#Modern axe, Pistol, Shotgun etc. changed (or randomized) locations.

4 messages · Page 1 of 1 (latest)

glad jewel
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It would be great if there would be a mod where when you start a new save, important item locations (such as modern axe, pistol, rope gun, shovel etc) are changed (or randomized every single save). Think about it. If you want to experience Sons of the forest again like for the first time, you wouldn't be able because when the heli crashed, you would already know where items are, and go straight to them. With this mod, you know nothing. You need to explore, and if you play with No GPS Mod you will have a reason to build a base and stay there overnight to continue your exploration tomorrow. it would be exactly like a first time playthrough. PLEASE MAKE THIS MOD

vapid kraken
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Hmm

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Should be possible

tough nexus
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I have been thinking about making such a mod for quite some time now.

It is feasable, absolutely, but quite a bit more annoying to do than you might think at first.
The spawning system of these items is tough to modify, so the go to approach would be to create a unique identifier, similar to how i do it for loot respawn control and use that to identify each spawn for the items you want to randomize.

Then you can create two identical lists and shuffle the second one.
When the game spawns in for example the Shotgun in the grave, it checks if this unique identifier is in the list, if yes it then takes the entry in the second list which has been shuffled to find the item it should be replaced with.

But a big caveat with this is that it needs to use a seed for the randomisation or shuffling to allow multiplayer to work, as you need to create parity between the clients.

Its annoying to do but something i have considered doing at some point.

Especially as i already have a good baseline for most things in loot respawn control.

So maybe i will do it at some point when i find the time