#π inputted text in pygame not showing
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@rotund parrot
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# Importing pygame into the program
import pygame
# Activating pygame
pygame.init()
# CONSTANTS
#------------#
# Defining the size of the game window in pixels as constants.
SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 900
# The rgb code for each color.
YELLOW = (255, 255, 0)
DARK_YELLOW = (254, 221, 0)
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
user_name = ""
title_font = pygame.font.Font("fonts/game title.ttf", 150)
title_font_xs = pygame.font.Font("fonts/game title.ttf", 120)
name_font = pygame.font.Font("fonts/enter name.ttf", 80)
username_input = name_font.render(user_name, True, DARK_YELLOW)
name_background = pygame.image.load("images/darkened_background.png")
running: bool = True
type_name: bool = False
while running is True:
if type_name is True:
screen.blit(name_background, (0, 0))
screen.blit(enter_name, (20, 50))
screen.blit(enter_name_2, (40, 190))
screen.blit(username_input, (30, 260))
for event in pygame.event.get():
# If the user closes the window,
if event.type == pygame.QUIT:
# The loop ends,
running = False
if type_name is True:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_BACKSPACE:
user_name = user_name[:-1]
else:
user_name += event.unicode
pygame.display.flip()
# Therefore moving onto the next bit of code, closing the window.
pygame.quit()
removed all the unnecessary code i think
it's hard to read without the proper identation nor the proper formatter
Sorry whatβs the command for the proper formatter
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π inputted text in pygame not showing