#slopes
1 messages · Page 1 of 1 (latest)
unrelated to slopes: but if speed is an issue and you are checking for a pixel +x/-x; change the x check to the current speed
1 messages · Page 1 of 1 (latest)
Platformer slopes are the bane of my existence 😎 I already have a slopes object but the trouble is it applies the same logic to slopes and walls, so walls don't always stop the player anymore ESPECIALLY at faster speeds (which the game has a lot of)
So how would I make slopes without messing up how the walls work?
unrelated to slopes: but if speed is an issue and you are checking for a pixel +x/-x; change the x check to the current speed