Trying to add gamepad axis support for movement, but i run into trouble when I want it to function like keyboard_check_pressed.
I currently use a function like gamepad_axis_value(0, gp_axislv) < -0.4 to check if the stick is being held or released, but how would I be able to check for it only once like keyboard_check_pressed? Since what the gamepad axis function does is constantly trigger the condition, which is not what I would like for it to do. Would this require a more advanced solution, or is there a simple fix to it?