This is kind of a quick question I suppose, and it probably has some easy way of doing it I'm not aware of, but I'm having trouble getting one path to begin another path after it ends.
I put all of this in the create event of the object following the paths.
`if (instance_exists(o_enemybeetle))
{
path_start(p_formstart, 4, path_action_stop, false); path_end();
}
path_endaction.p_formstart = path_start(p_form1, 2, path_action_continue, false);`
I can also provide a video of what's happening as a result if that's any help, but there's not much code so I suppose I'll just send the code as a start.
Also may be worth mentioning I 1.) have the object close to proximity of the game screen so it shows up, (which I've tested, mostly just to clarify its not me simply not being able to see it) 2.) I also tried to see originally if doing this in the step event would fix anything, which the result was pretty much the same, I also tried to intialize the next path in the step event which did not give any different results.