#help-49

1 messages · Page 27 of 1

hallow belfry
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is this 11ft help

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help

zenith kettle
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i dont understnad from so

steep prawn
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Hey can anyone help me understand how these implications should go?

midnight plankBOT
hard ore
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For the first one, you know that sometimes two different numbers have the same absolute value

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Like 5 and -5

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So that should give you a hint

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For the second one, it goes both ways cause you can manipulate each equation to get the other pretty easily

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Third one is similar to first

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And fourth is similar to second

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I can give more hints if you want

steep prawn
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actually would the third one be a contradiction?

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or maybe am i putting the implication the wrong way for the first and third?

hard ore
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Yeah

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a=b implies |a|=|b|

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Cause they’re the same number so ofc they’re gonna have the same absolute value

steep prawn
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Thank you so much

hard ore
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No

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Np *

steep prawn
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but before you go lol

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well nevermind i can figure that one out thanks

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naive adder
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hello

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is this channel available?

midnight plankBOT
#

@steep prawn Has your question been resolved?

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dark gorge
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dark gorge
midnight plankBOT
dark gorge
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How can I know which one is correct?

dark gorge
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they both have a hole in their middle
How can I be sure which one it is?

neon osprey
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What do you mean

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You have to match them to the equns

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They are already matched

dark gorge
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The contourplot is given of one of the three graphs
I need to select the right graph

neon osprey
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Oh

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I didnt see the contour

dark gorge
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I know it's not the middle one, that's obvious

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But I can't seem to figure out whether its the first or last one

neon osprey
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Obviously the first one

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The last one is shifted a little to the left

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That means the contour wouldnt be symmetric

dark gorge
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is it because of the deep hole in it?
Because the contour has those lines at each corner and that me doubt it

dark gorge
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thanks for pointing it out

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split lichen
#

Hey guys, I need help with the following problem: I need to find an example of a set M ⊂ R(all real numbers), so that M but also R \ M are "overcountable". I dont know if I used the correct terms, I'm from germany. this is first semester analysis.
I dont even know where to begin with this one because if the set I choose is overcountable, how can R also be overcountable?

steel trout
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Overcountable?

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Do you mean uncountable?

split lichen
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yeah probably

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i dont know the term in english

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in german its "überabzählbar

steel trout
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Can you just give me the definition maybe?

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Ok yes it seems that it’s an uncountable set

split lichen
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a not finite and not countable set

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thats the definition in my textbook

steel trout
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Well you could do the interval from 0 to 1 and then the complement of that interval is still clearly uncountable

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Since it is infinitely many intervals

split lichen
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oh okay

steel trout
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There’s a theorem, can’t remember the name, but it says that an interval in the reals is uncountable

split lichen
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ah, i thought that an interval always is countable

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so the set (0,1)

steel trout
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No definitely not, diagonalization can prove that it isn’t

split lichen
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wait i dont understand

steel trout
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Look up cantors diagonal argument

split lichen
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ohhh yeah

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i know that one

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so it turns out my question was pretty easy

steel trout
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Yeah it’s not too bad

split lichen
#

thanks 🙂

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steep quest
#

Can someone explain me how does this end up being √64-28 instead of 64-28

steep quest
fast igloo
#

since they're both inside the root you can multiply those first then take the root

stable dawn
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$\sqrt{(8 - 2\sqrt{7})(8 + 2\sqrt{7})}$

grand pondBOT
#

ColdTee

stable dawn
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$(a + b)(a - b) = a^2 - b^2$

grand pondBOT
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ColdTee

slender walrus
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radical bars by themselves don't disintegrate when they clash

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$\sqrt{a}\sqrt{b} \redneq ab$

grand pondBOT
#

ℝαμΩℕωⅤ

steep quest
#

thanks i got it

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tight zinc
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What I did was multiply up and down by radical 7 is this correct?

jovial nebula
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yo

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take the 7 to the left side

jovial nebula
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now root 7 x root 7 = 7

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cancel one (root 7 )

tight zinc
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Thanks

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last slate
midnight plankBOT
last slate
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How do I find imaginary part of z

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I can't think of any manipulations

fallow scarab
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,rotate

grand pondBOT
fallow scarab
last slate
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Uh

tardy wyvern
last slate
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Real part of Z = | z -1|

last slate
fallow scarab
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just that?

last slate
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yes

fallow scarab
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i guess write z = a + ib, then expand |z-1| in terms of a and b

last slate
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no

fallow scarab
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what are z1 and z2

last slate
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it didn't work

last slate
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any

fallow scarab
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then what's z?

last slate
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I tried putting rCistheta

tardy wyvern
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u can use the mod

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z-1

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as

last slate
tardy wyvern
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rootx-1 whole square + y^2

last slate
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Sorry

fallow scarab
last slate
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Yeah

last slate
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I tried solving it using coordinates

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with parameters t1 and t2

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But that went too long

tardy wyvern
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cuz u dont need to solve real part

last slate
tardy wyvern
last slate
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But I'll have to find z1 + z2 anyway right ?

tardy wyvern
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and collect iota terms

last slate
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OK I'll try it

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@tardy wyvern I got this now

tardy wyvern
last slate
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Ok

tardy wyvern
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2x1=1+y2

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and

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well idk hwo to write it

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this is better

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also arg(z1-z2) = pi/4

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use it to get the value

last slate
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Lol

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Ok

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boreal parrot
midnight plankBOT
boreal parrot
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Would this be correct as a final answer

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My limits are 0 and 2π

last slate
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you said the limits are 2pi yet you've added 2pi to all your solutions

boreal parrot
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Oh

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Right

boreal parrot
slate canyon
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yes your ans is correct

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but in 4th line

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is that 2t(t+1) -1(t+1)=0?

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and (2t-1)(t+1)=0 in 5th line

boreal parrot
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Yes

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Ohh

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I get wym

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Bracket mix up

boreal parrot
#

Tysm

midnight plankBOT
#

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reef solar
#

My calculator got this wrong
This function isn't differentiable at x=5 as it is a sharp corner

reef solar
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Why did it get it wrong, is it a bad calculator? It is what my school allows in exams

placid spoke
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so it calculates an approximation to the derivative at 0

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i'm not sure which one it uses, but there is a formula for the derivative that is sometimes used:

$f'(x) \approx \frac{f(x+h)-f(x-h)}{2h}$

grand pondBOT
placid spoke
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if the calculator does this, it makes sense why it would give you 0

reef solar
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But it makes sense

placid spoke
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it's more commonly used for derivative approximations, not theoretically

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it's quick and accurate so

reef solar
reef solar
placid spoke
#

just a different formula

reef solar
placid spoke
#

no problem, I can't be sure that's what it does but it's my best guess

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good question, that's interesting

reef solar
reef solar
placid spoke
placid spoke
reef solar
reef solar
placid spoke
#

that is correct yeah

placid spoke
reef solar
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celest forge
#

Can someone help with example 2 like I don’t get it at all I’ve tried to read it but it makes no sense to me (first pic is the question and second pic has the solution)

last slate
celest forge
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I don’t understand anything so

last slate
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ok

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,,\4{e^{x+1}}{e^{y+2}} = 3

grand pondBOT
last slate
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lets start with this

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to solve the system its usually a good idea to solve for one of the variables in one of the equations and then plugging it in in the other

last slate
celest forge
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yes

last slate
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ok so lets try and isolate y

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a good first idea is to get rid of the fraction

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you can apply $\ds\4{a^n}{a^m} = a^{n-m}$

celest forge
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I only understood the part where they just subtracted the powers

grand pondBOT
celest forge
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Yea

last slate
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ok do that what do u get

celest forge
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e^x-y-1

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= 3

last slate
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ok

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so now

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you want to get rid of the e

celest forge
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LN

last slate
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what is the thing that undos the e

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ok

celest forge
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Multiply ln on both sides

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?

last slate
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take ln of both sides

last slate
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,, a = b \Implies \6\log a =\6\log b

grand pondBOT
celest forge
#

I forgot log rules

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it’s fine continue then I’ll search them up!

last slate
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i mean i kind of need you to understand along the way

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,, e^{x-y-1} = 3

grand pondBOT
last slate
#

this is where we are at right now

celest forge
#

Yeah

last slate
# grand pond

can u try performing this. If u r unsure on how to proceed after just like show me whst fhis looks like rigjt after performing this

celest forge
#

I don’t get it

midnight plankBOT
#

@celest forge Has your question been resolved?

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fair depot
#

is abs(sinh(x)) = sinh(x)

midnight plankBOT
fair depot
#

if x>=0

fallow scarab
fair depot
#

?

misty tundra
#

it’s 5

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i think

fair depot
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no

fallow scarab
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using exponential functions

fair depot
#

and then what

fallow scarab
fair depot
#

ys

fallow scarab
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show

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solve for x

fair depot
#

you just mean putting a number bigger than 0 into x?

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both terms are positive for sinh(x) when x > 0 so it will also be positve

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so no need for the abs

fallow scarab
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solving for x in sinh(x) < 0

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by plugging in the two exponential functions

fair depot
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@fallow scarab

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i need ot prove this

fallow scarab
midnight plankBOT
# fair depot

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

fair depot
#

prove that

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for |x| < 1/2

fallow scarab
#

you already showed that

fair depot
#

is the entire question

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i know that exp(x)-1 <= 3|x| so i can maybe use that for |x| < 1/2

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but i am not sure how

midnight plankBOT
#

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peak herald
#

having trouble learning trig sub integrals

in this process for this example problem, i understand almost everything except two things:

where is the triangle coming from?
how to go from 4(tan(t)-t) to the next term where you undo the substitution

lapis dew
#

sec(θ) = hip / adj = x / 4

peak herald
#

oh wait that makes sense tho. but where does the triangle come from in the first place? like how do i know what the sides are

lapis dew
#

a^2 + b^2 = c^2 using c = x and a = 4

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what's b

peak herald
lapis dew
peak herald
#

oh. yeah. im stupid

lapis dew
#

i mean, technically you could do something like hip = (x/4) and adj = 1, or nest everything too many times

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but that one is the easiest to use

peak herald
#

ok yep tysm i just worked it out again myself w/ that knowledge and it all makes sense now

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crystal rune
midnight plankBOT
crystal rune
#

Ik this is very simple but I think im over complicating it

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I keep getting decimals and just want to see if it was correct

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I tried

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4x-14=2x an got 2.3

orchid vault
#

How'd you get 2.3?

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4x - 14 = 2x is correct.

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But not 2.3

crystal rune
orchid vault
#

Have you written 6x = 14!?

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How?

crystal rune
#

I added the 2 and 4

orchid vault
#

Buy you can't add them like that.

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If anything, you have to subtract 2x from both the sides.

crystal rune
#

It should be 2x

orchid vault
#

It should.

crystal rune
#

And then x = 7

orchid vault
#

Correct.

crystal rune
#

Thank you

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tall hull
#

can someone guide me

midnight plankBOT
autumn cobalt
#

Why is there (5^3)^x-1 in denominator?

tall hull
autumn cobalt
#

The rule you need btw is $(a^x)(a^y) = a^{(x+y)}$

grand pondBOT
#

ZapMighty

autumn cobalt
tall hull
#

just had the x in my mind

autumn cobalt
#

So it's supposed to be $\frac{5^x \cdot 25^{x-1}}{5 \cdot 125^x}$?

grand pondBOT
#

ZapMighty

tall hull
#

as the next step is this aight

autumn cobalt
#

But then you did $=\frac{5^x\cdot(5^2)^{x-1}}{5\cdot(5^3)^{x}} = \frac{5^x\cdot5^{2x-1}}{5\cdot5^{3x}}$

grand pondBOT
#

ZapMighty

autumn cobalt
#

But $(5^2)^{x-1} = 5^{2x-2}$ not $5^{2x-1}$

grand pondBOT
#

ZapMighty

tall hull
autumn cobalt
#

And tbh, you should just combine everything into $5^{\text{some expression with x}}$

grand pondBOT
#

ZapMighty

autumn cobalt
#

I think it is $5^{-2}$

grand pondBOT
#

ZapMighty

autumn cobalt
#

(That is without x tho 😅 )

tall hull
#

🫡

#

got it

#

thanks

#

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autumn cobalt
#

🫡

midnight plankBOT
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exotic stirrup
#

Hi I'd like to get some help with these linear algebra quesitons. I have asked them previously in this server but not gotten a sufficient response. Please can you help

exotic stirrup
#

First, I'd like to ensure that I have done part i) correctly.

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These are my workings.

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Is this correct so far? If not, where have I gone wrong and why?

midnight plankBOT
#

@exotic stirrup Has your question been resolved?

exotic stirrup
#

<@&286206848099549185>

#

ah i think i have found a n error here

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i will show my new workings

exotic stirrup
#

<@&286206848099549185>

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is that alright now?

exotic stirrup
#

<@&286206848099549185>

midnight plankBOT
#

@exotic stirrup Has your question been resolved?

exotic stirrup
#

<@&286206848099549185>

midnight plankBOT
#

@exotic stirrup Has your question been resolved?

exotic stirrup
#

<@&286206848099549185>

#

<@&286206848099549185>

long viper
#

hlow

exotic stirrup
#

HI

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okay

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so i think ive done this one now, id just like you to help me check through it

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let me take a photo

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theres my workings

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sorry first page abit messy

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oh wqait last line of last question should have coefficient 1 not 2 infront ofb_3

exotic stirrup
#

<@&286206848099549185>

exotic stirrup
#

hi

midnight plankBOT
#

@exotic stirrup Has your question been resolved?

midnight plankBOT
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strong ridge
#

hey guys what does the y0 mean?

midnight plankBOT
strong ridge
#

doing ODEs

fallow scarab
#

$y_0$ is a number

grand pondBOT
#

riemann

fallow scarab
#

the important part is it's fixed

strong ridge
#

how are we meant of solve for a constant given the only information is that it equals to another constant?

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@fallow scarab

fallow scarab
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yes that's fine

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"suppose ...." means you can assume you're given y_0

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it's not a variable you find

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it's just part of the answer to the question

strong ridge
#

Really appreciate the help @fallow scarab

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nocturne shore
#

Hello. We are tasked with proving that the collection of open sets in the real numbers form a topology. We need to prove with the following subproofs.

  1. The empty set and the set of real numbers are open.
  2. If we have a collection of open subsets of the real numbers, then the union of all of the subsets in the collection is open.
  3. If we have a collection of open sets in the real numbers, then the intersection of all of the open sets is open.

For one, we know we should prove that the set of real numbers is both open and closed. First, to prove the set of real numbers is closed, we can use sequences and converges, but we do not know how to further this proof. Then since the set of real numbers is closed, the empty set, its complement is then open. Then, to prove that the set of real numbers is open we know we can choose some delta for any x and if we create a neighborhood anywhere, it will be contained in the reals. We do not know how to word this formally.

For two and three, we are fairly lost at how to get started.

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bitter tartan
#

help wit h'2 i did g(f) * g' gf(2) * 2 g(1) * 2 2 * 2

dark tusk
#

$H'(x)=f'(x)g'(f(x))$

grand pondBOT
#

javier

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last slate
#

mine

midnight plankBOT
last slate
#

So, every real number can be represented on the number line.

#

so, all the irrationals, are in included in the number line

#

like the pi

#

but

#

they took the approximation of pi, so like, 3.14 and then labelled it on the number line but how close is the approximation actually to the pi? like 3.14 is not exactly equal to pi so like ..yea basically how close is the approximation actually is? coz the approximation just shortens the long finite pi up

lusty elm
#

you can’t do more than give a bound on the error

jagged saffron
#

Well the distance between them would be π - 3.14, I'm not sure exactly what kind of answer you're looking for

twilit field
#

π>3.14

#

the error is thus π-3.14

last slate
#

so there is an error..

#

so you just calc the error you mean

#

and then label the result on the no line?

slate canyon
#

you mean result's label?

#

= error's label

last slate
#

okay

#

Since the set of rational numbers is countable, and the set of real numbers is uncountable, almost all real numbers are irrational.[1] what does countable and uncountable mean here?

#

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slate canyon
#

what

#

why did you close the channel

#

oh i see

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unreal pelican
#

In 11 why would U * W. = -1/2

midnight plankBOT
unreal pelican
#

i get how 1/2 is arrived at but why is it negative

plush prism
#

we can visually see it

#

if we project w onto u, then it points into the opposite direction of u

unreal pelican
#

so is dong a vector projection the only way to determine that

plush prism
#

we could also use the definition of the scalar product

unreal pelican
#

also when i do U * V = |u| |w| cos(theta) would i make w negative?

plush prism
#

a * b = |a| * |b| * cos(alpha)
here, alpha is between 90 and 180°
cos is negativ on that domain

#

to get the angle, we get them next to each other

unreal pelican
#

the angle isnt 60?

#

oooh

plush prism
#

here we see that alpha is 120°

unreal pelican
#

ahh

#

so is this visually what the dot product is doing?

plush prism
#

you can think of it as a projection or as the definition
only problem with the projection is that the vectors aren't always normed/unit, so we can get problems

unreal pelican
#

isnt the vector projecting different

#

given you divide by magnitude

plush prism
#

yes

#

if we project w onto u, we divide by the magnitude of u
but here, u is a unit vector, so it's magnitude is 1

unreal pelican
#

ooh

#

i guess im confused where the W line comes from

#

at 120*

plush prism
#

you mean why i was able to move w?

unreal pelican
#

ues

#

yes*

plush prism
#

if we want the angle between two vector, we want the vectors's base to be at the same place

#

otherwise we can't really tell what their angle is

unreal pelican
#

right

#

aaah

plush prism
#

you could also do this

unreal pelican
#

im thinking about hte traingle too much

#

these are separate vectors

#

ok

#

i get it

#

tyvm

#

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last slate
#

How do I know that row=1/2 cos phi is a sphere?

midnight plankBOT
last slate
#

i put it into desmos to see its a sphere but How do I get a sphere from the given equation?

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@last slate Has your question been resolved?

last slate
#

<@&286206848099549185>

last slate
#

<@&286206848099549185>

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@last slate Has your question been resolved?

last slate
#

<@&286206848099549185>

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@last slate Has your question been resolved?

last slate
#

<@&286206848099549185> please

pure shadow
#

Hey

ashen venture
#

And when only considering the radius of those disks along the vertical axis, cos(phi) gives exactly a circle

#

so you rotate that around the vertical axis, and you have a sphere

last slate
#

so is row the quivalent of the raidius that's why cos(phi) is radius?

#

is there any way to prove or like write it out or is it merely off intuition

#

@ashen venture

ashen venture
ashen venture
ashen venture
#

Rogorously (as far as I'm aware), there aren't any methods which are actually easier than just trying to figure out what it looks like with drawings on a draft

ashen venture
last slate
ashen venture
#

you're welcome

last slate
#

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analog mortar
#

Ok, so i am doing raycaster

midnight plankBOT
analog mortar
#

and i can get intercept of ray and wall

#

but i need to draw image from that

#

if wall is number line i need to know where in that number line intercept is

#

so i can start reading from "brick.png"

#

also i do not know much about vector operations, or linear alg 😢

#

i would prefer sources and names, i dont actually need some one to explain to me in chat. That would take long

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viral dagger
#

there are 2 groups of troops with diffrent ammount of troops,in each group half of the people wear a black uniform and the othwr half wears a green uniform, both groups make a rectangle where the ones with the black uniform are on the edges of the rectangle and the green uniforms are in the inside of the rectangle, how many total troops are there?

viral dagger
#

the choices are
105
106
107
108

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pearl hull
viral dagger
#

.reopen

midnight plankBOT
#

viral dagger
pearl hull
#

okay

#

I’m trying

viral dagger
#

kay

pearl hull
#

I’ve done my calculations

viral dagger
#

how did you get that?

pearl hull
#

I guess the question is requesting for possible quantities, right?

pearl hull
viral dagger
#

huh

pearl hull
#

Interesting question, I’m impressed

pearl hull
# pearl hull

You can get ab-(a-2)(b-2)=(a-2)(b-2) with this graph

#

ab-(a-2)(b-2) represents the number of black
(a-2)(b-2) represents the number of green

#

Since peoples are equally separated into two groups

#

So the equation stays true

#

After that, just start plugging in numbers orderly

#

ab = the total number of a certain group

viral dagger
#

so you just try stuff out until it works?

pearl hull
#

Starts from a=1

pearl hull
#

a=1 and a=2 don’t exist since you won’t get the middle rectangle in that case

#

3 is just too small as well, only one chunk in the middle, which is still far from the given selections

#

You can try out a=4 to a=8
Don’t go far because a certain group will be greater than the given answers

#

Not the results down

#

And just look at your results and add up two of them to get the answer

#

What I tried was
a=4 ab=36
a=5 ab=60
a=6 ab=48

#

And 60+48 is one of the selections

#

So I stopped

#

My work

#

@viral dagger

midnight plankBOT
#

@viral dagger Has your question been resolved?

viral dagger
#

how bout this?

pearl hull
viral dagger
#

kinda

pearl hull
#

That’s good, I’ve never attended one so far

viral dagger
#

oh i actually got it using telescoping nvm

pearl hull
#

Any more tricky questions? Xd

wanton shore
viral dagger
#

it was 1012

viral dagger
#

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cosmic shuttle
#

i am trying to find the probablitiy of getting a '3 of a kind' when being delt 3 cards. Do i have to divide by 3! or not?

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unique cedar
#

hi

midnight plankBOT
unique cedar
#

specifically for the first one, my first answer was (1,3) but that was incorrect

last slate
# unique cedar

the derivative of a position function is a speed function (disregarding vector stuff)

#

so, asking where the figure is "speeding up" is akin to asking where the function has positive-valued derivatives

#

and positive-valued derivatives is akin to asking where the function is "rising"

#

does this help in any way

unique cedar
#

yes

#

it is rising at (0,1) and (3,4)

last slate
#

thats correct

unique cedar
#

but when i typed that in it was also wrong

last slate
#

show what u typed

#

ah wait

#

the issue is that the curve doesn't end at 4

#

it goes on to infinity

#

so the curve is increasing from 3 to infinity as well

#

well

unique cedar
#

like (0,1),(3,infinity)? i tried that also but it didnt work. do u want a pic?

last slate
#

maybe not. I guess they are not denoting the end of it arrowed so I'm inclined to think it is 4

unique cedar
#

ill try using brackets

#

by the three

last slate
#

thats the issue

#

Infinity is wrong it ends at 4

#

but like

#

,, (0,1) \cup (3,4)

grand pondBOT
unique cedar
#

yea i did that but it didnt work

#

want me to show the ones i got right?

last slate
#

ok

unique cedar
last slate
#

wtf thonk

unique cedar
#

i got 9/50 tries so we're good lol

last slate
#

this seems so contradictory. If what they mean by "speeding up" is acceleration then neither of them make sense. If it is meant to mean just speed itself it still doesn't make sense

#

ok ill leave it to someone else to verify this because i think this is just wrong. But I could be misunderstanding i guess

unique cedar
#

thanks for the help though

sturdy tendon
#

Cna I aks for help on this

exotic quest
#

!occupied

midnight plankBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

exotic quest
#

my guess is that what its really asking for is for absolute increasing/decreasing functions?

#

let me try and figure out the interval it might just be the same lol

unique cedar
#

ok thank you

exotic quest
#

im pretty sure they want acceleration

#

when they say speeding up

#

so instead of s (position) 'going up' at (0,1) and (3,infinity) you're more looking at the change in change in s lol

#

its 'increasing in total change in either direction' in intervals (1,2) and (3-infinity)

#

again not 100% on that but if its not (0,1) then its probably that

#

do you understand how you deduce which is up and which is down

unique cedar
#

ok ty i got it right

#

tysm!

exotic quest
unique cedar
#

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toxic flower
#

I've got an answer for this, but its completely wrong and idk why

toxic flower
fading niche
toxic flower
#

Det(A) or det(A|b)

fading niche
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last slate
midnight plankBOT
last slate
#

what are the steps to solve for X?

frail heron
#

couldn't the RHS be made simpler in this answer (I + B^-1A^-1)^-1

#

Steps are similar to algebra, but without commutativity

last slate
#

IDk

#

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last slate
midnight plankBOT
last slate
#

my logic was to find the derivative of both equations and set them equal, effectively giving us the same slopes aka making them parallel

#

was having some math complications though doing that process

#

^ would like someone to check if this method of solving is even right

#

and if it is how to go about the application

#

$\frac{1}{2(\sqrt{x+1})} = \frac{x+4}{6}$

grand pondBOT
#

wyldinwilliam

last slate
#

$\frac{6}{2(\sqrt{x+1})} =x+4$

grand pondBOT
#

wyldinwilliam

slender walrus
#

you shouldn't be setting the derivative equal to (x+4)/6

last slate
#

how come?

#

oh wait I think I know what you mean

#

you're supposed to get the slope of that eq'n and use that to find the original?

#

or set it equal to it atleast

slender walrus
#

you want the slope of x-6y+4 = 0
and set the derivative of the function to be equal to that

last slate
#

oh okay that makes more sense than what I was doing originally

#

so the slope would be 1/6 right

slender walrus
#

yes

last slate
#

gotcha

#

let me try working that out real quick

#

I'm getting x be 10

#

wait that's wrong

#

x=8

#

so the equation should be y=4x+b

slender walrus
#

no

last slate
#

okay I might've used a rule that isn't a rule

#

can you inverse both sides?

#

I don't think you can right

#

wait nvm you can

#

okay here's my work

#

$\tfrac16 = \frac{1}{2\sqrt{x+1}}$

grand pondBOT
#

wyldinwilliam

last slate
#

$6=2\sqrt{x+1}$

grand pondBOT
#

wyldinwilliam

last slate
#

$3=\sqrt{x+1}$

grand pondBOT
#

wyldinwilliam

last slate
#

$9=x+1$

grand pondBOT
#

wyldinwilliam

last slate
#

$x=8$

grand pondBOT
#

wyldinwilliam

slender walrus
#

getting x=8 was fine
but where's

so the equation should be y=4x+b
coming from

last slate
#

oh my apologies

#

x=8, we'll use that to find our slope

#

actually

#

no we already do have our slope

#

we'll use it to get our y value

#

which is convinently 3

#

$3=\tfrac16 (8) +b$

grand pondBOT
#

wyldinwilliam

last slate
#

$b=\tfrac53$

grand pondBOT
#

wyldinwilliam

last slate
#

$y=\tfrac16 x+\tfrac53$

grand pondBOT
#

wyldinwilliam

last slate
#

seems they want it in standard form

#

I suppose you could multiply both sides by 6

#

$6y-x-10=0$

grand pondBOT
#

wyldinwilliam

last slate
#

that's it, thank you

#

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wispy sonnet
midnight plankBOT
wispy sonnet
#

how do I solve this

placid spoke
#

there is no solving, that's the definition

junior flower
#

people trying to troll with the riemann hypothesis are so bad at it

#

this happens like every time

slender walrus
#

if you intend to continue using this server as a resource for learning, its a very bad idea to troll

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grave locust
midnight plankBOT
grave locust
#

can someone tell me how i would graph this inverse quadratic?

#

like what should i do to get the vertex

inner wolf
#

do you know the general form of quadratic

#

y^2=4ax

#

you just have to complete the square on right side and you'll get similar form, you can get the vertex from dat

grave locust
#

oh ok

#

oh ok

#

its 2 and 4

#

i meant

#

2 and -4

#

yes

#

thanx

#

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@hearty yarrow Has your question been resolved?

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@hearty yarrow Has your question been resolved?

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twilit field
#

!status

midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
midnight plankBOT
twilit field
#

4

#

D

#

as sin is an increasing function

brittle rampart
#

sin is not increasing everywhere

twilit field
#

oh yeah

#

nvm

brittle rampart
#

but you are on the right track id say

twilit field
#

hmm, x^3 is increasing everywhere

#

so I would think that A is right then

brittle rampart
#

yes. you can also prove it using inequalities

#

and the proof makes use of the fact that x^3 is an increasing function

twilit field
#

hmm

violet storm
# twilit field hmm

you can also come up with counterexamples to the others pretty easily:
B) -2, 0, 1, (-2)^2 is largest, not min
C) similar idea with negatives: -2, 0, 1 |-2| is not the min
D) in the 2nd/3rd quadrants, theta is increasing but sin(theta) is decreasing (y coordinate of unit circle is going down)

twilit field
#

Yeah, got it thanks!

#

I'm trying to think of a proof involving inequlaities

#

let r<s<t

#

then as n^3 is increasing everywhere

#

r^3<s^3<t^3

violet storm
#

you can kinda just say:
r < s < t assume this without loss of generality, in other cases you can just rename the variables
r^3 < s^3 < t^3 then just cube everything 😄
ya exactly what you did

twilit field
#

this can similarly be proved for any permutation of r,s,t

twilit field
#

can I close this now?

violet storm
#

i guess technically <=

twilit field
#

$\geq$?

grand pondBOT
#

Why am. I here

violet storm
#

since they arent necessarily distinct 😄

#

but yeah

twilit field
#

Ok, thanks!

#

.close

midnight plankBOT
#
Channel closed

Closed by @twilit field

Use .reopen if this was a mistake.

midnight plankBOT
#
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cloud lintel
midnight plankBOT
cloud lintel
#

for Q2

#

how does the curve increase with downwards concavity

#

the second derivative is always positive so doesn’t that mean it’s always concave up?

midnight plankBOT
#

@cloud lintel Has your question been resolved?

cloud lintel
#

<@&286206848099549185>

midnight plankBOT
#

@cloud lintel Has your question been resolved?

midnight plankBOT
#

@cloud lintel Has your question been resolved?

cloud lintel
#

.close

midnight plankBOT
#
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midnight plankBOT
#
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last slate
#

u, v are vectors (n x 1)
A is a matrix (n x n)
is this true:
u(Av) = (Au)v

last slate
#

⚠️ you cannot write the left hand side. Your matrices are of size:
n × 1, n × n and n × 1

#

u(Av)
isnt Av going to be processed first, giving a n x 1 vector
which is going to be multiplied (inner product) with u which is also a n x 1 vector

#

You should then take the transpose of u

#

ohhhh right

#

i see

#

i forgot abt this

#

thank you!

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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last slate
#

a bit confused about the last part. Why is it not 1-1 on the boundary?

last slate
#

oh for context's sake, the domain R is taken to be a rectangle with bounds

a < u < b and c < v < d

#

I suppose the value of your function on the boundaries must be equal at some points

#

can u explain further please?

#

find the value on r on the boundaries of its domain and solve the corresponding equation. If it is not a 1 to 1 correspondance the equation r(φ,θ) = m doesn't have a unique solution

midnight plankBOT
#

@last slate Has your question been resolved?

midnight plankBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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last slate
#

Hi

midnight plankBOT
last slate
#

How do I find the y-intercept?

unique stream
#

what did you attempt so far

last slate
unique stream
#

hm, can you determine the gradient of the line?

#

You know that the line goes through (1,6) and (5,0)

#

and to get the gradient of any line you can always use
Difference in Y

Difference in X

#

So (0 - 6) / (5 - 1)

#

Since from the point (1,6) to (5,0) the difference in Y is -6

#

and the difference in X is 4

last slate
#

I got the gradient

#

Rise/run

unique stream
#

k, now if you know that the gradient is -3/2

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can you find the point (0,???)

#

on the line

#

its equivalent to finding any point on the line

#

I could also ask for what's the Y value of the line if I give you X = 17 instead

#

you have (1,6) as a point on the line. If we decrease the X value by 1, how does the Y value change?

unique stream
#

yop

#

if you decrease X by 1

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then Y decreases by the gradient

#

so -(-3/2) = +3/2

#

can you also find where the line intersects at X=17?

#

it's the same principle

last slate
#

Like this

#

What steps would i tale to fin the y int

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Gradient is 2

unique stream
#

well you have the point (-1, -5)

#

and you seek (0, ???)

#

just like before

#

since the gradient is 2 the line must go through

#

(0, -3)

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(1, -1)

#

(2, 1)

#

(3, 3)

#

(4, 5)

#

etc

#

You can determine any intersection

#

it's not just about the x-axis and y-axis intersections

last slate
#

Ohhh so i just add (or subtract) the gradient from the y intercepts?

unique stream
#

for whole integers yes

#

that's less or more the meaning of the gradient :D

last slate
unique stream
#

So if you take the above line

#

and I ask you where does the line intersect for X = 0.5?

#

so (0.5, ???)

last slate
#

-2?

unique stream
#

yop

#

and where does it intersect for X = 0.1? 🐣

unique stream
#

hm not quite, but I'd be intrigued how you tried to solve it

last slate
#

Is it -0.5?

unique stream
#

nop

#

how do you try to calculate it

last slate
#

For the first one, I did -2÷5

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I got -0.4

unique stream
#

hm, well we know that the line intersects (0, -3)

#

now what happens if we increase X by 0.1?

last slate
#

-0.3?

unique stream
#

then Y increases by 0.1 * gradient

last slate
#

So for example:
Coordinate is (2,4)
Gradient is 2
X increases by 0.5
Y is now y+0.5x2?

unique stream
#

Exactly!

#

you can do so for an arbitrary point

#

I could also give you some point
(14, 20) and a gradient of 6
if X increases by 85.33
then Y increase by 85.33 * 6

last slate
#

Are you an actual teacher? You teach very well

unique stream
#

or if Y decreases by -2
then Y decreases by -2 * 6

unique stream
last slate
#

What grade level is the math we r doing rn

unique stream
#

hm am not sure in the American system, maybe 7th?

last slate
#

Oh where r u from

#

Im from Australia

unique stream
#

germany

last slate
#

7th graders learn this stuff in usa???

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How old r they

unique stream
#

idk as said, somewhere between grade 6 and 9 probably come functions and their properties

last slate
#

Im in yr 10 and im learning this from you rn the school didnt even teach us this

unique stream
#

oh ok

last slate
unique stream
#

but the power of the above principle allows you to find any point on a line, x-axis and y-axis are just special cases where Y=0 or X=0

unique stream
#

have you had functions before?

#

In the form of polynomials for instance:
f(x) = 7x + 3

last slate
#

No

#

Thats some yr 11/12 stuff

unique stream
#

yr 11/12 = grade 11/12 or in terms of age 11/12

last slate
#

age 17/18

unique stream
#

kk

#

maybe to give a brief rundown, I presume almost everything you have encountered so far in math is rather static, numbers have fixed values, geometric objects have fixed properties etc

#

idk what other aspects of math you had so far but at least I'd presume so

last slate
#

This is correct

unique stream
#

but then at some point one may wonder why we don't also define some new type of "object" or "thing" that isn't static

last slate
#

The most weve done where someone can mean more than two numbers is something like a=+-4

unique stream
#

at least that's where we were introduced to ±

#

nywys

last slate
#

Like this?

#

Ive done this before i think I’ve forgotten

unique stream
#

kk, but that'd suggest you have done functions before

#

in the form of f(x) = ...

last slate
#

Idk im getting confused 😭

unique stream
#

regardless, consider that we'd try to invent some new type of math object that isn't actually static, it doesn't have a fixed value for example

#

but rather, we want something that can have multiple values perhaps

#

preferably like a machine, we throw a value in and the machine spits out a new value

#

that machine wouldn't be static because its output depends on what we throw in

#

so in specific we would e.g. give that machine a 3 as input and it spits out 5

#

if we ignore what the machine does for now

#

it's just about this new concept of a machine that has input & output

#

and in essence that's how you can picture what a function is meant to do in math

#

You give the function an input, for instance a number (but it doesn't have to be, I'll get to that in a sec) and it might spit out another number

#

so just like how you could write variables before:
x = 5
x would be a static variable with the value 5

#

we might now also define this new type, a function:

#

which for the sake of notation is written as
FunctionName(Input) = Output

#

@last slate understandable so far? :)

last slate
#

👍

unique stream
#

so maybe to make a super simple function to start with, let's say we have a function that we call Useless

unique stream
#

in a way it is like code yeah

#

and that function Useless spits out the number 0, regardless of what we throw in

#

then we'd that function this way:

#

Useless(Input) = 0

#

a function can have any name, just like a variable

#

usually you'll find that most mathematicians just use the name f for functions because it denotes "f"unction

#

but it's really just the name of it

#

ok so above I defined that new function called Useless

#

if I want to work with it now, I could throw something in, for example the number 5

#

which you'd write as
Useless(5)

#

and we can calculate what comes out, since we know what the function does

#

it always spits out 0, so we know:
Useless(5) = 0

#

or I could throw something else in, idk, maybe your name Shinémabu

#

Useless("Shinémabu") = 0

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it doesn't matter what I throw in, the function will simply spit out 0, that's how we defined it above

#

ok that function didn't really seem that useful

#

maybe let's try one with a better output

#

eg I could define a function called Increase:

#

Increase(number) = number + 1

#

and besides this definition I additionally state that the function Increase only allows numbers as input

#

picture it like a machine that only allows specific types of input

last slate
#

Functions is how we tell our calc what to do?

unique stream
#

so with that new function, I can at least do something a bit more interesting, eg
Increase(6) = 6 + 1 = 7

unique stream
#

before you only had variables, geometric objects like lines/cubes/triangles/...

#

this new thing, functions, allow for so many new possibilities

#

now I might create another little function, which I'll call Square:
Square(number) = number * number

#

Also straightforward

#

Square(4) = 4 * 4 = 16

#

or I could even use a distinction, with a new function I'll just call, idk, Blub:

#

Blub(number) = 0 if the number is even else 1

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so Blub(5) = 1

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Blub(2) = 0