#๐ Pygame Bottom of Screen Artifact
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@winged viper
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I have a radial gradient image that follows the mouse in a sort of "flashlight" effect within my game, but whenever the image gets near the bottom of the screen, artifacts begin appearing during movement.
The smallest amount of code that shows the artifact on my computer is below:
import pygame, time
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
flashlight_img = pygame.image.load("Assets/Images/GUI/Flashlight.png").convert_alpha()
def draw_screen():
screen.fill("black")
mpos = pygame.mouse.get_pos()
if pygame.mouse.get_pressed()[2]:
screen.blit(flashlight_img, (mpos[0]-192, mpos[1]-192))
pygame.display.flip()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
draw_screen()
clock.tick(60)
pygame.quit()
I have tried multiple solutions found online, but none of them have seemed to work, such as enabling doublebuffer, or having an intermediatory surface
I will attempt to attach a video displaying the artifact.
The video does not work, but here is an image
Similar artifacts appear even during slow movement
!close
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