#Needing some help on game design

9 messages · Page 1 of 1 (latest)

cunning saddle
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you can actually do both in gamemaker. HD art requires a tiny bit more management code-wise (because of texture pages), but not too hard. In the end, everything's pixels anyways.

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I guess for HD art, the biggest thing is to only draw the artwork as big as you need them (not doing 8k artworks for a 1920x1080 monitor, and obviously upscaling a tiny artwork is gonna make it look pixelated)

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Also, I would look into the sprite system and how gamemaker handles sprites, maybe that'll give you some insight

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Each sprite is 1 animation

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so while doing something liek this is possible

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each frame isn't really an animation

so you're swimming a bit upstream to make that work, evne if it's possible

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gamemaker also has 9-slice for any of your UI needs. very very useful

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9 slice

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but yeah

those are some general tips based on your question. if you have anything more specific we can probably address those too