#Stacking Tokens
8 messages · Page 1 of 1 (latest)
Scute Swarm is a nightmare for this reason too.
Wouldn't this just cause more problems when you want to attack different targets?
I think 3 piles would work for most circumstances: Tapped, Untapped, Summoning Sick.
The UI flow could be "click the person->click the pile->click the quantity"
Or "Click the target, click the "untapped" pile, the card moves to the "tapped" pile".
Could also have separate "tapped" piles for each target, if distinguishing which card in a pile is attacking whom becomes a problem.
Overall I think the idea has merit. There is a lot that can be done to improve the battlefield display and to me that seems like it would be a worthwhile effort.
Appreciate the discussion guys, I often play an Adrix and Nev deck which I play irl too, but making thousands of tokens in one trigger is just not possible, and I feel bad "auto-winning" because generally those tokens can be easy to deal with with a simple board wipe
I don't know the coding, but I feel like it's possible to do, maybe assigning blockers to the "stack" of creature tokens would be the more complex thing to work out
Stacking tokens this way could also dramatically speed up the AI, which gets abysmally slow when there are a lot of tokens on the board. The AI could evaluate a stack of 40 identical tokens once for the stack rather than once for each card.