I'm working on particle effects for my boxing game, and I really like what I have so far. I'm using these shapes that get angled and shrink and such, and then using the pixelate filter on their layer to make it fit with the rest of the game, but I really don't like the anti-aliasing that comes with it. Is there any way to de-activate that in code or anything, or will I have to animate the desired look by hand for the most part? (i'm really trying to avoid mixels as much as possible)
#Anti-Aliasing in Pixelating Filter
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