#Faster double for loop?
25 messages · Page 1 of 1 (latest)
like way way way easier
or you need to learn to basically get as close to the 3d camera as possible, without using it, which means vertex buffers and shaders and what not
i'd go with A
that is correct mostly; its not illegal to open up vertex buffers and change them and resubmit them but it should be used sparingly. this is where the 3d camera comes in
instead of rebuilding vbuffers to spin/zoom/rotate blocks
you just use actual blocks
and move the camera
yep
that is the proper way to do this
isometric games in gm dont need the 3d camera but once you want to actually spin them and "fake" 3d then you are way way way way way better off using actual 3d
even if its an orthographic projection
its how i do my game
camera can rotate and pitch
i dont, sorry heh
the big things are learning vbuffers real good, learning to combine them, and also learning the 3d camera
blocky isometric tho, collisions should be a breeze
yep
he's a series of animation frames as vbuffers
the easiest way would be to cache the frames based on uv position, and then you would use a surface instead of a sprite for the vbuffer texture
so you can add weapons and clothes to the surface
and you dont have to change the vbuffer ever
good luck!