#Anti-Aliasing in Pixelating Filter

3 messages · Page 1 of 1 (latest)

left grotto
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I'm working on particle effects for my boxing game, and I really like what I have so far. I'm using these shapes that get angled and shrink and such, and then using the pixelate filter on their layer to make it fit with the rest of the game, but I really don't like the anti-aliasing that comes with it. Is there any way to de-activate that in code or anything, or will I have to animate the desired look by hand for the most part? (i'm really trying to avoid mixels as much as possible)

fossil holly
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Looks like this is just how the built in pixelate shader is, you'll either need a different shader that doesn't do this, or handle the particles in some other way where a shader isn't needed

left grotto
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That’s what i was afraid of 🥀