#๐ Pygame change canon angle depending on cursor placement
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@ancient talon
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CustomFunctions module:
def draw_dotted_line(surface, color, start_pos, end_pos, dot_size=5, space_size=5):
x1, y1 = start_pos
x2, y2 = end_pos
total_distance = ((x2 - x1)**2 + (y2 - y1)**2)**0.5
num_dots = int(total_distance // (dot_size + space_size))
for i in range(num_dots + 1):
if not i == 0:
t = i / num_dots
x = int(x1 + (x2 - x1) * t)
y = int(y1 + (y2 - y1) * t)
pygame.draw.circle(surface, color, (x, y), dot_size)```
!close
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