#Image angle making image pixelated...

3 messages · Page 1 of 1 (latest)

uncut horizon
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Need some help, y'all... I'm making a platformer where the player character has a gun. The gun is a separate object drawn on top of the character object, and its angle follows the direction of where the mouse pointer is (image_angle = point_direction(x, y, mouse_x, mouse_y). My issue is that when I change the angle of the gun image, the image gets all "pixely" unless it's at a perfectly right angle (0 degrees, 90, 180, 270). How can I make the image simply stay the same no matter its angle, without it trying to change the pixels? ...hopefully I explained that understandably.

vague lake
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Change the viewports of the room

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And need more code