#German tank buff orders

69 messages · Page 1 of 1 (latest)

maiden dawn
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US and RU recently got a buff to their tanks with US getting cards that specifically affect Sherman's and RU getting cards that specifically affect T-34s

Germany is one of the primary users of armored warfare and shouldn't be left out

These serve to increase the power and effectiveness of German tank decks and this also contains an additional card for heavy tanks exclusively

If you are upset about the naming conventions or the lack of card backgrounds I'm sorry

This is just some recommendations if you have an idea on how to change them or something of the sort I'm open to your ideas!

sand dirge
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These seem really cracked

maiden dawn
# sand dirge These seem really cracked

tradeoff is the bit of time it takes estimation is that turn 2-4 are going to be spent on

Blitz Doctrine - One of the orders - Contest Doctrine

then you're lined up for turn 5 where you start putting tanks out

plus with the nerf (and reservement) of Reichsbank this is a bit of a slow burn it could benefit a lot from ramp but it's primary purpose is to encourage a change for not only Germany but also overall

overall i really wanna see more things for German tanks and through that some buffs could be helpful

if you have a recommendation to tone them down or something im open to ideas

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wonder if it would've been better to space the cards across multiple uploads so that way more people could see it

finite plume
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Panzer province and panzervor seem to be too strong

maiden dawn
# finite plume Panzer province and panzervor seem to be too strong

panzer province could have the draw another panzer III dropped but the free operation cost is what helps it since the panzer III's have blitz

panzer vor kinda takes a while since its activated on turn 3 and the panzer I/II's have 1 attack it could be strong but it requires the enemy to not deal with your tanks

you have a different idea for them?

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German tank buff orders

finite plume
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although i dont really like that

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maybe they get +1 +1 when they attack the enemy hq

maiden dawn
finite plume
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If they have something similar to defeat in detail they only get bonus damage if they survive a second turn

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Which makes is way less punishing to fight against

maiden dawn
# finite plume Which makes is way less punishing to fight against

yea but the low health is the balancing factor plus at that rate why wouldn't you just use defeat in detail and this is meant to be an elite card

giving them an ability to help other units doesn't make sense neither historically or balance wise

giving them attributes like ambush blitz or the like doesn't do much with their low attack

the best use of the panzer I and II is to attack enemy hq and buffing their damage vs the hq would be an addition that could help them

alternatively we may just need to accept that unless we add a weird passive or destruction effect panzer I and IIs are just meant for aggro

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we could make it so it would buff your HQ so it would become something like

when a panzer I or II attacks the enemy hq draw a card

or something like when a panzer I or II attacks the enemy hq you gain two kredits

finite plume
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Although it may need a name change then

maiden dawn
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maybe rename it to supply bags?

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or armored resupply

finite plume
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Unyielding assault?

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Actually

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Make it draw tanks

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That would make it incredibly helpful

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Worth losing out ur tempo on T3

maiden dawn
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yeah but then i fear that's encouraging aggro too much

finite plume
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But it requires 0op cost

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To become full aggro

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You would need to play only 1k tanks

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Else you would have to spend more than 3k to draw a tank

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So u either draw more draw

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Or u draw tanks u can’t use that turn

maiden dawn
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the card is a special tho so you could be drawing two cards per attack

finite plume
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Yes but only panzer 1-2's / light tanks

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and thats a 6 sunk kredits

maiden dawn
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there's like- 23 panzer I and II total tho

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i feel like giving +2 attack vs only hq is reasonable tho especially for when you can play it

plus any sort of guard severely inhibits your ability to fight

finite plume
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That would make 3* panzer 1's able to kill the enemy hq with blitzcriege

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its simply too much dmg too fast

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thats also not factoring in additional buffs that you would stack

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Like veterancy of the panzer 1

maiden dawn
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at turn 3 though gives the enemy room and time to react

that would be at turn like 4 or 5 though and at that point theres other orders that could do more

plus if the enemy runs say like- almost any guard unit then it'll one shot the panzer I or II

how is it too much? turn 3 needs to be waited on and the extra punching power is less than something like blitzkrieg

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the alternative is to maybe just have it deal +2 to units only

finite plume
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as for guards and stuff

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gaurds stop pnazer1 either way

maiden dawn
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then what's the issue? if panzer Is are getting stopped before they hit the hq then the additional damage isn't as much of a factor

finite plume
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So you look at what it can do when it does work

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and when it does work it allows you to do blitzcriege levels of dmg without needing to spend kredits that turn

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So u dont need to have multiple units in the frontline to get the full extent of the buff

maiden dawn
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so does supply shipment or almost any of the German 3 cost or some of the 2 cost german units

finite plume
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supply shipmets requires to spend kredits for every time u buff with it

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and the pz 35(t) doesnt deal 3-4 dmg

maiden dawn
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59 panzergrenadier

maiden dawn
finite plume
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once again requires a field alr filled with tanks to play

finite plume
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the problem is you can play just 2 panzer 1-2's

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and then its buff 2 tanks for 3k

maiden dawn
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at turn 4 you play two panzer IIs and they reach the Frontline because your enemy isn't playing aggro

then they get road locked by a singular guard unit

or they get hit by through the ice

there's a massive amount of defense and if aggro continues down the route it likely will be why can't we upgrade it so running guard is logical

finite plume
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so why should this card not?

maiden dawn
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why should this card not what?

finite plume
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Im saying that all the issues you bring up with this card

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are issues that exist for all frontline buff cards

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they only difference is this is permenant and effects all copies of ur panzer 1-2's

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So saying 'its balanced cus guards stop it'