I am a bit curious about this. I am planning on making a demo or just a test for a game concept I have in mind(A RPG), and while I found Shaun’s RPG tutorial very interesting, the combat system he set up is not what I am looking for; rather I am looking for a more Earthbound like fight system, AKA facing a enemy head on instead of what appears on Shaun’s tutorial. How would I even do that?
#Quick question
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Nothing different. It's all on the art work
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Part 5: Adding AI scripts to our enemy units so they can select a target and ac...
The tutorials beginning showcases the game
I cannot explain how it look like
But I would want to swap out what is it right now and make it into something like the Earthbound combat
The rest of the tutorial seems great
You'd use the same code really. If you're talking about the health decreasing over time and not instantly. I'd probably tie it to decrease with Delta time for a period of time or something like that