#Aspect ratios/Resolution
3 messages · Page 1 of 1 (latest)
Are you asking why your menu is much larger...? The menu is presumably drawn to the GUI layer, which functions a little differently
Yes indeed why.
It scales with the room and it's drawn to the draw layer(Only recently discovered the gui layer)
The text is a sprite i've made and works perfectly for my 1366x768 main menu room seen in a 3200x3200 view(Just the default), but when i enter the game the pause menu is huge, because the world itself is seen in a 360x180 view to get up and close and pixelated.
It seems obvious to change the view when the menu opens, but thats proven harder than just changing the view before opening the menu.
How would one zoom in and out on a menu so to speak.