Unsure if this is as-intended or not. [[Nahiri, the Lithomancer]] 's +2 ability creates a 1/1 token, then allows you to attach an equipment to it. For the purposes of "enters the battlefield" triggers, is the equipment already on the token, or not?
If it's not, should [[Mentor of the Meek]] trigger if the equipment being attached by her +2 ability subsequently takes the token's power above 2? Mentor of the Meek ruling: "Apply power bonuses from counters the creature enters the battlefield with and continuous effects such as that of Valiant Knight before checking to see if Mentor of the Meek's ability will trigger." I can see that ruling being extended to equipment. And if Nahiri's ability were worded "+2: You may choose an equipment you control. Create a 1/1 soldier token, optionally with that equipment attached to it", it would be clear that the equipment's effect was in place from the start.
However, I tested a similar set of triggers that should fire if Mentor of the Meek doesn't: [[Captain's Hook]] and [[Coercive Recruiter]], again using Nahiri's +2 ability. The soldier token being created and having the hook attached to it did not trigger the recruiter's ability. So in this instance, the equipment's effects are not counted when checking to see if the creature entering the battlefield is a Pirate.
Low priority for sure, but figured I should at least document this. It's entirely possible that both of these interactions could be "correct" based on contradictory rulings, I could be missing something, and it's also in "This has never come up before, why would you ever have those cards in the same deck?" territory with the second one. But I feel like one of these has to be an edge case that the card scripts don't cover, right?
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. If you do, draw a card.