#Add visible damage to hurting cannibals/Better deaths

3 messages · Page 1 of 1 (latest)

eternal shell
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One thing that would make the game a lot more fun (should be toggleable) is things like if you hit a cannibal with an axe there is a noticeable gash, like if you hit there are you can see a cut, maybe it makes them not be able to use the arm, maybe you chop it halfway in half and they groan in pain (unless it’s a more elite cannibal) maybe other things like hitting a perfect heavy overhead attack with an axe into a cannibals head with have a little animation where it gets stuck and you pull it out (like that shit from doom). I think it’s kind of hard to do this stuff, but I would be so satisfied with just simple cuts, even if it’s always in the same place, only game that’s every done this correct is dead island 2 or whatever and it is the only thing that people cared about lol.

Bone breaking, literally the same thing but blunt weapons would cause bones on cannibals to break, so you can break some mutants bones and stuff like the finger instead of constantly having it get up from leg injuries, when a bone is broken the enemy would go into a position where if you approach them they will attack, a better example is if you have ever had siblings and you get mad at them and they go onto the couch or something and kick you away. Also it would be cool to smash in a cannibals skull or something.

Only reason I include better deaths is when you shoot a cannibal in the head they fall backwards slowly, is it illegal to make people in games just flop like in real life or something? Why do no games do that? Wish the cannibals just dropped when shot in the head with a little bit of movement in the direction of the shot or something. Also you could be able to cut off hands feet and the throat which would insta kill

I kind of sound like a physco path but it would fit the game and it would be cool and there’s already chairs made of people so it’s not much worse honestly

sage badge
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Sounds like you want the game to simulate every individual cut?

half helm
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Having every individual cut visible is good enough for me