#No enemies in overworld

1 messages · Page 1 of 1 (latest)

tame garden
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I am on snapshot v1.6.58 08.07, and I believe after taking a population control quest in a green town, all random enemies in the overworld no longer spawn.

hearty pecan
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Can you share a save file demonstrating the issue?

They can be located at %appdata%/forge/adventure/shandalar (assuming you're on Windows) contains all of your PC user data, and the equivalent folders can be found within Internal Storage > Android > obb > forge.app > Forge > data

tame garden
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I tried replicating the issue on another world, but all I learned is that it might not be the quest and if I load this save before making or joining a new world, the new world doesn't have enemies either

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On Android currently

hearty pecan
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uhhhh... how long have you played this save file?

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I ask because we use a global timer to control how frequently enemies spawn, how far they move with each cycle, and when they despawn. And it's at a really really really wierd value.

tame garden
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Good question, it's an old save, at least around beginning of this year, around February maybe or older, I played infrequently tho and picked up speed again much more recently

hearty pecan
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Here, try this one. I've cleared the timer and all spawned enemies (because they would stick around for a long time otherwise), spawning seems to work after that.

tame garden
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Yep that fixed it, thank you, so the file being too old made spawns a bit weird?

hearty pecan
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I don't know if that's because of the save being old or not. All I know is that when I loaded that file, the global timer, which starts at 0 and goes up from there, was set to -36478976000.

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Now, theoretically that should actually be a valid value. And it can get there via a process known as "overflow", but that means it has to count up for a few hundred centuries (an approximate value) first, then start over at the equivalent negative value. So I'm not 100% sure why things weren't spawning, because again, that's a weird value but a valid one. But clearing it out seems to have done the trick.