#How do you draw tall grass?

4 messages · Page 1 of 1 (latest)

real bridge
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I am trying to make a top down rpg and when the player enters tall grass, I want to have the grass be on top of the player. I currently have it to where an object is created which then is drawn after the player. The problem is it does not look seamless. The object is also drawn after other layers and it just does not look right. Is there a better way? How did pokemon do it?

wind jacinth
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I'm pretty sure the characters head and body are drawn seperatley, with the body drawn under the grass and the head over the grass

real bridge
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Interesting. I'll need to figure out where to start with that then. Does that mean I create a sprite sheet for the player that is just the head?

flint parrot
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Games like this tend to set the sprite origin to the bottom of the sprite and the object depth relative to the y position in the room