#Issue with vertical one way platforms
5 messages · Page 1 of 1 (latest)
function jumpthrough2(argument0) {
var obj = argument0;
var falling = vsp >= 0;
var platformUnder = instance_place(x, y + vsp, obj);
if (falling && platformUnder != noone) {
var notClipping = !place_meeting(x, y, platformUnder);
if (notClipping) {
while (!place_meeting(x, y + 1, platformUnder)) {
y += sign(vsp);
}
vsp = obj.vsp;
}
}
var onPlatform = collision_rectangle(bbox_left, bbox_bottom, bbox_right, bbox_bottom + 1, obj, false, false);
if (onPlatform != noone) {
var notInsidePlatform = !collision_rectangle(bbox_left, bbox_bottom - 1, bbox_right, bbox_bottom, onPlatform, false, false);
if (notInsidePlatform) {
onground = true;
jumpbuffer = 6;
with obj{
var playerAbove = instance_place(x, y-abs(vsp), oPengiPLYR);
if(playerAbove != noone)
{
playerAbove.y += vsp; onground = true;
}
}
}
}
}
The problem is that it works except for platforms that "jump", basically one with gravity that go up and fall back down. Whenever these platforms land, my player object will fall through
Also a video to demonstrate what i mean
nvm got it working LOL