#Lacking in Trigonometry
9 messages · Page 1 of 1 (latest)
Right now these two lines of code allow me to have an object make a full circle.
y = ystart + halfpipe_yoff + lengthdir_y(198+hp_offset,angle);
x = xstart + halfpipe_xoff + lengthdir_x(198+hp_offset,angle);
If I isolate y for example, it'll do just what my problem suggests. It oscillates up and down between 198 and -198 around ystart.
Same for x, except it'll go left and right, hence the perfect circular motion.
I think that's the gist of my problem.
Don't hesitate to @ me !
I have a better illustration 🗿