#Set with helicopters ambulances
52 messages · Page 1 of 1 (latest)
I completely agree that each type of helicopter should have its own depot to strengthen emergency response capabilities. And not just firefighting helicopters.
And indeed, the first thing missing is potentially a depot for medical helicopters to bolster our emergency response capabilities.
However, we could perhaps limit ourselves to just 2 or 3 helicopters instead of 5, but have a small clinic to accommodate patients if no hospital has available beds in its landing zone.
there is a distinctive difference between fire helis and ambulance/police helis:
fire helis just interact with an event (fire), which can also occur in areas without road access.
ambulance and police heli both respond to an event too and also transport other cims, be it patients or prisoners, back to their facility.
So both, the ambulance and police heli depot would essentially have to be police stations and hospitals, which allow you to add helis as vehicles.
so the best you could probably hope for is a very small hospital in footprint, which can spawn several heli depot upgrades in a radius
You are absolutely right when you say there is a big difference between fire helicopters and other public service helicopters (ambulance or fire).
And that is why, for the same footprint, the depot could not have as many helicopters.
From a French perspective, I found it a bit strange that there was a depot with 5 helicopters and not rather a fire station specializing in forest fires but with a mix of helicopters and all-terrain ground resources dedicated to this mission.
That's why I proposed a hybrid structure with the same footprint as the fire helicopter depot but with a smaller capacity for transporting rescued citizens.
For the healthcare sector, this would be equivalent to a small medical clinic (with a capacity of 25 patients) to provide this capacity. And if the structure were to retain 5 vehicles, it would only be 2 medical helicopters associated with 3 ambulances (or the reverse).
yeah i understand you said, but there is some helicopters that works the same as these firefighter's helicopters, it stays in the air and someone go down with a medical bed and take it off ! in a little hospital why not, maybe we could add an extra for every hospital builds, where we can link a helicopter garage to its hospital
And although it's not the topic of this thread, I envision the same solution for the police, using the small police station.
this is how the vanilla firefighting depot is set up: bottom left you have maintenance hall for 3 helis and top right a hall for 2 helis, bottom right you have the 5 integrated helistops.
Interestingly, the top left has been designed as a firtruck depot, probably a planned upgrade that they didnt finalize.
oh i didn't know about that vanilla show it's interesting i love that !
yes maybe they will upgrade, we will know soon
You're not entirely wrong in suggesting that the small medical clinic could benefit from a third expansion. This would involve a hangar and a landing pad for a helicopter that would not just be equipped for medical transport but also for search and rescue missions. In other words, the role performed in France by the EC-145s (and now also some H145-D3s) belonging primarily to the Civil Security service (and their call sign: DRAGON).
if someone is gonna do a custom one, the upper building is the small clinic and than you could add additional helipads for 2 helis in a certain radius
but yeah, we have had some great examples of modular buildings recently, be it the NL RP cemetary or the port gates and they same could certainly be made for some kind of rapid emergency repsonse center that starts with a small clinic and you can upgrade with several new depots for road and air vehicles horizontally and additonal patient capacity, trauma wings, disease center vertically on top of the clinic
thats complicated stuff to set up in the editor though, even if you reuse existing meshes, so i wouldnt expect something like this being released early on from asset creators but maybe at some point through a CCP or Disaster DLC from Iceflake studios
And if Iceflake Studios asked you what to include in a Disaster DLC, what symbolic buildings would you choose?
(CCP??)
well, CCP have to use existing mechanics while DLC expansions from the developer usually introduce new mechanics
i always disable natural disasters so probably not the best person to chip in here
was a bit disappointed that we didnt get any emergency response water vehicles woth bridges and ports, so maybe some kind of coastguard building at boats
Given that there would likely be mechanics to revise for both the fire department and healthcare facilities, it would indeed seem more like a DLC.
And the reason I also disabled natural disasters in my first playthrough is so I can explore the game without being interrupted by bad luck.
Given that the issue of naval transport was only truly addressed with the very recent Bridges and Harbors DLC, I hold it against them less than I do for medical or police services, which were already well-established from the start.
But yes, a coast guard station within the port and/or operating independently could be beneficial. It all depends on the extent of the damage that natural disasters at sea could cause.
Getting back to the firefighting helicopter depot, do you know the dimensions of its various components?
Because to even consider a proposal (which I wouldn't be able to implement), it would potentially require creating a model representing the depot's 176 squares (11x16).
But for the moment, we only know the dimensions of the small medical clinic which is 25 squares (5x5).
just the mesh of the small clinic is smaller than 5x5, here i added it in the top right, which had some spare nonfunctional space anyways with just a view props, which actually looks designed like that in order to be able to place an upgrade there in the future. or you just cover the garage in the top left with some kind of clinic mesh that has a vehicle and main pedestrian entrance
For my part, and for safety reasons, I would have placed the small clinic at the opposite end of the depot from the landing zones. So, more likely in the upper left corner, instead of the fire truck depot that was ultimately not used.
But I would say the first question to ask is whether we're keeping 5 (medical and/or SAR) helicopters at the depot or not.
@short flint @valid skiff : It took me a while, but I managed to come up with a flat plan that would allow for landing areas in CS2 that could accommodate medium-sized helicopters, as well as a small clinic.
I'm not entirely sure about the dimensions planned for the maintenance hangar due to a lack of precise data.
It's not entirely impossible that I didn't specify the correct dimensions for some areas. In any case, despite checking, some figures don't seem to correspond to the dimensions I used.
I'm frankly tired and I'll have to check again after a night's sleep.
But basically, my canvas is 1280x880 pixels, which is 10 pixels per meter.
And the basic tile in CS2 would be 80x80 pixels.
Because the sizing in terms of squares may be wrong, but not the area I am planning.
zoning tiles are 8x8m
To add my legends, I had to use 10 pixels per meter. Hence the fact that a tile (or a square, I never pay attention) is 80 × 80 pixels in the image I submitted last night.
I'll redo the image later this afternoon, paying closer attention to the labels to eliminate the few remaining errors.
@short flint, what do you think of my suggestion?
its way easier to check lot and mesh sizes in the editor
Which editor ?
yes
the Asset Editor already works for editing assets
and making new ones
whats missing still is the ability to upload new custom meshes into the editor
but we can use existing ones that are already in game
@short flint @valid skiff : After thinking about and studying different scenarios for part of the day, I think the best solution would be to have a DLC for natural disasters, like in CS. This DLC would provide new depots specifically designed for incidents requiring additional personnel.
For the medical component, we would have a Search and Rescue Center with a small medical unit (capacity of 25 patients, like the small medical clinic), but more importantly, a depot housing three to five helicopters equipped with winches. These wouldn't be MD900s like those used for hospitals, but larger helicopters capable of winching operations. There are several options.
Personally, I would suggest the very modern Airbus H145 D3, distinguished by its five-bladed rotor. Its predecessors (four-bladed), the EC-145 and the H145, are widely used in France for both medical transport and rescue missions at sea or in the mountains.
Of course, the helicopters will evacuate their patients to the nearest helipad. This could be one of the city's hospitals and not a return to the SAR center from which they departed.