#An option to exclude auction creation fee from profit

33 messages · Page 1 of 1 (latest)

grim vault
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If I understand everything correctly, currently the website's "flip" section doesn't account for the 1%/2%/2.5% auction creation fee (when you sell the item back) and you can't change that in options.
So, when you see some expensive item, you are trying to calculate the fee manually and figure out what actual profit you'll receive (and check that it's at least not negative). The profit percent feature doesn't help either, because it's related to profit and original price, not the target price.
So, it would be great if such option is available, because it seems easy to implement (just checking 3 condition statements and substracting the result, not related to any item's stats or prices on the AH) and it would be very useful

green fable
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it does account for that in every place

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why would that be an option to turn it off?

grim vault
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It's just target price - cost rm

green fable
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🤔

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<@&869943787277926470> do you override the estimated profit the backend sends?

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he does

grim vault
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By the way, is that an intended behavior that "Lovest BIN:" (the one enabled in Settings -> Lowest BIN) ALWAYS shows the same value as the target price, even if that is not actually the lowest price? And if you enable "Second lowest BIN", the second lowest BIN will always be zero coins.
Idk if that's a known bug, but I've seen it since I started using the website about a month ago
(attached an example)

green fable
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The displayed lowest bin for flips marked as SNIPE should be the lowest bin with the same valuable modifiers, in that case at least that its recombobulated, maybe more

grim vault
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Oh, wow, seems like you've fixed it 🎉

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Checked that with auction creation and claiming percents for a few items, the results are almost (idk why not fully) identical

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Thanks
Can't even express how useful that is

green fable
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How long is your listing time?

grim vault
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Sometimes it's just something like 2 coins

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Sometimes almost 1k

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Sometimes it's exact

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maybe my formula is just wrong

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But it's very close anyway

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I just don't know why it's sometimes just a bit off

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In general it seems to do it's job

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So that's not really a problem

grim vault
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I haven't checked this stuff on practice though, but I don't think that's important

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it's almost the same formula as you use

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I'm just concerned why it's not exactly the one

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(maybe it's just different languages handling floating point precicion differently, but this is not some extreme numbers)

green fable
grim vault
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Okay

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I guess

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this is not important