#Diagonal Object has funky hitbox.

7 messages · Page 1 of 1 (latest)

lusty gull
sudden falcon
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you need to change the collision mask to rectangle with rotation.

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collision currently looks like this, which is the bounding box of that

lusty gull
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How can I do that to that instance within the room specifically? Everything in the room asides from the player is coming from the same object.

Apologies if my question is a bit odd, this is my first time using GameMaker, not sure what to call anything haha.

sudden falcon
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it's in the sprite settings where you set the collison mask

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by default it's automatic rectangle

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it'll apply to all instances with that sprite - you can't do it per-instance