#Give a new keyword "Sequence" to summarize the "second order" theme

1 messages · Page 1 of 1 (latest)

zealous solar
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The Second Order theme is exciting, but I noticed that it may be summarized by a keyword to simplify the card description. This would be crucial if we want more "second order" cards with more complicated effect in the future. Essentially, I suggest that we can define a keyword "sequence" to replace the clause "if this is the second order you give this turn", so the card description for "Wave After Wave" may be "Deal 2 damage to all enemy units. Sequence: Deal 4 damage instead.". By this way we can save a substantial amount of space for more description.

broken lagoon
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Aha hearthstone sueing on the way Hello

zealous solar
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Well we can well change another word if there's any legal issue. In terms of mechanism, every CCG game shares some similar ones, like guard/taunt. There's no legal issue on that one