Hello, I wanna switch away from using instance_create_depth and to transition to instance_create_layer, since depth is getting a bit messy for my liking. RN, I have 15+ instance layers, for enemies, interactables, players. and their respective particles. I could cut this amount down by a decent amount, but I would like to have full control over the layers, for example having a dedicated layer for particles that go over the player, and particles that go under the player, and I prefer having a more direct solution.
However, if instance layers are resource intensive, I'll bite the bullet and cut back.
TLDR: I was wondering if instance layers are resource-intensive enough for me to want to optimize the amount of instance layers in a room