situation: I have a player that can move left and right, and it is solid. An inactive teleporter is not solid, and the player can move through it as intended. However, a door object that can be entered when the player is inside of it by pressing a key is acting solid, despite it not being checked as solid. The player cannot pass through the door, or enter it as they must be inside of it. The player is on the highest layer by far on the layers, so I really cannot figure this out.
#Objects acting solid when I don't want them to
3 messages · Page 1 of 1 (latest)
clear this up, both the door and the inactive teleporter even have the same size and hitbox
@vocal cairn
I only have experience with gms1.4 and gms2
but with how solid works in them, anything that collides with a solid is sent back to it's previous x/y
layers/depth have no effect on it
solid walls should be solid, player objects probably shouldn't be.