#room transition surface
8 messages · Page 1 of 1 (latest)
8 messages · Page 1 of 1 (latest)
when i go at next room then the room have blinked once how i can fix this problem ?
The issue that I can see is that you're creating the surface only after the first surface_exists check
Should be before that to ensure that it does exist
before the first surface_exists check?