#P3K and S99 as draftable sets

20 messages · Page 1 of 1 (latest)

violet basin
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Please, could someone check and confirm whether the Portal: Three Kingdoms and the Starter 1999 sets are correctly implemented as draftable sets in Adventure mode?

I don't have much insight into the technical side of Forge, but I've noticed that across multiple playthroughs and close to a thousand drafts, I've yet to see either of those two sets show up as options for draft tournaments in towns.

The print versions of both of these expansion sets are fully draftable and come with their own sets of basic lands, so I don't quite get why they shouldn't also be available in Adventure mode.

errant sparrow
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I seem to recall drafting P3K in old border mode, where there's less sets to pick from, so it might just be really rare.

violet basin
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Interesting. I myself have only done one playthrough with about 250 drafts in Old Border Mode (yeah, I love drafting). But even there with the vastly reduced pool of draft sets, I'm yet to see either of those two sets appear.

Admittedly, it's now been more than two months since I last loaded up my Old Border Mode save game, so maybe things have changed since then.

Perhaps someone like @warped zinc or @cyan condor could weigh in on this?

warped zinc
# violet basin Interesting. I myself have only done one playthrough with about 250 drafts in O...

It seems that drafts are permitted by "starterEditions" in the config.json. I see that PTK is not currently active there. Maybe in the past it was. I'll add it to the next update.
You can just modify the config.json file and add PTK - then it should start showing up as a draft. But you might have to start a new save game, since towns are spawned on new-game-start. Not sure if inns work that way too, i presume they would...

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S99 is currently in starterEditions and should be findable as a draft

violet basin
cyan condor
# warped zinc It seems that drafts are permitted by "starterEditions" in the config.json. I se...

This is incorrect. Starter editions is for random starting deck gen at character creation. Drafts are only blocked by restrictedevents parameter which for old border is currently empty.

The only other limiter for drafts showing up is it having a draft rankings file for the computer to use and ptk has one; which leads me to believe its just a very low drop rate, though I dont know how to check the specific rates or tweak them

trim stone
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(2 of which are basics, so its the same as like.. Fallen Empires)

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S99 was a 15 card pack (2 basics), so i'd imagine it should show up.

warped zinc
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Oh, great to know. thanks @trim stone @cyan condor

violet basin
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Thank you all. This is very interesting information.

I can really see how Portal: Three Kingdoms might inadvertently have fallen victim to the minimum 11 cards per booster rule.

Would it perhaps be possible to loosen this general rule to, say, require a minimum of 8 cards instead? That way other expansion set combinations could potentially be added booster drafts in the future.
For example, my IRL playgroup keeps a paper draft set cube, from which we draft boosters from the expansion sets of Mirrodin, Antiquities, Mirrodin (so, 15+8+15 cards for a total of 38 cards per player). This set combination is quite a blast to play.

I see that there's already a Fourth Edition, Chronicles, Chronicles (15+12+12) draft setup active in Adventure Mode, so a draft setup with a single 8 card booster in it would not necessarily leave players with too few playables total in their draft card pools, compared to what's already there.
(On a side note, I would also love to one day see a "Revised, The Dark, Revised" booster draft in Old Border mode. Or anything with Fallen Empires for that matter)

Alternatively, do any of you know if Forge can be set to run draft games with 4 or even 5 boosters per player instead of the normal 3?
That could be another way of bringing Portal: Three Kingdoms back into the draft set mix while keeping it at 10 cards per booster.

Alternatively, you could also simply ignore the original paper version booster size and instead make PTK in Adventure mode come in artificial booster sizes of 15 cards (1 rare, 3 uncommons, 11 commons), similar to most other sets.

lime monolith
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Alternatively, do any of you know if Forge can be set to run draft games with 4 or even 5 boosters per player instead of the normal 3?

You can edit blocks.txt and set the value for each set.

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Also PTK is already configured to run 5 boosters per draft. All the other sets are configured to 3.

violet basin
trim stone
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I believe adventure mode assumes only 3 pack drafts.

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Forge itself drafts using the values in that file

lime monolith
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Hmm, I just tried and it seems to read it.
I set BLB to 5 boosters in blocks.txt (Bloomburrow, 5/6/BLB, BLB), loaded the game, entered a town, set event BLB and it let me draft five packs.

violet basin
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Thank you all for your good insights in this thread.

I hope that a fix can be made that will finally enable PTK and other sub-11 card booster expansion sets to show up as part of drafts in Adventure mode.

As for S99 I'm still at a loss. Perhaps my own game experience up until now just represents a weird statistical outlier. Or perhaps there's something else going on. Indeed, as a set with 15 card booster packs S99 really ought to show up from time to time, similarly to other sets of that era.

Please let me know if any of you have found S99 drafts in your games. I'll keep trying to locate one as well and will check back in later.

violet basin
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Update: I've been doing some small testing, and Portal Three Kingdoms will indeed start to show up among booster drafts at Adventure mode inns, if you go to the 'editions' folder and manually change the PTK booster size to each contain 12+ cards. (In my testing I've set it to 8 Common, 3 Uncommon, 1 Rare)

So, the 11+ cards booster rule does seem to be the only thing currently preventing PTK drafts from successfully triggering in game.