#help with enemy ai pathfinding
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This advanced video tutorial shows you how to create the most powerful target ai/pathfinding with mp grid in GameMaker Studio 2.
The idea is quite simple. You need only 2 objects, one that setups the grid to be used. And the other object which can link their own path with the grid to create an optimal route to a destination. This is a very powe...
seeing the player is just a matter of using collision_line and checking that it's noone
thank you
https://github.com/Normalityg/Node-Based-Pathfinding another option is this (I made it) and its for top down pathfinding in premade environments (you could have it in a random environment but it would be more dificult). there is a tutorial in the getting started link if that sounds like something you could use.
Library for node based pathfinding in the Game Maker game engine. - GitHub - Normalityg/Node-Based-Pathfinding: Library for node based pathfinding in the Game Maker game engine.