#help with enemy ai pathfinding

5 messages · Page 1 of 1 (latest)

tall talon
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look into mp_grids

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seeing the player is just a matter of using collision_line and checking that it's noone

tiny owl
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thank you

steady karma
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https://github.com/Normalityg/Node-Based-Pathfinding another option is this (I made it) and its for top down pathfinding in premade environments (you could have it in a random environment but it would be more dificult). there is a tutorial in the getting started link if that sounds like something you could use.

GitHub

Library for node based pathfinding in the Game Maker game engine. - GitHub - Normalityg/Node-Based-Pathfinding: Library for node based pathfinding in the Game Maker game engine.