = energy

#

total energy provided to the water is mcdT + mL

waxen silo
#

then solve for m from the mL part

gray totem
#

what im wondering is why is no initial temperature given

waxen silo
#

it's either you assume it starts from 0 or you just keep it at 100

#

not sure

gray totem
#

if it stays at 100 then the mcdT part can be ignored

#

cuz dT = 0 then

#

so the question really isnt that clear

waxen silo
#

:/

gray totem
#

from my limited english comprehension skill

waxen silo
#

wait ig that works, because we are given the power which is the time it take to go from whatever q in some time t

gray totem
#

its just pt = mL cuz the button is pressed to "continue boiling", ie its alrd at 100

waxen silo
#

yea ig so

#

but why would they provide the specific heat then?

#

wait, theres the 2nd part, probably for that

gray totem
waxen silo
#

I see alr

#

thanks for the help good :))

#

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twilit field
midnight plankBOT
twilit field
#

So I started with teh matrix

#

$\left[\begin{array}{@{}ccccc|c@{}}
1& 2&-1&2&1&0\
1&2&2&0&1&0\
2&4&-2&3&1&0\
\end{array}\right]$

grand pondBOT
#

(why am i here )= idk

twilit field
#

Then

#

$\left[\begin{array}{@{}ccccc|c@{}}
1& 2&-1&2&1&0\
1&2&2&0&1&0\
0&0&-6&3&-1&0\
\end{array}\right]$

grand pondBOT
#

(why am i here )= idk

twilit field
#

Followed by

#

$\left[\begin{array}{@{}ccccc|c@{}}
1& 2&-1&2&1&0\
0&0&4&-2&-1&0\
0&0&-6&3&-1&0\
\end{array}\right]$

grand pondBOT
#

(why am i here )= idk

twilit field
#

Which is then followed by

#

$\left[\begin{array}{@{}ccccc|c@{}}
1& 2&-1&2&1&0\
0&0&4&-2&0&0\
0&0&0&0&-1&0\
\end{array}\right]$

#

now that gives me $x_5=0$

grand pondBOT
#

(why am i here )= idk

twilit field
#

So I have

grand pondBOT
#

(why am i here )= idk

twilit field
#

$x_1+2x_2-x_3+2x_4+x_5=0 ; \
4x_3-2x_4=0$

grand pondBOT
#

(why am i here )= idk

polar mortar
#

looks good so far

twilit field
polar mortar
#

well... maybe not, i don't get x5 = 0

#

have they defined what a 'basic solution' is?

twilit field
polar mortar
#

so they want you to reduce the matrix completely before converting back to equations

twilit field
#

I mean here I just divide row 2 by 4, and multiply the last row by -1

polar mortar
#

you haven't done anything to the first row though

twilit field
#

It's already in REF isn't it?

polar mortar
#

and also, i think you messed up your addition somewhere.

#

I don't get x5 = 0

polar mortar
twilit field
#

Yes

#

do I reduce this to RREF?

polar mortar
#

That's the way I learned it, but not totally necessary. You can get there through back substitution from the REF
(It's the same thing just written out differently)

twilit field
#

the coefficent of a_{55} may be wrong

#

but other than that, yeah

#

I'll have my lunch now, con tinue this later

#

thanks for the help

midnight plankBOT
#

@twilit field Has your question been resolved?

midnight plankBOT
#

@twilit field Has your question been resolved?

twilit field
jagged saffron
#

Pro tip: if you want anyone ever to even think about trying to see if your row ops are correct, you should really write down which you've done at each step

twilit field
#

I have, haven't I?

#

I think I got it

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Thanks!

twilit field
#

.close

midnight plankBOT
#
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midnight plankBOT
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fiery plover
#

Prove F_n(F_(n+1)+F_n)=(F_(n+1))^2+1 where F_n is the nth fibbanoci number

fiery plover
#

dk how to start i suck with reccurence relations

hollow oyster
#

consider using the properties of the fibbonaci numbers

delicate helm
#

Can't prove that sadly, since it's false
1 1 2 3 5 8 ...
1 (2 + 1) = 2² + 1

tiny reef
#

Some sign is messed up, likely

tiny reef
#

Maybe it helps to try put in F_{n+1} = F_n + F_{n-1}.

delicate helm
delicate helm
inland oriole
#

i think because it's odd you can better sub in 2n+1 for n

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so n can be any integer

delicate helm
fiery plover
#

nvm found this on wiki lmao

#

.close

midnight plankBOT
#
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twilit field
midnight plankBOT
twilit field
#

So consider a system of two equations in say 3 variables

#

a_1x+a_2y+a_2z-a=0

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b_1x+b_2y+b_3z-b=0

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when equated, this gives us a plane

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sorry, a line

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For we get $(a_1-b_1)x+(a_2-b_2)y+(a_3-b_3)z-(a+b)=0

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wait

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Isn't this a plane ?

dreamy lichen
#

Each of them gives plane

strong lava
twilit field
#

I know

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but when I equate them I get a new plane

dreamy lichen
#

what do you even mean by "equate them"

strong lava
# twilit field

If, once removing redundant equations, you have n variables and m equations, your solution set is of dimension n-m

dreamy lichen
twilit field
dreamy lichen
#

equate 2 equations?

twilit field
#

I'm trying to prove the theorm using induction

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ykw, I think a matrix may help here

#

An augmented matrix instead

worthy wing
twilit field
#

Let me start with m variables , an m-1 equations

dreamy lichen
#

Btw, have you learnt about general = particular + homogenous?

dreamy lichen
#

hmm okay then

twilit field
#

$\left \begin{array}{@{}cccccccccc|c@{}}
a_{11} & a_{12} & \cdots & a_{1m} & & b_1 \
a_{21} & a_{22} & \cdots & a_{2m} & & b_2 \
\vdots & \vdots & \ddots & \vdots & & \vdots \
a_{(m-1)1} & a_{(m-1)2} & \cdots & a_{(m-1)m} & b_{m-1}
\end{array} \right$

grand pondBOT
#

(why am i here )= idk
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

twilit field
#

okay

#

wth

#

$\begin{bmatrix}
a_{11} & a_{12} & \cdots & a_{1m} & | & b_1 \
a_{21} & a_{22} & \cdots & a_{2m} & | & b_2 \
\vdots & \vdots & \ddots & \vdots & | & \vdots \
a_{(m-1)1} & a_{(m-1)2} & \cdots & a_{(m-1)m} & | & b_{m-1}
\end{bmatrix}$

grand pondBOT
#

(why am i here )= idk

twilit field
#

I'll just work with this, I guess

#

so I first assume all elements of the form $a_{ij}; i=j$ aren't 0 for simplicity

grand pondBOT
#

(why am i here )= idk

twilit field
#

I divide the ith row by $a_ij; i=$

grand pondBOT
#

(why am i here )= idk

twilit field
#

To thus obatin

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$\begin{bmatrix}
1 & a_{12} & \cdots & a_{1m} & | & \frac{b_1}{a_{11}} \
a_{21} & 1 & \cdots & a_{2m} & | & \frac{b_2}{a_{22}} \
\vdots & \vdots & \ddots & \vdots & | & \vdots \
a_{(m-1)1} & a_{(m-1)2} & \cdots &1 & | & \frac{ b_{m-1}}{a_{m-1,m}}
\end{bmatrix}$

grand pondBOT
#

(why am i here )= idk

twilit field
#

Now I bring it to it's RREF

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from that I'll get at most m-1 free constants, and atleast one parameter

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giving me infitely many solns

dreamy lichen
#

hmm

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you made few assumptions

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"for simplicity"

twilit field
#

Yeah, I know.

dreamy lichen
#

Try this

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your book already has some theorems that can be very useful

twilit field
#

I mean my argument is essentially the same right

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I've just proven it for the extreme case

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I can now add this can similarly be done for all other cases too

dreamy lichen
#

how do you know that your case is the extreme one?

twilit field
#

m vars, m-1 equations

dreamy lichen
#

Why not do m equations, n vars where n > m

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that would be a more general argument

twilit field
#

Okay, sure.

dreamy lichen
#

and you can argue that in the (R)REF, there can be at most m leading variables

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meaning n-m non-leading ones

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and n-m parameters

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and since n>m, n-m > 0

twilit field
#

So I'm essentially proving this theorm that they expect me to use

dreamy lichen
#

but it wouldnt be too hard to reach the conclusion from that theorem

twilit field
#

$\begin{bmatrix}
a_{11} & a_{12} & \cdots & a_{1n} & | & b_1 \
a_{21} & a_{22} & \cdots & a_{2n} & | & b_2 \
\vdots & \vdots & \ddots & \vdots & | & \vdots \
a_{m1} & a_{m2} & \cdots & a_{mn} & | & b_m
\end{bmatrix}$

dreamy lichen
grand pondBOT
#

(why am i here )= idk

twilit field
#

here I assume n>m

dreamy lichen
twilit field
#

Wdym

dreamy lichen
#

you can just say "Let A be m x n matrix, where n > m"

dreamy lichen
#

and you will immidiately get that it has at least 1 parameter

twilit field
#

I just feel this will help me understand what I'm working with since I learnt most of this only yesterday.

dreamy lichen
#

Hmm, it might be better to use particular examples for that

#

bringing general matrix to RREF is not particularly easy

twilit field
#

I'm not bringing it to RREF

#

this is just for my reference

dreamy lichen
#

okay then

dreamy lichen
#

it only makes you put a new and unnecessary constraint, that a's on diagonal have to be non-zero

twilit field
#

now the elements of the ith row is divided by $a_{ii}$ where none of the $a_{ii}$ are non-zero$ from i=1 to i =m

grand pondBOT
#

(why am i here )= idk
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

twilit field
#

I'll deal with the other case later

#

$\begin{bmatrix}
1 & a{12} & \cdots & a{1n} & | & b_1 \
a{21} & a1 & \cdots & a{2n} & | & b2 \
\vdots & \vdots & \ddots & \vdots & | & \vdots \
a{m1} & a{m2} & 1(a_{mm)}&\cdots & a{mn} & | & b_m
\end{bmatrix}$

grand pondBOT
#

(why am i here )= idk

twilit field
#

Now on reducing this to RREF, I get the solutions to m of the n variabes

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which leaves me with n-m parameters

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and thus infinitely many solns

dreamy lichen
#

Assuming all a's on diagonal are 0...

twilit field
#

wdym

#

The other case?

dreamy lichen
#

you can avoid the condition completely

twilit field
#

Even on reducing that to the RREF the same argument applies

dreamy lichen
#

It feels so random

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It's like if I made case for when riemann hypothesis is true and when it's false

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when it's true, reduce it to RREF

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when it's false, reduce it to RREF as well

twilit field
#

Oh yeah

#

xD

#

Thanks!

dreamy lichen
#

np

twilit field
#

.rank

#

.close

midnight plankBOT
#
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frigid turret
midnight plankBOT
main remnant
flat veldt
midnight plankBOT
# frigid turret
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
frigid turret
flat veldt
#

Then you should show your steps

frigid turret
#

@flat veldt okwait

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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timber arrow
midnight plankBOT
timber arrow
#

can someone help explain how to interpret this data

#

and start me off

midnight plankBOT
#

@timber arrow Has your question been resolved?

midnight plankBOT
#
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sly nova
#

my thing closed

midnight plankBOT
#

Please don't occupy multiple help channels.

last slate
#

which was?

sly nova
#

i had one for help

#

which i need

#

but

#

it closed

fallen aurora
#

.close

midnight plankBOT
#
Channel closed

Closed by @fallen aurora

Use .reopen if this was a mistake.

#
Available help channel!

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timber arrow
midnight plankBOT
timber arrow
#

i just learnt about asymptotes

#

so bit unsure

#

can anyone guide

inland oriole
#

do you know how to calculate the asymptotes?

delicate sage
#

Do you think it will have an asymptote ?

inland oriole
#

@timber arrow

timber arrow
#

i think so

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it cant have any vertical ones right

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cuz 2^x is always positive

inland oriole
#

correct

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yes

timber arrow
#

so u cant ever make it -1?

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ok nice

inland oriole
#

but do you know how to calculate the asymptotes?

timber arrow
#

so

inland oriole
#

the horizontal ones

timber arrow
#

when x is infinity

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or - infinity

inland oriole
#

yes

timber arrow
#

so 2 to the infinity is

inland oriole
#

infinity

timber arrow
#

infinity + 1

inland oriole
#

yeah

timber arrow
#

yeah so infinity

inland oriole
#

and if we have infinity in the denominator

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what will the function approach?

timber arrow
#

oh then 1/infinity is like close to 0

inland oriole
#

yeah

timber arrow
#

ohhh nice

inland oriole
#

so if x becomes really big it will approach 0

timber arrow
#

so as x becomes large u get y = 0

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but it doesnt ever touch 0 right

inland oriole
#

and what happens if x approaches -infinity?

inland oriole
timber arrow
#

hm

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indicies

#

so 2/infinity

inland oriole
#

yes

timber arrow
#

then oh wait so y becomes infity

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cuz it goes up

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to the numerator

inland oriole
#

nono

timber arrow
#

2/2/infinity

inland oriole
#

2/infinity

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what's that

#

just 0 right?

timber arrow
#

waiut but

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isnt it 2 to the - infinity

inland oriole
#

so we have $\frac{3}{0+1}$

grand pondBOT
inland oriole
#

because 2^-infinity is 0

timber arrow
#

ohhhhhhhhhhhhh

inland oriole
#

so in the negative direction it will have an asymptote at what y?

timber arrow
#

wait why is 2^-infinity 0

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i can j sketch 2^x right

#

oh yeah

inland oriole
#

yes

timber arrow
#

for negative x it just becomes close to 0 ok yeah

#

so 3/0+1 = 3

inland oriole
#

yeah

timber arrow
#

ahh so horizontal asymptotes at y=0 and y=3

inland oriole
#

yes

timber arrow
#

hence D

inland oriole
#

yes

timber arrow
#

cuz intercept is at 1/2

inland oriole
#

very good

timber arrow
#

thanks

inland oriole
#

ur welcome

#

close the channel with .close btw

#

if you're done

timber arrow
#

oh yh cheers

#

.close

midnight plankBOT
#
Channel closed

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midnight plankBOT
#
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heavy lynx
#

could someone please explain how you get u(x,y) here

distant heron
#

You want to put $x +iy$ in exponential form. How do you do it in general? You find the module and the argument

grand pondBOT
distant heron
#

What's the module here? and what's the argument?

heavy lynx
#

i used x+iy = e^(i theta)

#

to find the v(x,y) is just the uhh

#

arctan y/x

distant heron
#

Yeah but you seem to forget that e^(i theta) has a module of 1

heavy lynx
#

ohh wait

#

um sorry bare with me one second im a bit slow with this

distant heron
#

Don't worry