#Where do you get your fonts?

17 messages · Page 1 of 1 (latest)

proper sun
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This might be a simple one.
Where do you get free fonts that are allowed for commercial purposes / ones we won't get sued-over?
OR
What is the simplest way to make your own font? I'd rather not pay a premium service, but all my searches are coming up premium.

dense pollen
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google fonts

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all free

wicked portal
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(well some require licensing but there are a lot of free ones)

you can also make your own

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windows also has a lot pre-installed

dense pollen
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itch has hella commercial use fonts for games too

proper sun
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Thanks, I forgot itch existed (Please be nice, I'm a filthy casul). I'll probably solve all my issues there and I'll stay away from the Microsoft fonts. Details below:

I found clarification on Windows fonts.** INAL but I think they're not OK to be used in games unless you make a bitmap of the full text** (And not remade bitmaps of the font elements). I think it would be a good bug to file with gamemaker to have an option to remove fonts you don't have the rights/license to, including these microsoft fonts.
https://learn.microsoft.com/en-us/typography/fonts/font-faq

Can I embed the fonts into a game, application or device I’m developing based on the document font embedding permissions?
No, document font embedding permissions relate to embedding fonts in documents only, not embedding fonts in games, apps and devices.
If I convert the font into a bitmap font can I include that in my game or app?
No, converting Windows fonts to other formats does not change the rules around embedding or redistribution, and format conversion itself is not allowed. Many Microsoft supplied fonts are available for app and game licensing through the original font foundry or Monotype.

Windows Font list for anyone reading: https://learn.microsoft.com/en-us/typography/fonts/windows_10_font_list
INAL, but from what I understand, all these Microsoft fonts are not OK to use for commercial-made games.

dense pollen
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I think it would be a good bug to file with gamemaker to have an option to remove fonts you don't have the rights/license to, including these microsoft fonts.

there is absolutely 0 ways yyg could police or know this heh. included fonts with windows are definitely not always commercial safe though, any font you want to use will have to hunt the info down for

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font licenses are not built into font software so yeah, thats why 0 programs can remove fonts u do not have rights to

proper sun
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If it's not possible, then just removing known-commercial fonts, instead of looking for imaginary metadata I wish existed.

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Experience would be similar to checking a box to disable licensed music when playing some modern games.

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Letting users publish games with windows fonts appears to be a pitfall, at least.

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Will M$ do something though? Extremely unlikely I bet.

dense pollen
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the difference is that a game knows exactly what music in its wads are licensed. most software has no clue what fonts you have on your computer they just populate a list from the system fonts folder. its a big ask to have the ide check all the system fonts against some (doesnt exist yet) database every time it starts heh

proper sun
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It's a trivial ask IMHO. It's a 1:1 lookup. Thanks for your opinions!

dense pollen
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its not really a 1:1 lookup, if it were this would be a thing in all authoring software. like the ability to auto cert your materials would be huge.

proper sun
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The list of M$ fonts is right there. They populate in the IDE. No database required because it's a static list. Check a box in font mode and they can filter out.