Pretty simple, add sliders to control how much hp each mob has. This would be great for a lot of reasons. For new players who want a taste of the mutants and combat, without having getting wiped out or having to stay in peaceful mode, and to more experieced players who want a bigger challenge out of in-game enemies and everyone in-between.
#Control different animal and enemy hp.
31 messages · Page 1 of 1 (latest)
Great idea. This should definitely be made into a mod at some point.
Great idea! Might start working on this soon actually. Unless @coarse sonnet was already planning to do that
its something that I had on my radar, but if someone else does it first its fine by me. Just a utility mod and I've done mods like those before.
in the long term theree will be utility mods for everything.
No, i'm currently working on the 3d printable ammo that someone else suggested.
I'll work on this one next
kk
im already on it
i know this dude actually, i'll talk to @crystal torrent about it
Also fine!
ahh lol
he's working on a cool project for a sotf movie
nice, if he need any game asset he can Dm me
just ripped it i think but not organised like you do
Great!
works 😉
ignore the music lmfao
HealthTools.ChangeHealthOfVail("PuffyHealth", 1);
Should be finished in like 1-3h
EnemyHealthControl 1.0.0
Legend
Bro speedrunned it 
This is one of those mods that was bound to be made soon or later.