I am trying to make my player object rotate as I move but it moves for a little bit and then stops, I'm able to jump and move while jumping but that's it. My collision mask for the object is a rectangle.
//Create
hsp = 0;
vsp = 0;
grv = 0.1;
walkspd = 2;
//Step
key_left= keyboard_check(ord("A"));
key_right= keyboard_check(ord("D"));
key_jump= keyboard_check_pressed(ord("W"));
var move = key_right - key_left;
hsp = move * walkspd;
vsp = vsp + grv;
if (place_meeting(x,y+1,oWall)) and (key_jump){
vsp = -7;
}
if (place_meeting(x+hsp,y,oWall)){
while (!place_meeting(x+sign(hsp),y,oWall)){
x += sign(hsp);
}
hsp = 0;
}
if hsp != 0{
if hsp <= 1 {
image_angle += 2;
}
if hsp >= -1 {
image_angle -= 2;
}
}
x += hsp;
if (place_meeting(x,y+vsp,oWall)){
while (!place_meeting(x,y+sign(vsp),oWall)){
y += sign(vsp);
}
vsp = 0;
}
y += vsp;
if (keyboard_check(ord("R"))){
room_restart();
}```