#Small improvements

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oak heart
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here will be described small improvements that I would like to see in the game

  • The ability to create and bury coffins. As well as the ability to place items or a companion's corpse in it
  • Make the most of the clothes fit each companion. For example, Kelvin in a camouflage suit or Virginia in a hoodie
  • the ability to place all types of food on a table
  • the ability to put clothes on the armor stands
  • the ability to hug a companion (I need that so bad)
  • the ability to create/pick up furniture from bunkers, camps or abandoned village
  • The ability to replant trees and grow various decorative bushes out from the planters
  • Printer resin should be stored in 100ml packs (on the shelves)
  • The helicopter Eric is in should shoot the boss from a distance
  • The boss' HP should be increased and more attack options should be added. It should also spawn more mutant variants
  • Player will not be able to sleep if he has a lot of extra energy from energy drinks and bars
  • The ability to connect a wire to a golf cart and knight v
  • the ability to set planks vertically as a wall
  • the ability to attach an utility knife to a rifle to do a little damage in melee combat
  • the ability to put radio into golf carts
  • Make vodka drinkable, but with a drunkenness effect that makes the player's gait unstable and slows attack speed
  • Make the player's hitbox a little lower so that he's less likely to get stuck between stairs in houses (I find this terribly annoying)
  • Kelvin and Virginia shouldn't eat poisonous berries or rotten meat
  • Add the ability to select a melody on the guitar
  • Add the ability to play your own melody on the guitar
  • Add music from the bar to the radio
  • Add the unrealized clothes from Artstation (blue pajamas, workman's suit, yellow hoodie, etc.)
  • Add two rules to the game: companions death and pvp damage
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  • Hide armor should save from the freezing temperatures
  • Max stamina should also increase with the player's level
  • Max hp and stamina of companions will grow in equal time with the player's level
  • Add cassettes from The Forest in some parts of the island
  • Cannibals should fix their camps after a while
  • Add clothes on the red fat cannibals. At least while it's winter
  • Old mutants shouldn't spawn after endgame, but in the middle
  • Companions must automatically get into the golf cart when the player is driving
  • Add small cannibal caves that are not marked on the map, but may have some loot and cannibals living inside. The caves are not narrow enough and are not boarded up, so even companions can pass through
  • Jianyu's camp must be on the island, just for the reason that he must have camped somewhere. The same goes for Eric and Timmy
  • During cutscenes, the companions clothing should be the same as the last time the player gave it to them
  • A bottle of vodka must be added to craft the torch, because the cloth itself cannot burn for so long
  • The day should be shorter during winter, which should reduce the efficiency of solar panels
  • The ability to break large stones on the surface with a pickaxe
  • Closely standing gates need to be able to open at the same time
  • The ability to zoom in the binoculars using the scroll wheel
  • In co-op the things that the player put in his backpack (not inventory!) should be visible to others
  • While running, the camera should shake a little more (my specific opinion)
  • Change the death scene where the player is eaten/buried/becomes a effigy instead of what we have now