#The window size of my new project
5 messages · Page 1 of 1 (latest)
The simple, quick and dumb solution is to have a room that runs at the very start of the game that is, for example, double the size of this one, to give a 2x scaled view.
for a better way with more flexibility, this series is helpful:
In this part, we discuss the cause of and general solution for black bars and pixel distortion commonly encountered by Game Maker users. This video deals in general concepts. In part 2 we'll discuss Game Maker specifically, and in part 3 we'll look at some actual GML code.
it's pretty old and some of the later videos include outdated information (see the video descriptions), you might not need more than the first part though.