#Aldover City (400k Pop, 150 Hours)

16 messages · Page 1 of 1 (latest)

midnight lark
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This is gonna be a huge dump of all the pics and things I've made in this city

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Aight I posted this all to reddit, but I feel like I should post everything I said there here as well.

I began this city back when Sunshine Peninsula first released as part of an update. My plan going into this was to begin with a small city grid and expand outwards. I wanted to have a massive park space in the centre and have a well integrated public transport system.

I ended up doing a LARGE amount of terraforming in-game to get everything looking how I wanted it to. You can see how the quay is raised quite far off the ground in the first image, and that’s because that was the original height of the water when I built it, but I couldn’t be bothered to fix it later on and it became a nice centrepoint anyways. I really wanted to build the main city around the river and I think it turned out quite nice. I also turned that ugly plateau into a tall mountain, and turned the surrounding area into a national park type area.

I ran into numerous bugs and at around 50k population had to switch over to modding. I was struck with that bizarre industry bug that caused everything to go into ridiculous negatives which broke everything for a bit, but it affected offices the most somehow. I was unable to zone any office from about 100k-350k, which was roughly 100 real life hours. All office buildings you see in these screenshots were zoned before this time. Land Value, of course, stunted growth and I used a combination of the Land Value Overhaul and Infinite Demand mods to fix this. Infinite Demand did not fix the office bug though.

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Traffic coming into the city was absolutely awful. This map comes with 1 pre-built connection and I ended up building 1 more to accommodate the extra traffic later into building the city. Regardless of what I did, only having 1 side of the map that could spawn traffic caused a multitude of problems which I still haven’t been able to fix. The lane merging is also just as bad as it was in C:S1, I wish I had TM:PE to fix it so badly.

Another strange occurrence was tourism. Despite having huge tourist numbers, no hotels would spawn and I would gain 0 money from tourism. I tried to artificially induce demand using the Watches tab in the dev tools which did cause hostels to be created, but not hotels, which are apparently a different thing altogether because I never had a single hotel spawn in my city which is backed up by my hotel graph.

I saved the worst for last: the simulation. I’m running an RTX 3060 and a Ryzen 9 3900x and the simulation would slow to a crawl. And when I say crawl, I mean the number in the simulation dev panel would frequently dip into scientific notation because there were so many 0s. I ended up leaving the simulation running for hours (hence why I have 150 in this city alone) just to gain extra population and let everything run properly. Framerate wasn’t too bad, I was using medium settings and at best it would run at 30fps and at worst it would average about 12. I’m not as concerned about framerate as the simulation is what pissed me off the most.

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I really enjoyed using the new surface painter tool to create custom areas, even if it is a dev tool exclusive thing. I made numerous custom train yards, both because I needed a ridiculous amount to support my public transport system and because they looked cool as shit. I tried something new with the CIA/Prison buildings. I liked the unique shape of the CIA building and messed around with it until I created something I enjoyed. I also used the surface painter for various beaches around the city, however due to the lack of assets I couldn’t make them look all that nice or fill them in.

Now speaking of public transport, I stated I wanted to create a massive public transport network and boy did I achieve that. Metros, when placed well, can haul ridiculous amounts of people around the city and it really helped lower my traffic. I found most of my traffic composed of trucks which made sense as it was my second largest importer of cargo behind ship. I also created a massive tram network, inspired by Melbourne which is where I live. I wanted to make a map for that too but it was so dense it would have taken WAY too much time. With my metro, I stuck to underground stations in dense areas and overground stations in less dense areas. I wish I had known how to create elevated stations earlier, because I would have incorporated them. I found metros were way better to use than rail for passengers due to all their assets being slimmer, so I used them in places I would have normally made heavy rail. I ended up relegating heavy rail to larger interchange stations where they met with other rail lines that connected to other cities.

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here's a metro map I put together of the city, complete with stop names and everything. All stop names are based on either the suburb they're in, landmarks near them, or the street they're on

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my public transport views as well, because they look ridiculous

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and funny graphs! why are households billions in debt! why does commercial randomly kill itself! why did i lose money from tourism! the world will never know...

earnest elk
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@midnight lark