#help-49

1 messages · Page 77 of 1

stone sapphire
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ok thansk

next rover
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yeah the other options are way wrong, there's no real choice

cyan pendant
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definitely correct

midnight plankBOT
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last slate
#

why do we need to take a determinant for evaluating eigen values?

rose trout
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Eigenvalues/eigenvectors are such that $A\vec{v} = \lambda \vec{v}$. Rearranging, this means that $$A\vec{v} - \lambda I \vec{v} = \vec{0}.$$
And factoring we get $$(A-\lambda I)\vec{v} = \vec{0}.$$

grand pondBOT
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Azyrashacorki

last slate
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yes

rose trout
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Notice that since we usually want to find nonzero eigenvectors, this means that the matrix given by $A - \lambda I$ is not injective, so if there is such a pair of e-value/vector, the determinant of this matrix has to be 0.

grand pondBOT
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Azyrashacorki

last slate
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why

rose trout
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What part is not clear?

last slate
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why determinant

rose trout
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A - lambda I is not injective, meaning its kernel is not just {0}.

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When the determinant of a matrix is 0, it means specifically that the kernel it not just {0}.

last slate
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kernel?

rose trout
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The set of vectors that get sent to 0 is called the kernel

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i.e. if Ax = 0, then x is in the kernel. If the matrix is injective, the only such vector is 0

last slate
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hm

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okay

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so why determinant

midnight plankBOT
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@last slate Has your question been resolved?

rose trout
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Well you might recall that a matrix is invertible iff its determinant is nonzero.

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And it's invertible iff it's bijective, and thus injective, which means its kernel must be just {0}.

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So if in our equation we know the matrix can't be invertible, its determinant has to be 0.

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real pivot
#

$\int_{-1}^{1} \int_{x^2}^{2-x^2} f(x, y) , dy , dx$

Should the reversed order for this integral be:

$\int_{0}^{1} \int_{\sqrt{y}}^{\sqrt{2 - y}} f(x, y) , dx , dy$

grand pondBOT
#

Calc III Victim

real pivot
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Thing is I tried comparing it on desmos and it doesnt seem correct

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@real pivot Has your question been resolved?

real pivot
#

<@&286206848099549185>

real pivot
#

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viral dagger
#

ABCD is a rectangle, E is an extension of CD and F is the point where BC and AE intersect, if AB=18, BC=24, area of CEF is 144 greater than ABF, find BF

viral dagger
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let BF=x

proper mortar
viral dagger
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we can see ABF≈CEF, let BF/FC=y

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BF×18/2=BF×y×18×y/2-144
9x=9xy^2-144
x=xy^2-16

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BF+CF=24
x+xy=24

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idk how to solve this system of eqyatuon

midnight plankBOT
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@viral dagger Has your question been resolved?

midnight plankBOT
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@viral dagger Has your question been resolved?

midnight plankBOT
#

@viral dagger Has your question been resolved?

summer terrace
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i solved it without resulting in a system of eqs

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using the intercept theorem, i found a relation between BF and CE

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and then using the provided info that A(CEF)=145 A(ABF), i found another different relation between BF and CE

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i got CE expressed in terms of BF from one of the two relations, and i substituted it in the other relation

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i ended up with a quadratic equation in BF etc...

viral dagger
summer terrace
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Area of CEF is 144 times greater than the area of ABF

viral dagger
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its not 144 times greater

summer terrace
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CEF = ABF + 144 ABF

viral dagger
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its 144 greater

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CEF=144+ABF

summer terrace
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ummm idk, language here 😛

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im not native english speaker

viral dagger
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fair enough, probably couldve worded that better

summer terrace
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I interpreted it as 144 times..

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but but but, im pretty sure it's like I said

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The quadratic I got was like

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beautiful, you know what i mean

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3x²+x-12=0

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if I didn't treat it like that, idk what woulda happened

viral dagger
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whats the relation between bf and ce btw?

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not seeing it

summer terrace
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there's 2, one from the intercept theorem and one from the areas relation

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which one do you not see!

viral dagger
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both :3

summer terrace
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okay, from the intercept theorem, you get that

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$\frac{BF}{FC}=\frac{AB}{CE}$

grand pondBOT
summer terrace
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and FC = 24 - BF

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therefore

viral dagger
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smort

summer terrace
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$\frac{BF}{24-BF}=\frac{AB}{CE}$

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$\frac{BF}{FC}=\frac{18}{CE}$

viral dagger
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use double $$

summer terrace
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$\frac{BF}{24-BF}=\frac{AB}{CE}$

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hahaha

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$\frac{BF}{24-BF}=\frac{18}{CE}$

grand pondBOT
summer terrace
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thats what i wanted to say :p

viral dagger
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:p

summer terrace
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and the other..

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its simple, you can figure it out

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find area of ABF, find area of CEF

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set CEF = 145 ABF

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you get in the end, after expressing CE in terms of BF:

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$CE = \frac{2610 , BF}{24-BF}$

grand pondBOT
viral dagger
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$\frac{CE\cdot (24-BF)}{2}=9BF+144$

grand pondBOT
#

Skill_Issue

summer terrace
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and when you sub, it works out nicely

viral dagger
summer terrace
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idk, language/wording got me

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anyways, i think i gave you the way though

viral dagger
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$CE=\frac{18BF+288}{24-BF}$

grand pondBOT
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Skill_Issue

summer terrace
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you can do it!

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yeah yeah, i guess it works

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whether you interpret it as i did, or as you said 144+ABF

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nice!

viral dagger
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$$BF=324BF+5128$$

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uh wtf

grand pondBOT
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Skill_Issue

summer terrace
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hahaha

viral dagger
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:(

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is tjis actually coreect

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no way

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dont believe

summer terrace
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okay wait ill try it myself

viral dagger
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ans chouces are 9 10 12 16 none of the above iirc

summer terrace
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its 9

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its correct, you surely made a little mistake, thats all i think 😛

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do it again slowly

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one of the steps: 18 BF² + 288 BF = 18 ( BF² -48 BF + 576)

viral dagger
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alr thanks

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last slate
midnight plankBOT
last slate
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answer is a and d

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idk how to prove a

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My working

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Nvm

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cobalt dragon
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i read a point about skew symmetric matrix, that all diagonal elements must be zero. whys that

nova yoke
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what's the definition of a skew symmetric matrix? start with that

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paper whale
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can anyone tell me what's wrong here?
( i got 0/7 because it should be a disproof)

runic hamlet
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well I mean even if its not unitary it could still be < at that point

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which would make the whole thing <=

paper whale
runic hamlet
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yes

paper whale
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glad merlin
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hello

midnight plankBOT
glad merlin
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im really confused on how we can interchange taylor series at a point with mclaurin series of shifted functions

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is there more justification than this

glad merlin
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was there a message here?

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i swear i just saw something

flint rain
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it was me but it wasn't really relevant

humble torrent
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since g(0) = f(a)

flint rain
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It's just odd that you were introduced McLaurin series before Taylor series

humble torrent
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makes more sense tbh

flint rain
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A horizontal translation just corresponds to another function, if it still converges centered at 0 you can use the McLaurin expansion

glad merlin
# humble torrent g(x) = f(x+a) is not enough?

i don't see how this relates to f(x). Like the main issue is that with the above statement is that i can't see (or maybe understand) the algebraic statement that links f(x) centred at a to f(x+a) centred at 0

humble torrent
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you can retrieve f(x), by the fact that g(x-a) = f(x)

glad merlin
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okay so let me just get the main stuff clear

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we have f(x) centred at a point a

humble torrent
glad merlin
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sorry i was talking about finding the taylor expansion of f(x) centred at point a

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okay so the above statement is saying that we can instead find the mclaurin series of f(x+a)

humble torrent
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indeed

glad merlin
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would i be able to prove using the expansion (i.e. f^(k)/factorial(k) * (x-a)^k) that f(x) at point a= f(x+a) at point 0

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i know my notation is not very good, but hopefully the essence of my query was conveyed

midnight plankBOT
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@glad merlin Has your question been resolved?

humble torrent
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im not sure i understand you, but yeah

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just set g(x) = f(x+a)

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apply maclaurin expansion

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then you can get f(x) back by doing g(x-a)

midnight plankBOT
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@glad merlin Has your question been resolved?

humble torrent
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@glad merlin ?

midnight plankBOT
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@glad merlin Has your question been resolved?

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blissful drum
midnight plankBOT
blissful drum
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im very confused as to how to graphically represent the additions/subtractions of vectors

noble mural
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suppose that i want to go from A to C

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but if i write a + b it is wrong as the 2 vectors are in opposite direction

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when im asked to write vector AC

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it means that how would i go if i want to travel from A to C

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go throuhg B right?

blissful drum
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are you saying distance vs displacement

noble mural
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the direction

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To go from A to C: i d go from A to B and then from B to C

blissful drum
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sorry i forgot to phrase my concern. my concern is the tip to tail method

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like you apparently need to

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rearrange the vectors?

noble mural
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ye thats what im demonstrating

blissful drum
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and draw a new vector from the tail of the first vector to the tip of the second vector

noble mural
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hmm sounds pretty strange

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maybe i cant help on that :(

blissful drum
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like this

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the green is vector A + vector B

light beacon
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i always visualize it by flipping the second vector

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and adding

blissful drum
light beacon
blissful drum
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ahhh

light beacon
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$\vec{AB}=\vec{B}-\vec{A}$

grand pondBOT
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Hamdy Hisham

blissful drum
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?

blissful drum
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thats only if A and B are position vectors right

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meaning they face different directions

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like they spread apart

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like this

light beacon
grand pondBOT
#

Hamdy Hisham

light beacon
blissful drum
light beacon
blissful drum
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i dont follow

blissful drum
light beacon
light beacon
blissful drum
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cant it be A + AB = -B

light beacon
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if that were true

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that means that AB=-A-B

blissful drum
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yeah but like

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based on the direction of the vector

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to represent vector B in terms of vector A and vector AB

light beacon
blissful drum
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wait whats the '-' and '+' signs based on

light beacon
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note that $\vec{AB}$ is defined as the vector from the tip of $\vec{A}$ to the tip of $\vec{B}$

grand pondBOT
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Hamdy Hisham

blissful drum
light beacon
blissful drum
# blissful drum

ye so like for this one to express vector B, following the blue arrows, vector A + vector AB (a to b) = -vector B because the blue arrow is the opposite direction to the actua vector?

light beacon
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when adding vectors

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the resulting vector is from the tail of the first to the tip of the last

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so it will be +B

blissful drum
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so the tail of the first meaning

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the tail of A?

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am i overcomplicating

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is just remembering what vector AB enough

light beacon
light beacon
blissful drum
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alr

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thanks man

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last slate
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How do i do the 1st question

midnight plankBOT
grim vector
#

Isole y

twilit field
#

This ?

midnight plankBOT
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glad merlin
#

hello

midnight plankBOT
glad merlin
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does anyone know what i have done wrong for the first part

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as in the matrix representation of A2

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i thought it would just be the matrix that was given to us

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but apparently not

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okay figured it out

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basis means it must be linearly independent

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not all of the vectors in the matrix are linearly independent

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so ig i just take the ones that are

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thanks

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actually i'll keep this channel open just for a little bit more time

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i may have another question real soon

midnight plankBOT
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@glad merlin Has your question been resolved?

glad merlin
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how would you go about determining the radius of convergence here

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i know its by the ratio test, but im getting a weird limit

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which is approaching inf

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that doesn't seem correct

humble torrent
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Are you posting multiple questions?

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Oh i see

humble torrent
glad merlin
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the (1+1/n)^n is the e identity

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but the (1+n) part makes it diverge to inf

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i thought perhaps the radius was inf

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but its no bueno

humble torrent
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Do you recall the theorems related to power series and radius of convergence?

In any case, you used the ratio test and (correctly as far as i can see) the limit is greater than 1 (for most x)

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what can you conclude in such case?

glad merlin
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oh it diverges

humble torrent
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Yup!

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But what happens if x = -2 ?

glad merlin
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converges

humble torrent
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In any case the radius of convergence should be 0 if i havent missed anything

glad merlin
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meaning that R = 0

humble torrent
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yup!

glad merlin
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cause its just a single point

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that is so smart

humble torrent
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well, it's just the ratio test

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you did it all correctly aswell

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it happens!

glad merlin
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one more question

humble torrent
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What was your work here?

glad merlin
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i got this weird abs((x-4)/(n+1)^2)

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and 1/(n+1)^2 also diverges to Inf

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except when x = 4

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so i thought that R will also be 0 in this case

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but once again no bueno

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have i perhaps done my factorials incorrectly

humble torrent
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So the reason i mentioned theorems related to power series is because you can mostly ignore the (x-4)^n bit, as the coefficients here is what matters

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i.e try the ratio test soley on the coffiencts c_n = 1/(n!)^2

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if that is easier

glad merlin
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ok i will try that again

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just want to confirm one thing tho, ((n+1)!)^2 can be expressed as (n+1)! * (n+1)! right

humble torrent
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sure, just depends on what youre doing i suppose, in our case we just "factor" the power 2 out of the quotient

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if that is easier

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i.e it feels reasonable to rather do a^2/b^2 = (a/b)^2 in this case, no?

glad merlin
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ah yeah

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im still getting 1/(n+1)^2 catglasses

humble torrent
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so as n approaches infinity?

glad merlin
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yeah

humble torrent
glad merlin
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it goes to Inf

humble torrent
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Are you sure?

glad merlin
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bro

humble torrent
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just plug some really big number

glad merlin
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im so dumb

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its 0

humble torrent
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no youre not dumb, again; all the right calcualtions but just a little mistake id do aswell

glad merlin
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wait so how does that work then

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you have 0

humble torrent
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So this is the ratio test remember?

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and in this case it seems this happens no matter what x we have

glad merlin
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ah

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Inf

humble torrent
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What is inf?

glad merlin
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as in like plus or minus infinity

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or like the radius of convergence is the entire number line

humble torrent
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Yea

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Also, im not sure if youve seen it, but one theorem says that this limit you find, in this case 0—well the radius of convergence is just the reciprocal of that, and we're being a bit lazy here and letting 1/0 = inf (but this is not what happens in the proof of course)

glad merlin
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ah very interesting

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i always found 1/0 to be very ambiguous

humble torrent
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yup and it is, and so its undefined

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but in this rare instance its just a standard convention and theres theory to support the shortcut here, its just a way of symbolically expressing it; but its not the same as litrelaly doing 1/0

glad merlin
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makes sense

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also in regards to that previous question, sorry for just randomly ditching it

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should have told you before

humble torrent
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well usally its preferable if you use a channel per question

glad merlin
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i was talking the mclaurin one

humble torrent
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it was just confusing is all

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Oh i see

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Well i dont mind, i only help because i like to

glad merlin
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thanks for your help aslan

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really appreciate it

humble torrent
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np!

glad merlin
#

.close

midnight plankBOT
#
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humble torrent
midnight plankBOT
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languid dagger
#

I did the first part pretty easily, but I can't seem to get anywhere with the second part.

languid dagger
#

we can write expression for f(1) f(0) and f(-1)

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but Im not sure how that really gets anywhere

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f(-1) |a-b+c| <=1
f(0) |c| <= 1
f(1) |a+b+c| <=1

runic hamlet
#

use the expression for f'(x) you just obtained

languid dagger
#

yeah I was thinking I could try to find the maximum of it

runic hamlet
#

overthinking

languid dagger
#

but the negative at the end makes it a little trickier doesnt it?

runic hamlet
#

how big can the first term be at most

languid dagger
#

3/2

runic hamlet
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what about the next one

languid dagger
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surely 3/2 as well

runic hamlet
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well I should be slightly more precise. how big in absolute value

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uh wait made a mistake in my head. not as nice as I thought

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ok, so obviously if the first one is 3/2, then the second one couldnt be 3/2 aswell

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so we have to make that more precise

languid dagger
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yea

runic hamlet
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thankfully we can get rid of the f(1) and f(-1) by bounding them from above

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so we are just left with |x+1/2| + |x-1/2|

languid dagger
#

oh as we make them 1 and -1 or smth?

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f(1) and f(-1)^

runic hamlet
#

we want to bound |f(1)(x+1/2)+f(-1)(x-1/2)-2f(0)x|, yes?

languid dagger
#

yes

runic hamlet
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by triangle inequality, thats <= |f(1)| |x+1/2| + |f(-1)| |x-1/2| + 2 |f(0)| |x|

languid dagger
#

sorry whats triangle inequality?

runic hamlet
#

|x+y| <= |x| + |y|

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most useful inequality ever

#

abs of sum is annoying. sum of abs is better

languid dagger
#

alr

#

well if x = 1 then the max value of
f(1)(x+1/2) is 3/2
f(-1)(x-1/2) is 1/2
-2f(0)x is 2
and 3/2 + 1/2 + 2 = 4 which works

#

idk if it holds for -1

runic hamlet
#

well but what about all the other values of x

runic hamlet
languid dagger
runic hamlet
#

ok why is it the max

#

but yes

#

and then finish the problem

languid dagger
#

well cause x is either -1 or 1

runic hamlet
#

why cant x be 0.71396

languid dagger
#

hmm if a were positive, the max would have to be at either -1 or 1

#

but im not too sure tbh

runic hamlet
#

make cases depending on whether x+-1/2 is positive or negative

languid dagger
#

so if x+1/2 is positive then the max is obviously x = 1
and if x + 1/2 is negative then the absolute max at x = -1
if x - 1/2 is positive then x = 1 is max
if x - 1/2 is negative then x = -1 is max

runic hamlet
#

good enough

#

so now, |x+1/2| + |x-1/2| <= 2

languid dagger
#

oh yes so if we take the max value lets say 2

#

then max of 2 - 2f(0)x, when x is 1

#

.close

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uncut topaz
midnight plankBOT
grim vector
#

Area of a hemisphere ?

#

Is it a triangle or a conic under ?

uncut topaz
#

total surface area

#

i think its a hemisphere with a cone

grim vector
#

Ok so what is the area of a hémisphère?

uncut topaz
#

around 461?

grim vector
#

I meant the formula

grim vector
#

3pi*49

uncut topaz
#

yea

grim vector
#

And what about the cône ?

uncut topaz
#

what would the radius of th cone be?

grim vector
#

The same as hemisphere

uncut topaz
#

then

#

it should be 517?

grim vector
#

How ?

uncut topaz
#

idk

grim vector
#

Wait we ll have a problem

uncut topaz
#

uhoh

#

what happened

#

nvm i got it

grim vector
#

Nah it will be 1/2* total surface area of a sphere + pi*r times sides length

#

Should be 637 or 638

grim vector
uncut topaz
#

ok

#

is this right

#

@grim vector

grim vector
#

All good

uncut topaz
#

oh bet

#

thanks

#

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grave locust
midnight plankBOT
grave locust
#

can someone explain how to do this?

#

im used to making a matrix and solving

#

but i cant do it here

#

all i have right now is $0 = asin^2(x)+bcos^2(x)$

grand pondBOT
grave locust
#

not sure how to make a matrix out of that

tired vapor
#

for a function to be in $\text{span}{f(x),g(x)}$, they must be a linear combination, so $c_1f(x)+c_2g(x)$

grave locust
#

yes

grand pondBOT
tired vapor
#

wait you already had that step

grave locust
#

yes

tired vapor
#

since $c_1, c_2 \in \mathbb R$, i assume you can set both to 0 to confirm the first one

grand pondBOT
grave locust
#

so u just kind of guess

#

because 0 * anything = 0

tired vapor
#

i think so, not really sure how to set up a matrix for it

grave locust
#

ok that makes sense

tired vapor
#

otherwise, it would just be the product of 2 vectors, which gives about the same information as writing it as an equation

grave locust
#

what about for the sin(x) + cos(x)

#

i wrote

#

$sin(x) + cos(x) = asin^2(x) + bcos^2(x)$

grand pondBOT
grave locust
#

then i factored out

#

so

#

$0 = sin(x)(asin(x)-1) + cos(x)(bcos(x)-1)$

grand pondBOT
grave locust
#

how did u find that value?

tired vapor
#

wait nevermind

#

i guess i could say $a=1/sin(x)$ and $b=1/cos(x)$, but idk if that works

grand pondBOT
robust isle
#

no

#

it has to be an actual constant

#

no dependency on x

tired vapor
#

yeah, assumed so

robust isle
#

this is essentially an infinite system of equations, you plug in a value of x, you get a linear equation that a and b must satisfy

#

if you can extract a set of inconsistent equations for a and b (by plugging x's that simplify nicely with the sin's and cos's for example), it shows that sin(x) + cos(x) can't be in the span

grave locust
#

ok i think i get it

#

thank you

#

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viral dagger
#

hey, im just curious, how many times does 2^n and 3^m get 1 away from eachother?

viral dagger
#

i can count for small numbers, (2,3) and (8,9), but is there any more?

merry pewter
#

those are the only instances

#

in fact, a^b - c^d = 1 for a,b,c,d>1 has at most 1 solution for given a,b (unless a,b=2,3)

viral dagger
#

wow ok

#

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viral dagger
#

is there a proof for that?

#

actually it looks complicated nvm

merry pewter
#

ye should be a paper due to leveque

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granite smelt
midnight plankBOT
granite smelt
#

my progress right now:
n=2 left, all other cases solved

#

anyone offer me some help to finish it off?

midnight plankBOT
#

@granite smelt Has your question been resolved?

merry pewter
#

howd you get the n>2 case?

#

flt seems like the best tool here

granite smelt
#

No

#

N>2 was taken care of by LTE

merry pewter
#

i see

granite smelt
#

Firstly odd numbers are trivial, then just n>2 even numbers can be taken care ofby LTE

#

The reason why LTE doesnt fucking work for n=2 is cuz it’s p|n-1

#

No prime factors

#

And now i’m malding qwq

granite smelt
#

Basically i just assumed what’s left was 1

#

Like

#

n^k = 1 (mod k)

#

In other words k|n^k-1

#

Then now if p|n-1, then n-1|n^k-1, so if i pet k=n-1, it’ll work:
n-1|n^(n-1)-1

#

To show that there are infinitely many cases, take k=(n-1)^m

merry pewter
#

yeah i get you

granite smelt
#

Yeah

#

And now i’m malidng over n=2

#

😭

merry pewter
#

wait wait im thinking

#

my thing ran out of battery

granite smelt
#

Dont directly spoil if you do get it tho

merry pewter
#

ye

midnight plankBOT
#

@granite smelt Has your question been resolved?

merry pewter
#

ok bruh i think i got it

#

somewhat convoluted though

#

take k=2^m * p

#

been too long, im out of shape

granite smelt
#

uh

#

i read the solution already

#

SORRY LOL

#

but

merry pewter
#

rip

granite smelt
#

3*4^i was enough

#

i wouldve never found that though

merry pewter
#

yikes

granite smelt
merry pewter
#

stupid problem

granite smelt
#

(its 2014 N4

merry pewter
granite smelt
#

yours align with sol 1 i suppose

merry pewter
#

yeah basically my solution

granite smelt
#

i woudlve mever found sol 1

#

sol 2 looks more approachable

#

dude what is this

#

💀💀💀💀

merry pewter
#

LOL

#

a_i\to infty

granite smelt
#

not in a million years is that going on my mind

#

i wonder what the motivation behind 3*4^i is

merry pewter
#

yeah that seems pretty silly

granite smelt
#

3 probably comes from the fact that the remainder of powers of 2 mod 3 form a seq with period 3

#

well that goes for pretty much all primes

merry pewter
#

maybe, i think it's just that 2^n*p is a solution frequently

#

for n large enough

#

the flt thing is kind of cool, so im glad i found that

#

you just go 2^k equiv 2^(2^m)

#

so you want to find p so that 2^(2^m-m)/p is odd

granite smelt
#

that's kind of insane

merry pewter
#

for many of these kinds of problems its safe to assume that flt is hiding somewhere

granite smelt
#

Usually

#

if there is an exponent

#

and there is a mos

#

mod

#

😱😱😱😱😱fermat: ever heard of prnis theorem

#

i mean little theorem

#

anyway cool

#

@merry pewter have you been to the imo?

#

not a lot of people can take on N4s easily

merry pewter
#

lucky because i am best at this kind of problem

granite smelt
#

wait

#

where are you from

#

usa?

merry pewter
#

ye

granite smelt
#

no wonder

#

have you been to mop

merry pewter
#

no

#

only got to aime twice 💀

#

not even to amo

#

are you preparing for imo

midnight plankBOT
#

@granite smelt Has your question been resolved?

granite smelt
#

it's a far goal

#

i'd like to if i could make it onto team

granite smelt
#

jesus cheist

#

bro solves n4s under an hour

#

damn

#

are you still under 18

merry pewter
#

well i am in college, im 19

granite smelt
#

like are you elligble for team

#

oh

#

whoopsies

#

putnam?

merry pewter
#

yeah

granite smelt
#

ooooooo

#

youre preparing for putnam?

#

damnnnn

#

orz

#

anyway thanks bye

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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last slate
midnight plankBOT
last slate
#

problem 7

#

idk what to do

fallen aurora
last slate
#

what

#

what's that

fallen aurora
#

uh like sum of roots = -b/a
and product of roots = c/a

last slate
#

so i take write both and simultaneous equation?

fallen aurora
last slate
#

ok ty i try

fallen aurora
#

yeah I see no error

last slate
#

okay thank you very much

#

this was very helpful ty

fallen aurora
#

np

last slate
#

.close

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#
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clever karma
#

Why is a basis for A also a basis for B = (A)(A^t) ?

clever karma
#

the original problem was: construct a matrix with (1,0,1) and (1,2,0) as a basis for its row space and its column space.

#

they answered it by multiplying $\begin{bmatrix}
1 & 1\
0 & 2\
1 & 0
\end{bmatrix}

\begin{bmatrix}
1 & 0 & 1\
1 & 2 & 0
\end{bmatrix}
$

to get $\begin{bmatrix}
2 & 2 & 1\
2 & 4 & 0\
1& 0 & 1
\end{bmatrix}
$

grand pondBOT
#

johnseymour20
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

clever karma
#

.close

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icy cypress
midnight plankBOT
icy cypress
#

I am just asking why the continuity correction is addition rather then subtraction here

#

for p(z <= 2.2) I understand it would be addition because it has to "wrap around" the 2.2 value inclusive

#

but for what is p(z < 1.5) shouldnt it be that after the correction it is p(z < 1.5 - (0.5/50))

#

where 50 is the sample size?

#

Please ping me if you know the answer, thanks.

midnight plankBOT
#

@icy cypress Has your question been resolved?

icy cypress
#

<@&286206848099549185>

summer terrace
#

but P(1.5 < X <= 2.2) is not equal to P(X<=2.2) - P(X**<**1.5)

#

it's actually: P(1.5 < X <= 2.2) = P(X<=2.2) - P(X <= 1.5)

icy cypress
#

wait wait

#

like after correction or before?

summer terrace
#

before

#

Notice the X range, 1.5 < X <= 2.2

#

using your thinking, which is

#

P(X<=2.2) - P(X<1.5)

#

X can be 1.5 right?

#

😛

icy cypress
#

WOAH

#

WAIT UP

#

WHAT THE

summer terrace
#

But it mustn't

icy cypress
#

wait doesnt this mean its just like any value to neg infinite

#

im confuzzled

summer terrace
#

it's an interval thing, that's all

icy cypress
#

so you just have to look at this questions and like think big brain style

#

while doing it

summer terrace
#

can't be exact 1.5

#

if you use < 1.5

icy cypress
#

because when p(x<=2.2) it has to be every value below

summer terrace
#

X can be 1.5

#

yes

icy cypress
#

okok

#

and without the

#

2.2

#

its like the same?

summer terrace
#

i didnt understaaand

icy cypress
#

or is it like the weird thing where when u sign flip with the normal distribution coz the alligator (<>) is the wrong way for your z table?

#

does it turn from > to <= because of the x <= 2.2 or because of the ^^

summer terrace
#

i dont know how you are thinking about it 😛

icy cypress
#

hm

summer terrace
#

the way im thinking about it is...

icy cypress
#

neither

summer terrace
#

in order to have the required interval ]1.5 ; 2.2]

#

you grab ]-oo ; 2.2]

#

and you remove from it

#

]-oo ; 1.5]

#

1.5] not 1.5[

icy cypress
#

sorry, I am not familiar with this notation

summer terrace
#

it's okay, it's okayy

icy cypress
#

mbbb

#

i feel bad now

summer terrace
#

no, dont be

#

its kinda hard to explain

icy cypress
#

so its nothing to do with the normal distribution

summer terrace
#

yesss, just the interval

icy cypress
#

you could just consider the equality 15 < x <= 22?

#

im not really familiar with like messin round with equalities like that

#

maybe I should be

summer terrace
#

are we on the same page, or not yet 😛

icy cypress
#

HMMMM WAIT ITS LIKE SAYING THE X>15 AND THEN THE PLUS X<=22

#

THEN IT FLIPS VIA NORMAL STUFF TO X<= 15

summer terrace
#

about why it is this: P(1.5 < X <= 2.2) = P(X<=2.2) - P(X <= 1.5)
and not this: P(1.5 < X <= 2.2) = P(X<=2.2) - P(X < 1.5)

icy cypress
#

?????

#

not question marking ur statement btw just my questiony thing

icy cypress
#

and for x<=2.2 x must also be <= 1.5

summer terrace
#

yes, 2.2 and less than 2.2 are all included

icy cypress
#

not just skip the 1.5 value

summer terrace
#

now just remove 1.5 and what's less than it

#

you get the required interval!

summer terrace
#

you gotta erase 1.5 as well

icy cypress
#

wait so it just becomes x<=22??

#

this erasing and removin got me trippin ngl

summer terrace
#

okay, wait

#

i'll try to draw a quick thing

icy cypress
#

kk thx

summer terrace
#

good old paint app

icy cypress
#

no worries if u dont wanna'

summer terrace
icy cypress
#

👍

summer terrace
#

okay, so here's the "X axis"

#

Look at the given interval

#

15 < X <= 22

icy cypress
#

yep

#

so blue means inclusive

#

and red means

#

not inclusive?

summer terrace
#

i dont know what that means

#

just follow with me

icy cypress
#

nvm

#

okok

summer terrace
#

we need this 15 < X <= 22

#

its in green

#

that's the needed interval

icy cypress
#

yes

summer terrace
#

notice it includes 22

icy cypress
#

mhm

summer terrace
#

but doesnt include 15

#

stops close to it

#

cuz its < 15

#

not <= 15

icy cypress
#

yeah

summer terrace
#

okay, so far so good

icy cypress
#

yes

summer terrace
#

to have this interval, we start with this interval, i will draw it in purple, wait

#

and we remove from it this one

#

in orange

icy cypress
#

my marker bout to have the full rainbow

summer terrace
icy cypress
#

O WAIT

#

O WTH

#

WTF

#

THATS ENLIGHTENING

#

WH

summer terrace
#

thats how you get the needed green interval

icy cypress
#

WTH

summer terrace
#

you remove 15 too

#

!!!!

icy cypress
#

WOT

#

HOW

#

blud needs to teach

summer terrace
#

😂

icy cypress
#

tysm

#

fr

summer terrace
#

you got it now?

#

!!

icy cypress
#

yeah !!

#

😜

summer terrace
#

what you were doing is... you were grabbing the purple interval

icy cypress
#

uhuh

summer terrace
#

and you were removing the orange interval, yes

icy cypress
#

take big daddy purple and remove small orange

summer terrace
#

but without removing 15 too

icy cypress
#

to get green

summer terrace
icy cypress
#

yas

#

what is this 💀

summer terrace
#

and as you see, orange is P(X<=15) and not P(X<15)

icy cypress
#

the graph

summer terrace
#

i know you understood, just wanted to make it clear

icy cypress
#

like

#

awoke something in e

#

imma mathematics beast now

#

so tysm

summer terrace
#

Hahahhahaha

icy cypress
#

can i like rep u

summer terrace
#

you are welcome

icy cypress
#

smwhere

#

to be a helper or summin

summer terrace
#

noo, i dont think its possible

#

even if it was, no need

#

im just a random

icy cypress
#

<@&286206848099549185> make dis person helper

summer terrace
#

hovering around and helping when possible

#

😂

icy cypress
#

more helpfuil then yall 👀

#

aight laters

#

tysm

#

again

#

/close

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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last slate
midnight plankBOT
last slate
#

how what why

noble mural
last slate
#

now i have 36x^2+16x-20/tx-4

#

should i multiply tx-4 by -9x+5

#

?

worthy wing
#

Factor numerator 36x^2+16x-20

last slate
#

oh makes sense

worthy wing
#

You can factor better

last slate
#

how

worthy wing
#

Factor inside the parenthesis

last slate
#

u mean solve the quadratic equation?

worthy wing
#

Factor the polynomial 9x^2+4x-5

last slate
#

how tho

#

there is nothing left

worthy wing
#

Factor like (ax-c)(bx+d)

last slate
#

(9x-5)(1x+1)

worthy wing
#

So u have 4(9x-5)(x+1)

last slate
#

right

worthy wing
#

Now the exercise is easy

#

Check right side

#

U will see something there

last slate
#

-9x^2t+36

worthy wing
#

?

last slate
#

-9(x^2-4)

#

wait wai t

worthy wing
last slate
#

-9x+5

worthy wing
#

Good

#

If you multiply both sides by -1 u will get 9x-5

#

And in the left side

last slate
#

right

#

then divide it

worthy wing
#

-4(9x-5)(x+1)

last slate
#

with the other 9x-5

worthy wing
#

Yes

#

U get 1 in the right side

last slate
#

-4(x+1)/tx-4 = 1

#

-4(x+1) = tx-4

#

-4x-4=tx-4

#

-4x=tx

#

t=-4?

worthy wing
#

Looks good

last slate
#

ayy thanks

#

.close

midnight plankBOT
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strong pebble
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if ϕ : V -> R^n is a linear isomorphism, then does V=R^n?

runic hamlet
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no

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V is isomorphic to R^n

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but they are not the same thing

strong pebble
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drifting root
midnight plankBOT
drifting root
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i have no idea what to do

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ahhh wait

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is it that cause its a to the power of 3, technically the most amount of intersections is 3?

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so d jusy equals k

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but then its a bit misleading to put 4 times if its infinite intersections

fresh sparrow
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yeah the wording is weird

fresh sparrow
drifting root
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fair fair

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thanks for clarification

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inner timber
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A prism whose base is a 9 -sided polygon is intersected by a plane. In which case could the cross section be a 10 -sided polygon?

A. when the plane is parallel to the base of the prism

B. when the plane is perpendicular to the base and contains two edges of the prism

C. when the plane is perpendicular to the base and contains one edge of the prism

D. when the plane makes a narrow angle with the base

inner timber
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how do you answer this question

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I can't visualize it

midnight plankBOT
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@inner timber Has your question been resolved?

inner timber
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I don't think it is A because then it would be a 9 sided polygon since it's parallel to the base

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I have no idea bout the other 3 however

inner timber
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@stiff heart

midnight plankBOT
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@inner timber Has your question been resolved?

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@inner timber Has your question been resolved?

delicate helm
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B and C would make a rectangle

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D can make a bunch of stuff, but the idea is that if you just clip one angle, then you will add an aditional side there

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should i model it?

main cloud
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yes pls

midnight plankBOT
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@inner timber Has your question been resolved?

inner timber
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Please

delicate helm
inner timber
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Woah those are so good models

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Thanks I can see it

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wild cloak
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I don't understand what this question wants from me. I am in Calculus II and this question is part of a Taylor Series assignment. I am sure there is supposed to be a way to use my knowledge of Taylor Series to solve this question, but I am not seeing it.

fossil knot
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Do you know binomial theorem

wild cloak
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oh yeah ive seen that

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alright thanks @fossil knot

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fossil knot
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It's not super relevant here

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o

wild cloak
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Oh

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.repoen

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.reopen

midnight plankBOT
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fossil knot
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But you can see that when you expand the expression, its degree is 144 with leading term x^144

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Binomial theorem tells you there's nothing with x^143

wild cloak
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Why is that

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Wouldn't there be one

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Nevermind i see

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Wait I think I see now

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But once I expand it, won't there the leading term be (x^8)^18

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cause its (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) * (x^8) etc. til its 18 times

fossil knot
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yes

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which is x^144

wild cloak
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woops

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my brain is fried

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sorry

fossil knot
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np

frail carbon
wild cloak
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Oh i didnt think i was even close to 18 times

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I just said etc

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so basically

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the factorial of the leading thing's exponent

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so 144!

fossil knot
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what

wild cloak
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cause every other term below 144 would go to 0

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by the 143rd derivative

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and it would be 144 * 143 * 142 etc... all the way down to 1?

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Or am i wrong

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i just dont get why x going to 0 would be there either

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maybe im lost

fossil knot
grand pondBOT
fossil knot
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oh i see what you're saying

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yeah the coefficient is 144!

wild cloak
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So

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Would it go all the way down to

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(144)!x

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but then its x=0 so isnt it 0

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i have 2 tries left so idk if i should check

fossil knot
wild cloak
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omg

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THank you

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But no way it was just a GIMMICK QUESTION

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thank u for ur help tho

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.close

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fossil knot
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lol

midnight plankBOT
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drifting root
midnight plankBOT
drifting root
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I have no idea where to start

fossil knot
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Try adding them

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or that's my initial idea but idk if it works

drifting root
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if i add them why does a common factor appear?

fossil knot
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If something's a factor of A and B, it must also be a factor of A+B

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So if you find factors of A+B, you can test and see if they are also factors of A and B

drifting root
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ahhhhh

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fair fair

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makes sense