#help to create a new system of carrying weapons that can be used by both player and enemy
8 messages · Page 1 of 1 (latest)
using_weapon = function(){
if (weapon){
var _fire = mouse_check_button(mb_left);
weapon.shoot = _fire;
var _x, _y;
var _dir = point_direction(x, y, mouse_x, mouse_y);
if (weapon.weapon_category = 1){
_x = x + lengthdir_x(sprite_width/16, _dir);
_y = y + lengthdir_y(sprite_height/16, _dir);
}
else{
_x = x + lengthdir_x(sprite_width/4, _dir);
_y = y + lengthdir_y(sprite_height/4, _dir);
}
weapon.x = _x;
weapon.y = _y;
weapon.image_angle = _dir;
}
}
this don't translate well to my new inventory system
weapons_store = [noone, noone];
max_weapon_count = 2;
weapon_pointer = 0;
how i can adapt this?
there's no weapon anymore
So I will need to adapt my code and idk how
In fact no