#Compile Error...but...no error?

1 messages · Page 1 of 1 (latest)

opaque glade
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I'm trying to just send out a test build so my fellow team mates can just see how things feel right now but when I go to compile I get the fallowing error

Processing script file: "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.11.0.226\BaseProject\options/windows/installer/nsis_script.nsi" (ACP)
File: failed creating mmap of "C:\Users\drago\AppData\Local\GameMakerStudio2\GMS2TEMP\CoCoAdv_-_Water_Physics_02-06_3CA52B95_VM\data.win"
Error in script "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.11.0.226\BaseProject\options/windows/installer/nsis_script.nsi" on line 178 -- aborting creation process

C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.11.0.226\windows\makensis\makensis.exe exited with non-zero status (1)
elapsed time 00:00:05.7149243s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.11.0.226/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\drago\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows PackageNsis started at 02/06/2025 18:39:51
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

but there are no errors in compile erors and....I dont think I can affect nsis_script.nsi to see what this line 178 is...any ideas on what I have missed I needed to do?

opaque glade
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ok I can compile one of the template games....but...not mine....what?

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o_O apparently I had to many sounds...I just removed all the sounds I wasnt using and it compilled

simple cypress
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Having too many sounds shouldn't be an issue

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Although

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Are you making an installer?

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Cause the log suggests that you are here

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But given this is merely a snippet of a whole log, it's hard to say

opaque glade
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yes i was compiling for an installer and thats what happened. IDK why it fixed it but ya...clearing my sound files out that I just...hadnt used yet allowed me to complie an installer