v1.6.8-SNAPSHOT-08-04
3 Most recent log files included relating to 2 crashes.
Crash is inconsistent in how many matches or much time must pass before occurring, but occurs when flipping cards over for rewards upon winning a match.
10 messages · Page 1 of 1 (latest)
v1.6.8-SNAPSHOT-08-04
3 Most recent log files included relating to 2 crashes.
Crash is inconsistent in how many matches or much time must pass before occurring, but occurs when flipping cards over for rewards upon winning a match.
Thanks for the report.
@ashen skiff looks like two separate instances of NPEs with rewards
C:\Users\Balthy\AppData\Local\Forge\Cache\pics\cards\MIC\Go for the Throat.fullborder.jpg
Saved image to C:\Users\Balthy\AppData\Local\Forge\Cache\pics\cards\MIC\Go for the Throat.fullborder.jpg
EDT > java.lang.NullPointerException
at forge.adventure.util.RewardActor.onImageFetched(RewardActor.java:148)
at forge.util.ImageFetcher.lambda$setupObserver$0(ImageFetcher.java:268)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:208)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)
at forge.app.Main.start(Main.java:126)
at forge.app.Main.main(Main.java:41)```
Failed to download card [C:\Users\Balthy\AppData\Local\Forge\Cache\pics\cards\SNC\A-Vampire Scrivener.full.jpg] image: https://api.scryfall.com/cards/snc/A98/en?format=image&version=normal
EDT > java.lang.NullPointerException
at forge.adventure.util.RewardActor$HoldTooltip.access$000(RewardActor.java:949)
at forge.adventure.util.RewardActor.switchTooltip(RewardActor.java:435)
at forge.adventure.util.RewardActor.access$300(RewardActor.java:56)
at forge.adventure.util.RewardActor$2.clicked(RewardActor.java:393)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:354)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)
at forge.app.Main.start(Main.java:126)
at forge.app.Main.main(Main.java:41)```
I have more where that came from if the need arises.
Keep em coming
try 1.6.58-SNAPSHOT-08.07 if it still crashes @covert cape
So good so far.
I had the same trouble, in addition to crashing when entering some drafts (consistently on the same draft). I've now updated to 1.6.58-SNAPSHOT-08.28, and it didn't crash the same draft, but it opened a blank draft screen with no cards to choose.