#Skin Fonts Seem Hardcoded in Places

8 messages · Page 1 of 1 (latest)

neat sorrel
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I'm playing around with changing the fonts, and I'm finding that some places seem to use the default font and don't pick up on font1.ttf from the skin folder (I replaced it in the default skin folder).

This isn't the font I'd be actually trying to use (probably), was just the first one that I thought I would experiment with.

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Mobile GUI, snapshot 7.03.

neat sorrel
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Switching to a different skin and switching back seems to clear it up. Seems like it's caching something it shouldn't be or something. But other than some minor weird alignments, it's fully transitioned at least. And fully usable, except for way-too-tiny token text on cards in play. Seemed to be an issue with at least the Dark Ascension skin as well. Gonna poke at some other ones to see how they stack up.

neat sorrel
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Nice. I hadn't noticed it in the update notes (I'll look again later), but the font size on counters is fixed again, and the fonts all seem to apply immediately as well. I was not happy with the quality of my "bug report" and it's impressive how quickly it was resolved regardless. Thank you. 🙂

radiant plover
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the fonts are generated from the ttf file on mobile version so it should be re-generated when skins are changed. It will not work right away if you just change the ttf file. Create a new skin/theme and load it, Also modifying the default is not necessary since every new update it will roll back.

neat sorrel
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Hmm. Maybe that’s part of what it was then. Before I applied the latest update, I copied the default skin over into a new (renamed) skin in the cache directory and changed only the font file (so far). So maybe that act is also what kinda “unstuck” the rest of the issues.

jovial relic
radiant plover