#audio emitter and audio listeners ?

3 messages · Page 1 of 1 (latest)

zealous stream
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the audio listener is on the player and the emitter is on the bullet

if place_meeting(x, y, oEnemyParent){
    audio_play_sound_on(bulletSoundEmitter, sfx_Hit_2, false, 1,0.1);}
drifting solar
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You need to set the position of the audio emitter using audio_emitter_position. At the moment the bullet sound is coming from the default emitter position (0, 0, 0).

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The reason that sounds like it is coming from the right and not the left as you might expect is due to the listener orientation