#No enemies in overworld
1 messages · Page 1 of 1 (latest)
Can you share a save file demonstrating the issue?
They can be located at %appdata%/forge/adventure/shandalar (assuming you're on Windows) contains all of your PC user data, and the equivalent folders can be found within Internal Storage > Android > obb > forge.app > Forge > data
I tried replicating the issue on another world, but all I learned is that it might not be the quest and if I load this save before making or joining a new world, the new world doesn't have enemies either
On Android currently
uhhhh... how long have you played this save file?
I ask because we use a global timer to control how frequently enemies spawn, how far they move with each cycle, and when they despawn. And it's at a really really really wierd value.
Good question, it's an old save, at least around beginning of this year, around February maybe or older, I played infrequently tho and picked up speed again much more recently
Here, try this one. I've cleared the timer and all spawned enemies (because they would stick around for a long time otherwise), spawning seems to work after that.
Yep that fixed it, thank you, so the file being too old made spawns a bit weird?
I don't know if that's because of the save being old or not. All I know is that when I loaded that file, the global timer, which starts at 0 and goes up from there, was set to -36478976000.
Now, theoretically that should actually be a valid value. And it can get there via a process known as "overflow", but that means it has to count up for a few hundred centuries (an approximate value) first, then start over at the equivalent negative value. So I'm not 100% sure why things weren't spawning, because again, that's a weird value but a valid one. But clearing it out seems to have done the trick.