#Being able to choose which tokens our decks use?

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abstract mountain
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They will use the name of the token that is the same set the card is. If that doesn't exist it uses the default token name

uneven heath
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Same question here.

There is "Mass Production" card, which create 4 1/1 Artificial Soldier creature tokens

Here's the script:

Name:Mass Production
ManaCost:5 W
Types:Sorcery
A:SP$ Token | TokenAmount$ 4 | TokenScript$ c_1_1_a_soldier | TokenOwner$ You | SpellDescription$ Create four 1/1 colorless Soldier artifact creature tokens.
DeckHas:Ability$Token & Type$Artifact|Soldier
Oracle:Create four 1/1 colorless Soldier artifact creature tokens.

As we can see - it refers to "c_1_1_a_soldier" token script. That script says:

Name:Soldier Token
ManaCost:no cost
PT:1/1
Types:Artifact Creature Soldier
Oracle:

Now the tricky part. This set (The Brother's War) has two 1/1 artificial soldier creature tokens available (pictures attached). The filenames of pictures are:

Cache\pics\tokens\c_1_1_a_soldier_bro.jpg
Cache\pics\tokens\c_1_1_a_soldier2_bro.jpg

My question is: Which picture will be used and why?

uneven heath
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Also - if you check "The Brother's War" set script inside \res\editions\ you can see this:

[tokens]
c_0_0_a_construct_total_artifacts
c_1_1_a_soldier
c_1_1_a_soldier
c_1_1_a_thopter_flying
c_2_2_a_construct
c_3_3_a_zombie
c_a_powerstone
c_x_x_a_golem
g_1_1_forest_dryad
g_2_2_bear
u_2_2_spirit_vigilance_drawcounter

Note, that "c_1_1_a_soldier" is listed twice but "c_1_1_a_soldier2" not at all.

abstract mountain
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Yes thats intentional. The number is added automatically for multiple printings

#

There's no explicit mapping for PaperCards to a PaperToken within a set for multiple tokens

uneven heath
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Hmm... Does it mean, that if there are two possible pictures available - both will be in use? Are they picked randomly?

abstract mountain
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Yep, it'll just be random

uneven heath
abstract mountain
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Its a little different because Cards we can reference the art index

#

But Tokens we can't

uneven heath
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Ok, I understand. Last question. This one... might be confusing, but I'll try to be as clear as possible ๐Ÿ˜‰

At which point/level randomization takes place? If I cast two cards "Mass Production" during one game, which scenario is true:

a) randomization happens on game level. All 6 token will be A or all 6 tokens will be B.
b) randomization happens on cast/stack level. All 3 tokens of first cast will be A or B. All 3 tokens of the second cast will be A or B.
c) randomization happens on single iteration level: Each token is randomized separately and can be A or B. For instance, it's possible to have ABB and BAB.

abstract mountain
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That I don't know. I would expect a single effect should create the same art. Beyond that I'm not sure

uneven heath
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Ok, no problem ๐Ÿ™‚ I'll do some experiments on my own then. Thank you for your time. That helps a lot ๐Ÿ™‚

thick bane
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I'm a little late to this conversaion, but I am running into something similar with my Saproling deck. Would it work to edit the token images so they are all the image I prefer?

fresh cradle
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I'm not super knowledgeable on it, but I did poke around with the token image files (mostly just to fill in some gaps). Basically, the code looks for an image with a specific name, in the tokens folder. If there's an image the engine is pulling that you'd rather replace, then rename a copy of the image you want to the filename of the one you want to replace. (You might consider putting the replaced image in a backup folder - before replacing it - in case you change your mind for one reason or another.)